Chapter 252: Something

Fan Zhen's not very polite, even a little provocative words detonated the barrage.

"Fan Shenniu Batch!"

"Hurry up and push the project out and scare these ghosts to death!"

"I like the way you can't get used to me and can't kill me."

……

Of course, in addition to those who praise it, there are also many worried voices.

"It's a little crazy, isn't it?"

"Mr. Fan said that, it's easy to offend people!"

The barrage is like this, not to mention the scene.

At the press conference, after Fan Zhe finished saying that sentence, the 'buzzing' sound in the audience never stopped.

Fortunately, the people present are basically practitioners in the industry or the media, so they will not be rude on the spot. But looking at all kinds of unfriendly eyes on the stage is indispensable.

"This is the arrogance of the Chinese? Too arrogant, Arnold, and I tell you again that you may be disappointed in what you expect from them. ”

The person who said this was one of Activision's top leaders, Eldauson.

He and Arnold also attended the meeting together, and their seats were relatively front row, which can be regarded as important guests.

Obviously, Fan Zhe's words just now sounded harsh to Eldawson's ears.

He judged earlier that "Taigo 2" was not worth investing in, even after an excellent opening animated promo came out, he still thought so. So, when he heard Fan Zhe say so much, he naturally wouldn't be happy.

"Now that the threshold for E3 membership is getting lower and lower, some small companies who don't know where they come from, just allow them to participate in the exhibition, and actually give live broadcast time at the press conference? Ridiculous, isn't it? ”

Eldorson was still chattering, but Arnold, next to him, had not changed his expression.

Arnold's mentality has always been very stable, and since Fan Zhe dares to say big things, then let him say it.

If the content released by their dimensional entertainment is good enough, then the so-called big words will only be evaluated as he is very confident; The quality is not good, and the people who laugh at this Chinese company will line up from here to the Pacific Ocean, and there will be no more of him.

In the end, people don't care if Fan Zhe is being a clown and talking nonsense on stage, people only care about what he brings to the world.

On the stage, Fan Zhe's speech continued.

"I'm very happy to be here to introduce to you the work that our 'Dimension Entertainment' brings this time, it's called 'Taiwu Picture Volume 2'."

"Perhaps, the word 'taiu' sounds strange and unfamiliar to your ears, but it doesn't matter, I will lead you to take a closer look at what we have done in the past two years."

"Taigo 2 was designed from a third-person action perspective. Also, it's going to be an open world, and we've designed a map of over 460 square kilometers for players to explore. ”

This sentence made the people in the audience a little commotion.

The game world, with a map of 460 square kilometers, this is not small.

For example, the map of Far Cry 2 is 80 square kilometers; GTA5, known as the world's greatest open-world game, has a game map of 120 square kilometers; The Witcher 3: 217 square kilometers; The old world of World of Warcraft, two hundred and seven square kilometers......

By such a standard, Fan Zhe just announced that the game map of "Taiwu 2" will be 460 square kilometers, which is indeed a very staggering number.

But the people in the audience were just in a commotion.

The game map is big, but it has to be big and meaningful.

The size of the map is only one aspect of an open-world game, but more importantly, whether there are rich elements in the map to explore.

If you don't have enough story, enough detail, and enough content to fill in a map that big enough map, it's pointless.

Eldorson said, "Arnold, do you hear me?" Four hundred and sixty square kilometers! That's amazing! For the sake of gimmicks, do you want to give the player 460 square kilometers of wilderness to explore? ”

There was sarcasm in his tone.

In his opinion, the amount of work to make a map of 460 square kilometers is simply unimaginable if it is really full of details and content, and he does not think that a Chinese company is capable of providing such a game.

Arnold finally spoke: "Don't be impatient, let's see." ”

“…… Our designers put a lot of thought into this huge map. ”

With Fan Zhe's words, a picture appeared on the big screen behind him, which was a scene of a desert bazaar, and Chinese players had the feeling of seeing the 'Dragon Gate Inn in the Desert' when they saw it. Looking down, there are red flags fluttering in the desert, and an inn and the desert market not far from the inn are painted in the design with the flavor of desert martial arts.

These foreigners present may have no concept of the taste of 'martial arts', but human beings' pursuit of beauty always has something in common. Cultural barriers do not prevent them from appreciating the beauty of the design.

The picture stayed for a few seconds, and in a blink of an eye, it changed to a person wearing a heavy fur cloak, with his feet sunk in the snow, and in the distance, halfway up the mountainside, where the wind and snow were hidden, a building complex like a fairy palace was faintly visible.

The picture changes again to a bamboo house in the southwest rainforest; a pass between the majestic mountains and mountains; In the Jiuqu Gulf Stream, the building boat on the river waves; the red-sleeved attic in the south of the Yanyu River; a fishing village by the sea; The majestic ancient capital......

One by one, the design drawings with oriental flavor are swiped across the big screen.

Gradually, the audience fell silent.

Those figures...... It's all beautiful.

But it wasn't just that.

It's just that the concept design is good-looking, but what is it? Among the major studios and manufacturers, who hasn't raised a group of excellent game artists? Who can't draw a good-looking picture?

Although this kind of authentic Chinese flavor is difficult to make by themselves without relevant cultural backgrounds, they do admit that these art designs are very good. However, art is strong on the one hand, and games are on the other.

But what shocked them the most was not just the art. They were shocked that behind these blueprints, combined with the 460 square kilometers of the game map, things became terrifying.

If these 460 square kilometers of maps can be like conceptual design, showing a different and very Chinese characteristics, then the situation will be different.

So it seems...... Dimension Entertainment seems to really have something?

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