Chapter 270: A Monument to Look Up
The development of "Taigo 2" has come to an end. All of the content in this production has already been launched, including the online version.
Of course, this does not mean that the employees of the project team have nothing to do. The maintenance of the game itself must be done, and at the same time, the game will slowly have iterative needs in the future.
For example, in the design of some exercises, there may be some balance problems to be solved; For example, add some equipment, add some appearances......
Bugs, however, seem to be very few at the moment, and this is the strength of the 'Dimension Engine'.
Overall, though, there's not much work left, at least not enough to sustain a team of one or two hundred people.
So, Fan Zhe simply gave everyone in the team a holiday, which lasted about a week to two weeks.
The money was distributed, and there were quite good bonus incentives, and everyone was smiling.
Originally, Fan Zhe was going to take some time today to chat with Gao Yixiang and Eggplant about the new project, but the state of the two of them today is obviously not suitable for talking about work, so forget it.
……
Time rushed into mid-September, and the sales of "Taiwu 2" were even stronger than all predictions. In this half-month, the game has sold more than two million units worldwide, bringing the total sales to more than 28 million.
Optimistically, by the end of the month, the total sales of the game will reach 30 million.
At the same time, the ratings of this work on major websites have basically stabilized.
IGN rating, 10 points!
According to this year's stance, this should be the only game with a perfect score this year.
It's not that easy to get a perfect score from IGN. But for particularly good works, they are relatively forgiving, and they will not inexplicably deduct points in some strange places.
"Taigo 2" is a work where there is no place to deduct points. Except for the martial arts theme, which is not popular in the context of Western culture, it is almost blameless on all levels of the game itself.
In China, the current mainstream media has a very high evaluation of this work.
You know, this is a game on CCTV news!
When the work first came out, CCTV News did an exclusive interview with Fan Zhe.
Later, the work was launched, and it became a hit at home and abroad, and was called the most important game in this entire era, which also made the domestic media seize the opportunity to report wildly.
In particular, the Chinese culture, Chinese thought, and Chinese philosophy conveyed by "Taiwu 2" have been very successfully exported to foreign countries.
For example, a set of videos that have been particularly popular abroad recently is a foreign player who met the sunrise at the top of Mount Emei.
The player's character stands at the top of a mountain, with a rolling sea of clouds at his feet.
His face was eastward, and in the thick sea of clouds, a glimmer of light shimmered, spreading all the way to the farthest point of sight.
However, in the next moment, a grand golden light suddenly bloomed in the east, and the golden morning sun rose from the sea of clouds, suddenly illuminating the whole world.
At this moment, the Buddha's light is shining!
All things, at this moment, became bright and grand in this scorching light.
This picture didn't cause much repercussions at first. It's good-looking, but in many games and many film and television works, it doesn't seem to be particularly difficult to make such a good-looking scene.
However, as a rumor emerged, the video became more and more popular - some said, it was true.
At first, these ghosts didn't believe it. This sea of clouds, sunrise, and Buddha's light are the scenes of the real world?
It's incredible.
The questioned Chinese guy directly threw out the photos and videos, and the photos and scenes taken on Mount Emei were the ones that were taken seriously.
So everyone was shocked, which caused heated discussions.
"In the past, I didn't know much about China, but from Taiwu, I saw another magical world...... If I have the chance, I would like to go to China. ”
A comment that was pushed to a high place.
This is not a cultural export, what else is there?
……
Activision has gone crazy, and this big gamble invested in "Taigo 2", they are obviously a big success.
Looking at the sales in Chinese mainland, "Taiwu 2" has sold more than 20 million sets worldwide. In addition to a series of costs such as the agency fee they paid to Wedo Entertainment, investment in publicity, investment in channel distribution, disc suppression, taxes and fees, etc., their income from this game has properly exceeded 200 million US dollars at present.
Arnold was already in the company, with his colleagues who were involved in the project, opening champagne.
His old friend, Eldauson, also sent his blessings:
"It's a good thing you were so attached to the game, otherwise we would have missed out on a huge profit point."
Arnold also smiled silently.
Recently, he has the possibility of further promotion.
And the other companies, which had the opportunity to win the agency of "Taiwu Picture Scroll 2", but finally missed it, regretted it one by one.
Especially UB, they were originally the closest one to "Taigo 2".
They were also very optimistic about this work at that time, and the offer they gave was almost the highest at that time.
Later, I heard that Activision suddenly raised the publicity budget on their basis, which made them have some doubts at that time.
Although they quite recognize the quality of the game of "Taigo 2", the overall budget of 100 million tens of millions of dollars is enough to invest in making a very good new game.
Throwing so much money, for a Chinese game, martial arts theme, can you pay back?
What's more, this profit income, not counting Chinese mainland, can only be sold in the market of other parts of the world.
They had great doubts about whether they would be able to recover their costs, so they did not dare to make such a big gamble, and finally gave up the competition with Activision.
But now it seems that they have made a mistake. Judging from the current performance of "Taiwu Picture Scroll 2", this game, which has sold nearly 30 million units, still has some potential to be tapped.
Especially after the online version comes out, each player can enter the martial arts world of other players to play, and even, Wedo Entertainment has directly established several 'Taiwu worlds' with different progress, and players entering it are equivalent to their own characters coming to a river and lake with many players, almost becoming an online game.
It's clear that based on the feedback from the market so far, their online content has been successful enough. It's been more than a month and a half since the game was released, and the number of active online users has still not dropped much, which means that this game is quite playable, and the online elements are interesting enough.
With these features, there's no doubt that the game's long-term sales will be strong.
Now there are almost 30 million sales, and if this long-term sales continue to stabilize......
At present, there are already some people in the industry who are very passionate about "Taiwu", optimistically, or a little arrogant, saying that Taiwu Picture Scroll 2 is very likely to be another masterpiece in the history of the game that may have monster-level sales after "GTA5"!
In the past, if any game dared to compete with GTA5 in sales, it would be mercilessly ridiculed; But now it seems that even if "Taigo 2" can't compare to "GTA5" in the end, it will definitely be a monument that people need to look up to.
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Wait for another chapter