Volume 1 The First Things to Do When Entering the Adventurer's Guild explains some of the doubts you may have

First of all, thank you for reading the first volume, in this first volume I put aside most of the setting and world development, and designed a short adventure story here, I hope you can accept it. In the second volume, there will be a lot of settings and worldviews to spread out, and I hope readers can be patient.

Then I'd like to explain a little bit more about some of these settings and concepts.

The first point, the problem of the protagonist, some readers say that the protagonist's presence in the adventure story here is too low, this is actually my intentional design, which is actually very reasonable, because the two of them have little ability, at best, Lott may have a smarter head, but the adults are not stupid, and there is not much room for them to play, and they can protect themselves well from causing trouble, I think they have done a good job, and Rod's sword has indeed solved a crisis, I feel that it is enough.

The second point,About GEIS,Some people may still not understand,This is actually something I took from Brother Dog's Celtic mythology when I played fate.,But the setting has been modified.,If you've seen Lelouch, you should know it.,But it's even more different from Lelouch's definition.。

The geis in my worldview is still a kind of contract, a specific use of the original gods, spread by the church, his nature is absolute fulfillment, once signed, it must be completed no matter what, and if the signatory resists, he will be forced to do it by force majeure. For example, if you want to write your homework, you have to write it after signing GEIS, even if you have torn up the homework and folded the pen in advance, GEIS will ask you to put the homework together, buy a pen again, and then finish writing, you can't resist.

At the same time, GEIS can attach a lot of terms when signing, and there are no terms signed by Rhodes, and there are names that the mages sign after death, and the reason for signing is that if the necromancer resurrects the mage, he can also use magic, and a big war broke out, and the guild suffered a big loss, which will be said later. Because GEIS defaults to the expiration of the signatory's death, and the mage's ban name is activated after death. This needs to be particularly destined for the clause, when it comes into effect, people who once knew the name will have a memory disorder in their brains, you have not forgotten the name, but geis prevents you from recalling him, just like there is a film in the memory that prevents you, life you may encounter, as if you want to remember something but can't remember anything, it is in this state. Even if you write down your name and let you see it, you are in a hazy state of incomprehension.

All in all, no matter what method you use, you can't recall and pronounce names, the limits of GEIS are absolute, and no external force is effective, so habitual mages will leave the initials of their names as pronouns after death, and this recognition is allowed by GEIS, and will not prevent you from recalling his initials.

GEIS was initially abused in large quantities and then messed up the whole world, so it was strictly forbidden by the Church, a blanket ban, regardless of organization or individual, any GEIS without the permission of the Church to sign it, is a death sentence or at least fifty years in prison, and the executor is the Thieves' Guild. There will be props to check GEIS in many public places, and once it is found, the consequences are serious, so the dark skin is playing with fire, and I didn't mention the end of the black market, in fact, he was then completely destroyed by the Thieves Guild. Rod's surname Geis, Volume 2 will explain a little, as for why it was not found out before, it was because the two teenagers were wandering, and they were in and out of the bottom areas, so there would be no inspection.

The third point, the cognitive impairment enchantment, as a magic enchantment based on GEIS, he prevents any physical destruction, is a very advanced use of GEIS, originally this is a secret method that only the elf royal family mastered, they used this trick to hide the elf kingdom, no one can recognize the location of the elf kingdom.

The enchantment of this volume was created by an angel.,The principle of this thing is to make a contract with this world.,Theoretically impossible.,But beyond the human point of view, existence or possession of a certain method can do it.,Legend has it that the Grand Magus also knows the way.。

The nature of this enchantment, first, is that you can't add an afterlife clause, which is a restriction.

Second, it can only be lifted if the signatory dies (the Elven royal family releases it over and over again through the throne inheritance.) )

Third, whether you can enter or exit can be adjusted by clauses.

Here's just a summary. Not many of these enchantments have appeared since then.

Fourth, about Yass Langley's mental journey, I don't know if my design is successful, she will completely explode the problem in the next volume, Yass Langley is actually not as perfect as when she first appeared, it should be said that there are many flaws, whether it is personality or spirit, but the powerful power usually covers this point, in this adventure she is completely exposed, the vacillation of faith and the inconsistency of the psychology, will be shown in the next volume.

The fifth point, the surrogate, the concept of the surrogate I think also needs to be explained in detail, in fact, the god lowers his consciousness and merges with the person he chooses, this person will get a part of the divine power, and at the same time the two become a coexistence relationship, the will of the gods is stronger than the people themselves, but the gods generally do not forcibly control the surrogates, they are more as teachers, friends, or business consultants (goblins there) and exist, there is no mortal god or god-killing in my world, and at the same time, the role of the gods will not be particularly much, at least temporarily。

Some surrogates will concurrently serve as the guild president (such as the Warrior Guild), and some will not (such as the Thieves Guild), this is a choice made according to the development of their guild, the power of the God of War's surrogate is too strong, so he can't go out to fight at will, as the president restricts him to the headquarters, it is appropriate to shoot at a critical moment, and on the thief's side, there are many things that are only convenient for the surrogate, so the president chooses someone else. By the way, the lucky Farmera's gift was much more generous than the other gods, in addition to imparting knowledge as an advisor, only the agent accepted the divine gift, and Farmera gave a group of people, who were all called Nightingales, and the word Nightingale was taken directly from the Thieves' Guild in The Elder Scrolls, because the name is really handsome, but it is completely different in the setting.

Sixth, the level of the Adventurer's Guild, I need to point out that novices, gold, silver, bronze, ranking, all have their own signs, novices are actually similar to the hesitation period of buying insurance, you can withdraw at any time, this is to give people who join the Adventurer's Guild a chance to regret. After they successfully complete the mission, they are rated Bronze by Modrella, and once they reach Bronze, they can't go back. If you become an adventurer, you are not a citizen, nor do you belong to any national power, which is equivalent to statelessness, so you need to be conscious.

Gold, silver and bronze are based on the number of tasks completed by adventurers, the quality of difficulty, and converted into points for a kind of level ranking, and if you are inactive for a long time, you will be downgraded, and this person who has played the ranking must understand. The ranker is the top 100 people, here I want to point out that in my setting, the ranker is not the strongest, because the adventure group can also be recorded as a unit, so the first dragon's tooth is the result of the entire adventure group, and they rely on the amount of brush instead of difficulty, so the ranker is not so much the strong, but the liver emperor, when you really want to use people, Modella still has to use the gold medal person, and the ranker is just what she uses to make money to coax the liver emperors, after all, the more tasks you do, the more the guild's commission will get, if you pay attention, Cam also sneered, Modella is still pretending to be stupid。

Seventh, Modelila, the second volume of her setting will say that the old elf who has lived for a thousand years is still the president of the adventurer's guild, and the puppets based on her are all over the branches, and they are branch ministers, they share memories, share knowledge, and have the same personality, there will be some slight changes depending on the region, but they and the ontology are interlinked, for this reason, you can see each Modrila as the same Modryla. One thing worth mentioning is that although it looks the same as the real thing, the attitude and emotional changes of the doll can sometimes be very stiff, like a forced switch of mode, if you see it, you hope to understand, because she is just a doll after all. By the way, after the accident of Modryla in the nameless town, due to the relationship of cognitive impairment enchantment, the other Modryla could not realize her existence, so they did not immediately notice the problem.

The eighth point, elves, the matter of the elf kingdom will be said later, for the time being, it can be said that the elves who are active in the world now all take the initiative to decide to leave the elf kingdom, and once they leave, they can't go back, and the memories there are all vague and can't remember.

The ninth point, magic and holy words, they are actually very similar, but they can't be mixed, the clergy can't use magic, and the mage can't use the holy word, this is a matter of faith, because the clergy can't use magic in the first place, and it's okay, but the mage can actually use the holy word, so there is a clause under the name geis that explicitly prohibits it, but it's not hard, but it will permanently lose all magic after using it and become an ordinary person.

The tenth point, thirteen construction, a technique of superimposing thirteen layers of protective enchantment or holy words into a layer (similar to a mille-feuille), is the best effect of all the means of strengthening defense, of course, the power of thirteen is counted, if you want to design this, in fact, a big reason is because it is too troublesome to say this because one layer and two layers, and it is summarized as a noun, then all the statements that strengthen protection in the future are thirteen constructions, which is more concise and to the point, I hope it is useful, haha.

The two have many similar functions, such as enchantments, magic is called magic enchantments, and holy words are called protective holy words, but although they are very similar, things are just different, I can't say too much, you can understand it.

That's all I want to say, if there is anything I don't understand in reading, I can ask questions directly under the chapter, and I will answer them as soon as possible, and if I think there are indeed some questions written, I will revise them as soon as possible. At the end of each volume, I will write a chapter of this answer, focusing on answering some questions, and if you have any questions after reading it, you can also reply under this chapter. Finally, thank you very much for seeing this, so if you want to discuss the plot with me, welcome to join the QQ group 186157095 discuss with me

Finally, there is an old prologue that I have discarded, and I threw it here as a supplement to the big background, and I can read it if I want, or if I don't read it.

The world of Steduno, that's what scholars call it. Because the ancient stone carvings excavated often contain words such as the great Steduno, our origin Steduno, and the words "Our Origin Steduno", scholars speculate that this is the original name of the world.

Steduno has blue skies and white clouds, rivers, lakes and seas, the rotation of the four seasons, and the cycle of life.

The world has two continents. They looked north and south, and across the sea they split Steduno in two. The outside of the continent is full of seawater, and none of the pioneers who want to explore the end of the ocean have returned, and even then there will be warriors who will continue this attempt, but it is unknown whether they will succeed.

More than 1,700 years ago, the gods brought faith and blessings to this continent. Under the influence of the gods, a sect representing faith and an empire representing power was born, and that year is recorded as the first year of the solar calendar.

The gods proclaimed to the people that the world was created by them. Susef, the god of the sun, and Hesd, the goddess of the moon, created the sun and moon respectively, Polytus, the god of stars, dotted the stars, Wall, the goddess of life, created thousands of creatures, Lapsius, the god of craftsmen, created mountains, Balade, the god of elements, irrigated rivers, Bolawang, the god of wealth, condensed minerals, Prom, the god of knowledge, awakened wisdom, Famela, the goddess of luck, maintained the survival of the race, and Hoyle, the god of war, formulated the laws of survival.

The greatest of them all, who has no name, is called God the Father by the gods, and it is said that it was He who created the gods, and the first church formed by the people under the guidance of the gods, the Church of the Word of God the Father.

With the oracles sent down by many gods, the respective sects of the gods were born one by one with the support of the Church of the Sacred Word, the warrior guild that believed in the god of war, the mage guild that believed in the god of elements, the thief guild that believed in the goddess of luck, and so on. Not only that, the gods give part of their power and will to someone chosen by the sect, they are revered as surrogates, and they will have part of the power of the gods to guide their sect as the will of the gods.

The empire, which was born almost at the same time as the sect, was formed by the largest number of human beings in a war of lust. The original empire was powerful and orderly, bringing peace and prosperity to this world, and he was once more influential than the sect of the gods.

But as time passed, the original powerful empire was divided, and the former Pamela Empire on the southern continent finally fell apart, and in the north of the continent, the former training ground for dragon knights became Ucepold, the land of flying dragons. In the west of the continent, what was once the home of craftsmen has become the country of crafts, Portnas. In the east of the mainland, the military special zone that once took care of each other with the north to resist the invasion of the northern continent has become the martial country of Yunner, and the former royal city in the central part still retains the name of Pamela, but the glory is no longer a country rich in spices and tea trade. The reasons for the split are widely debated, and until now no historian has been able to determine what really happened in the first place.

The northern continent used to be as prosperous as the southern continent, but more than 500 years ago, the "blood moon" that shocked the whole world occurred, and the originally endangered vampires were in the "blood moon" They destroyed the entire northern continent overnight, and since then the history of that continent has dissipated like a broken page, only the headquarters of the Church of the Holy Word, St. Gilles, still stands there, the clergy of the church have resisted the invasion of vampires all year round, and the light and blood have alternated in the northern continent, and peace has never come to that continent again.

And the catastrophe did not end there, many years later, because most of the backbone of the Wizards' Guild were fighting vampires in the northern continent and had no time to care, the magicians of the southern continent gradually became taboo, and their misuse of magic eventually led to a magical storm that swept the entire southern continent, and the animals infected by the huge amount of magic began to mutate, lose their rationality, they multiplied in large numbers, and attacked any other living creatures they saw with impunity, these creatures have since been called "monsters".

In order to clean up the monsters more efficiently, the various sects united to form a new organization outside the sects, the Adventurers' Guild, and the members of the sect who volunteered to destroy the monsters began an adventure journey across the southern continent, bringing peace to the world again.

However, soon after, a mysterious mineral known as "Mithril" was discovered, and the kingdoms of Potnars and Yunnell waged a war for the right to exploit it, and the precarious peace disappeared completely in the southern continent.

The people of this world serve the gods, no one dares to disobey the oracles, some will sacrifice for their beliefs, and true believers can sacrifice to death without hesitation, believing in the faith of the gods continues to this day. Did the oracles make their lives better? Did peace come to faith? People fought because of greed, sacrificed because of giving, and the power of faith collided in this world and never stopped. Where will this story of faith eventually go, destruction or rebirth, hope or despair, I think you already have a judgment in your heart, my dear reader?