719.Battle of the Zerg III

The fleet of the Tyranid Empire has never encountered an opponent in the universe for thousands of years, and now it is encountering an innumerable army of the Zerg, and it is only natural that there will be a dragon fight.

When you meet on a narrow road, the brave wins! This is a lesson learned from the battles of the Tyranid Empire for a long time. The belief in victory and unparalleled courage of the officers and men on the battlefield are the key. If even the people themselves lose confidence, how can there be any possibility of winning such a war?

The huge fleet is led by three invincible Era-class, and these three Era-class super starships, namely "Old Era-class", "Epoch-Making", and "New Era-class", are the three top-notch warships in the universe produced by the route since the founding of the Tylen Empire.

These three battleships are arranged in the shape of "Pin", or "triangle", and each era-class battleship is surrounded by various warships, arranged into a "swallow" formation. These are the most reasonable matches for the combat experience of the Tyranid Empire over the years.

Because of these three era-class warships, with their huge bodies and sizes, there are very few things in this universe that can be dealt with in one go. So let these three ships take the lead and absorb the damage from the enemy. The other ships served as cover, protecting the ship's wings and weak tail thrusters.

In the face of the swarm from the front, the first to fire were of course the three Era-class, which had already been said earlier. When all the artillery fire is fired, it looks like three stars appear. It is not difficult to imagine how many artillery groups and firepower systems there are, and how dense they must be.

What you can see is a myriad of bugs, directly blasted by the dense artillery fire, this feeling is like playing a shooting game? Well, that's right, right after the Zerg crisis broke out. It is true that there are many game manufacturers, most of which have developed similar shooting games. But where is the excitement of such play?

You can't just let these three flagships play, and the rest of the battleships give a combat order: "All the firepower is on full force!" me hard***! ”

Endless bugs pounced, and the Imperial ships roared. A main cannon was fired, and I don't know how many bugs were vaporized. All the artillery crews are firing, and I don't know how many bugs have been killed?!

Of course, most of these bugs are cannon fodder of the Zerg, and the strength of the monomer is not very good. Even on a certain planet, it is not a matter for a Marine to kill hundreds. Not to mention advanced starships, it is certainly easier to fight these bugs.

The real trouble is the high-level Zerg and mutated bugs, which are often unguardable. For example, the poisonous explosion bug, this kind of bug can be mutated only through low-level cannon fodder bugs, and it can roll and jump on the planet, and when fighting in space, it can be launched with the help of a cavity spray, just like a cannon.

This poisonous explosion insect is full of strong acid, and even the sturdy superalloy of an interstellar warship will inevitably encounter corrosion. You must know that for the sake of applicability, starships have a strong ability to resist corrosion. However, as long as there is no protective shield to protect it, it is still easy to corrode the armor.

There is also a "flying snake" creature that can use an eerie blinding poison cloud that interferes with any radar and detection devices, and can virtually disable autonomous firepower unless switched to a manual state. There is also the ability to "kidnap", grab a combat unit, pull it to the side, and then be torn to pieces by a swarm of bugs.

Or there is a kind of mutant creature of the "Hive Bug Lord", which has no special means of attack, but can launch Hive Worms, which can cut through the armor and burrow into the interior of the starship to kill the crew inside.

Never underestimate the weirdness of the Zerg, who can on the top of your head and burrow in the crotch of your pants. Only you can't think of it, no bug can't do it.

Of course, when it comes to the most terrifying combat units of the Zerg, one of them has to be the Thunder Beast. Without the help of any divine power and science and technology, you can rely on the brute force of a single body to be able to confront a god-level head-on. And it has almost indestructible biological armor, and it has the characteristics of the Zerg that is not afraid of life and death, and it is definitely a strong enemy that any creature fears.

The other most terrifying Zerg unit must be said to be the "Leviathan" of the Zerg. The largest Leviathan is called Behemoth, the ship of the "master" known as the "Devourer". All of them add up to only a hundred, and each one is at least an invincible existence comparable to the Tyranid Empire, an era-class super battleship!

Compared with the Tyranid Empire's Invincible Armada, the Zerg's Leviathan Fleet is more invincible. But this can only be said to be in the past, because I don't know when, most of the Leviathan fleet of the Zerg is also dead and wounded, and the Leviathan that can be taken out is far from being strong in the past.

However, even so, the strength of the Zerg is still far superior to that of the Tyranid Empire, at least even the existing Leviathans, which are numerically stable enough to surpass the Age-class super warships of the Tyranid Empire. Not to mention in front of such a sea of worms!

"Corruptor! Watch out, there are Corruptors! ”

Compared to the mutant bugs mentioned earlier, starships are even more afraid of this corruptor. Because the acid of this organism seems to have evidence that it can act directly at the molecular level. Even the presence of an energy shield can destroy the molecular chains, thus disintegrating the entire ship's shield.

In the past battles, the Empire's fleet has suffered no less. The best thing to do is to use a Viking mech, as Vikings are relatively flexible and are not easily hit by jets. After all, the jet of liquid cannot be the speed of light, so it is relatively easy to dodge. However, with bullets and missiles, these corruptors can be easily destroyed.

Fortunately, there is another point that the Zerg itself, the combat effectiveness of a single is not strong, even if it is a large warship from a long distance, it can also be killed. In particular, the beam of a main cannon passes to ensure that all creatures in a straight line will be cleaned up on the spot!

The Zerg are inexhaustible and endless. It is impossible to fight a war of attrition here, and the plan for the whole operation is only one - decapitation!

Kill the only ruler of the Zerg, known as the master of the "Colossus Devourer", only by killing this guy, the Zerg will lose its supreme command, just like the death of the leader of the country, the swarm will inevitably collapse in an instant!

(End of chapter)