Chapter 255: Media Trial (2-in-1)

When Huang Jianghang was in front of his computer, with various screenshots and screen recordings, frantically writing the manuscript, preparing to release it as soon as possible, the E3 exhibition also officially began.

The booths of major manufacturers are full of people.

The exhibition area of a series of large factories such as SN, MS, EA, UB, Activision, etc., has always been the most crowded place. All kinds of media, practitioners, and players who have come in through some doorways want to make up for the big studios' exhibition areas to find more information about the highly anticipated projects, or simply to find an opportunity to experience the game in advance.

This year, however, is a little different.

Of course, there are still a lot of people in the exhibition areas of major manufacturers, but on the side of Wedo Entertainment, it can be said that it has sprung up.

The organizers of the conference, at the beginning, gave Wedo Entertainment a small exhibition area, which was definitely better than some really small companies, but it was not particularly large.

However, after a press conference, the exhibition area of Wedo Entertainment faced the surging flow of people, which was really not enough to see.

Gomez was crowded in the crowd, and finally entered the front of the exhibition area of Dimensional Entertainment, only to find that the people who wanted to enter the exhibition area had already lined up for a long time.

He couldn't help but be a little dumbfounded - this is not a 'milk cover', E3 is not open to the general public, how can there be so many people? Why?

Gomez is an editor at IGN, and as a media practitioner, he certainly watched the previous press conference.

As the world's top game media, IGN is one of the most authoritative and professional in the industry.

IGN editors write a review of the game, which then gives a score of 0.1 units from 0 to 10 to determine the game's playability. The score is based on different factors, such as performance, graphics, sound, gameplay, and engagement, but the total score is not calculated from these values, but independently.

At the press conference, Gomez became quite interested in "Taiwu 2" brought by Dimension Entertainment, so it was only natural for him to drill into the exhibition area of "Dimension Entertainment".

He had expected that the exhibition area of Dimension Entertainment might be crowded, but it wasn't until he actually came here that he realized that the situation was even worse than he had imagined.

Queuing with a wry smile, it took a long time for him to enter the exhibition area.

The exhibition area is still very narrow.

This time, the only work that 'Dimension Entertainment' brought to E3 is "Taiwu 2", and the entire exhibition area is all about this work. Even, the decoration style of the exhibition area is very Chinese characteristics.

On the walls around the exhibition area, there are many original paintings about "Taiwu 2", and in the two projection screens, the opening animation of this work is played in turn, as well as the three videos announced at the press conference before, one about the map, one about the actual machine demonstration, and one about the "dynamic rivers and lakes". In addition to these, there are also some interviews with some of the developers of this game, that is, the planners and artists of Luozhou Studio.

However, what attracted Gomez the most were the several machines that were placed in the center of the show. Some people were already sitting on it, others were sitting around.

They're playing Taigo Picture Scroll 2!

From the press conference, Gomez still remembers that Mr. Fan Zhe, the leader of Wedo Entertainment, said that the development of "Taiwu Picture Scroll 2" has come to an end, and the completion of the entire game has been very high. Now it seems that this is true, at the exhibition site, you can already see the beta version that can be taken out and played!

There are a total of six machines, an XB, a PS4, a PS4-pro, and three PCs with different configurations.

Gomez stood in line as he watched the first people play a game. Due to the large number of people and the distance, even if Gomez is more than 1.8 meters tall, he needs to stand on the sidelines.

From a distance, he couldn't see the picture clearly, he could only faintly see that someone was fighting, someone was studying the complex system of exercises, and someone was running around on the big map for sightseeing......

After watching this, he didn't feel enjoyable at all, but because he didn't really see it, he was even more anxious.

After queuing for a long time, it was finally his turn, and luckily, he was not placed on the PC with a bad configuration, but used PS4pro.

Plugging in the gamepad, Gomez happily played the game.

He didn't start over, but simply picked up the progress of the previous person to play. Due to the limited time, he didn't want to waste the opportunity to pinch people and pass the opening plot in front of him.

Holding the gamepad, he quickly adapted to the game operation of "Taiwu Picture Scroll 2".

Here, he gave a high score first. It was his first time with the game, and he hadn't encountered the tutorials, but despite this, he quickly got used to the game's controls.

This means that Taigo 2 will be a relatively easy game to play, and there will not be too high learning costs.

In itself, this is also a reflection of the level of design.

The figure he is working on is a bearded, long-haired man, dressed in a fur coat, riding on a maroon horse, galloping through a field of snow.

Opening the character log, he was looking at the system design of the entire game.

As soon as he saw it, he immediately felt that the design of the entire UI of this game was very simple, there were no bells and whistles, and important functions were easy to find when they were exposed.

But when I really looked down, I found that this system is very special and quite complex.

First of all, it's very different from ordinary RPGs, and there is no concept of 'leveling' at all! The strength of the character seems to depend mainly on various attributes, exercises and equipment.

Not to mention the attributes and equipment, Gomez is still quite easy to understand, even if those attributes look a little weird, but it is easy to understand in combination with some games played in the past.

But the exercises, it's very interesting.

What is the quality of the exercises, the degree of cultivation of the exercises themselves, and the attributes of the various exercises......

He is keenly aware that this so-called 'exercise', from internal to external skills, from tricks to stunts, the cultivation of these things, and the acquisition of powerful exercises, may be the core key to the character cultivation of this game.

However, just as Gomez was about to continue his research, a person next to him kindly reminded him: "Hey, buddy, I suggest you stop researching, go up and down, after a little fascination and research, the trial time will pass." ”

Gomez suddenly woke up, felt that this person was particularly right, and after a little look at the martial arts, he quickly turned off this exercise system that obviously required a little more in-depth research to understand.

Back in the game, he runs on the snow with a maroon horse. The snow was falling one by one, and Gomez could even see a snowflake fall on his body and then slowly melt.

Even such details have been made? He was a little shocked.

He switched his perspective, and in the midst of a heavy snowfall, he could vaguely see the snow-capped mountains in the distance and the snow forest not far from him, which was beautiful.

Just as he was about to continue exploring, there was a sound of horses' hooves in the headphones.

Switching perspectives, he saw three people coming behind him on horseback.

The person who spoke to remind him just now spoke again: "The last person who played here just offended the Vajra Sect of the Western Regions Sect, and he is being hunted down and killed at this time." ”

"Huh?" As soon as Gomez heard this, he operated the character and ran on his horse.

After running two steps, I suddenly woke up - just play a game, Lao Tzu ran a hair!

Isn't that just the perfect way to experience it?

So he turned his horse's head and ran back.

His operation triggered the plot.

On the heads of the knights who rushed to the city, a text bubble appeared: "Hurt my people, and the thieves will die!" ”

Gomez could see the three knights running on the opposite side, each carrying a wildly shaped broadsword in his hand. And his own character doesn't even have weapons.

Thinking about it, his role, the main thing to learn, seems to be 'fist'.

What the hell is Fist? Do you hit someone empty-handed? Do people have knives?

A series of thoughts crossed his head.

But as a mature gamer, he wasn't slow to react.

Recalling the attack, he used the R3 button to lock on to an enemy knight who was running first, and then pressed the attack button when he got close to the opponent.

Then he saw a large knife coming horizontally from the opposite side, and the character he was operating leaned back, dodged the knife on the horse's back like a movie shot, and then slapped the man in the side, knocking him off the horse.

But before Gomez's smug mood could be shown on his face, a knight behind him slashed again.

He hurriedly pressed down the parrying sword, and the protagonist folded his hands and held the sword, but he was still knocked off his horse by the force.

Falling to the ground and standing up via the jump button, he began an engagement with the three opponents.

To be honest, Gomez was a little uncomfortable with the fights in "Taigo 2" at first. It's unlike any of the games he's ever played, lacking the feeling of punching and killing heartily, and attacks are always framed, blocked, or dodged from various angles.

However, after getting used to it a little, he found that this gameplay has a very special feeling.

The movements between his fists and feet were very beautiful, and he felt that he had really turned into a chivalrous man in the game, fighting with the three disciples of the Vajra Sect.

Moreover, it is not 'fist to the flesh' that only has a sense of blow. Between the fights of the moves, in addition to dodging and parrying, the feedback after the attack is sufficient, and there is a different kind of pleasure.

Especially when his character has accumulated enough 'qi', he plays a set of moves called 'Five Angry Hands'.

First, directly below the screen, a move logo and operation prompt appeared, and then he pressed R2 and the down button according to the operation prompt, and then he entered the move of the 'Five Angry Hands'.

On his palm, with an orange light, he continued to attack the enemy, and the whole action changed, becoming more powerful and domineering! The punch is punched, and the feeling of blow is very different!

With two or three punches, he opened the enemy's defenses, pasted the front and back, and finally slapped the enemy in front of him directly to the ground, unable to get up.

"Wow!"

"Cool!"

The onlookers who watched the battle in the back were all in amazement.

On the screen just now, the set of attacks played by the character operated by Gomez does look ferocious.

Gomez was also a little proud, but immediately, another person came from behind.

Because he was attacked from behind, he had no vision, and he couldn't parry or anything, so he was slashed and his blood bar fell sharply.

Gomez was so frightened that he quickly turned around to respond.

He remembered the actual machine demonstration video he saw at the press conference before, the display of 'light work', which left a deep impression on him. He couldn't help but want to try it, so he manipulated the role and used light skills.

And then......

"Scolded! Why is this character's light skills so bad? ”

The unlucky Gomez didn't notice that the character he used hadn't learned any good light skills, so he jumped on the ground twice, which didn't produce any particularly good results, but instead made people catch up and slash twice, and the blood bar in the lower left corner also bottomed out.

In the end, he was besieged to death by the two remaining opponents.

Stunned for a moment, Gomez looked at the blackened picture, a little unbelievable, his first game career in "Taiwu Picture Scroll" ended like this?

In the pitch black, he saw a hint:

"Since you have no heirs, the 'Fuyu Sword Hilt' was left behind, and one day, it was picked up by a teenager and became the new 'Taiwu'......"

The scene brightens up, and he appears in a town in the middle of a snowy field. The game character in the center of the screen transforms into a teenager with the hilt of a sword in his hand, and then takes it into his arms.

Seeing this, Gomez also remembered the background setting of this game.

The protagonist controlled by the player is the 'Taigo Descendant'. And the most representative thing of the Taiwu descendants is the 'Fuyu sword hilt'. In the hilt of the sword, the protagonist's lifelong skills are stored, and when the protagonist passes it on to the heirs, his descendants will be washed away from the exercises of their predecessors and obtain the skills of their predecessors.

Taiwu has been passed down from generation to generation.

In other words, in this game, if the player dies, it is equivalent to the complete death of the character. However, the most important 'skills' and 'cultivation' can all be retained and given to another person.

This person will be the successor that the player intends to cultivate, such as friends, brothers, biological children, and apprentices.

And if the player does not have a successor, then according to the game mode, the game will end directly on difficult difficulty, and the hero is ready to start over. In normal mode, the hilt is lost and picked up by a randomly generated character, who will take control of the character and start a new game.

Of course, if the player is not satisfied with the new random character, such as qualifications, appearance, etc., they can commit suicide and change again. Or go find a successor first and pass on the sword.

For this game setting, Gomez still likes it very much, and it has a sense of substitution that is inherited from martial arts.

He reworked the character, ready to play a little longer, when the bell rang on the table.

"It's over? Didn't you say fifteen minutes? What the? Fifteen minutes have passed? No way, I've just played around for a while! ”

As he left the plane, Gomez was still chattering.

But, no matter what, he already thinks from the bottom of his heart that this is a very good game, and when he goes back, he must give this game a 10!

Dimension Entertainment, a company that has entered the gaming industry for the first time, has brought a surprise gift to the world!