Zero shuttle operating rule
"Relevant Provisions of the Rules and Regulations of Shuttlers"
(The content is too complicated, but it can't be written without it, it is related to the main line.) I also know that it stinks and is long, I hope you understand)
Zero. This clause stipulates that only the shuttle (not required for the 1st ~ 20th shuttle), and there is no requirement for the system content.
One. This clause does not adopt the method of penalty stacking, such as overlapping penalties, and only the content with the highest penalty amount is the standard.
(1) Provisions related to the performance of tasks by shuttles
One. The Shuttle identity is a naturally generated plane dead quest, which requires strong soul tolerance. You must not be (or become) the Guardian of the World (hereinafter referred to as the "World Center"). If you violate the rules, you will be exiled to the dust world.
Two. The first 20 missions of the shuttle cannot carry the system, except for special circumstances in the mission area (such as the existence of a system in the mission objective). If the soul strength is still unable to carry the system after the 20th, the system binding will be released. If you carry the system, the difficulty of the task will increase simultaneously.
Three. As you travel through the world, relax your soul so that you can enter the area. If the soul is unable to relax due to a special event, the first 10 tasks will be forcibly teleported. The pain intensity during transmission is 1.5~2 times that of ordinary transmission, and the damage carrier has a certain fit. If the soul cannot be relaxed in task No. 11, the system binding will be canceled. If there is a high degree of soul tension after performing the task, it is limited to three times, and after three times, the system binding will be canceled.
Four. After successfully reaching the area where the mission is located, the first 15th mission is not allowed to destroy the laws of the world, in case it is killed by the world's intelligence. After mission No. 16 (if the soul strength still cannot reach the law of destroying the world after 15 tasks, the system binding will be unbound) has been "world center" strength to destroy the law of the world.
1) If the limit is exceeded by 115% (no penalty will be imposed if it is less than 15%), the system will be unbound for the second time.
2) If the limit is exceeded by 140%, the system will be unbound.
3) If the limit is exceeded to 160%, the soul will be killed and the world will be erased.
Five. The purpose of the progress bar is to help the shuttle find the mission goal, and the progress bar will be canceled due to the existence of the system in the 21st mission. When the progress bar reaches 100%, regardless of whether the mission objective dies or not, it will leave the world after 3 days and move on to the next mission. When the progress bar is not full, the mission objective dies, as described in Article 8.
Six. During the mission, the shuttle is not allowed to develop feelings for any creature in the area, such as developing feelings and reaching 10% or more of all emotions (less than 10% is not required), exiled to the dust world, and erasing memories.
Seven. If the Shuttle reaches two or more incomplete missions (excluding interfaces where other Shuttles exist), the Soul Kill.
Eight. When a shuttle performs a task but encounters other shuttlers (this probability is 0.2%), the mission objectives are different, and it is forbidden to mutilate the other party. When the mission objectives are the same, if the soul strength of one party is less than 50% of the opponent's maximum strength, the shuttle will automatically exit the area. The rest will not be disposed of, and those who do not complete it will be exiled to the dust world. If both teams fail to complete the mission, the low-progress traveler will be exiled to the Dust World. If both teams are progressing the same task, no penalty will be imposed.
Nine. After the shuttle reaches the area where the mission is located, please complete the mission according to the mission requirements. If the target dies in any other way, punishment is given according to the specific method of death.
1) If the system detects that the task is performed as required, but only dies due to an accident, exile to the dust world.
2) If the shuttle deliberately proceeds in the wrong way and does not exceed the limit, he will be rewarded as appropriate (to encourage the discovery of more loopholes in the laws of the world), and if the task limit is exceeded, refer to Article 4 for handling.
3) If there is a problem in the execution of the task due to unsuccessful methods (such as system bugs, etc.) and the task limit is exceeded by 115%, exile to the dust world.
Ten. At the end of the mission, the Soul Strength Increase will be based on the completion of the mission. In general, the shuttle has three days off and can choose to rest or not to rest. When there is no break, the number of days off will be accumulated and used as an upgrade. If the system is abnormal due to insufficient system upgrade days, all the consequences shall be borne by yourself.
Eleven. This section will be punished with the plane situation after the mission is completed.
(2) Relevant provisions of the shuttle system
Twelve. It is forbidden for shuttles to destroy the system or affect the operation of the system in any form.
1) Destroying the system causes the system operation bug rate (i.e., the degree of precision) to be greater than 0.5% (less than 0.5% will not be dealt with, and the consequences will be borne by yourself), exile to the dust world. If the bug rate is greater than 5%, the system is unbound.
2) If the system destruction rate (i.e., completeness) exceeds 0.1% due to the personal reasons of the shuttle, the soul will be obliterated.
A baker's dozen. When the shuttle shuttles through the interface, the system will turn on the spirit after the soul strength reaches the limit value, and it is forbidden to insult the system at this time.
Fourteen. When the shuttle completes the 150th task, they can choose to become a system maintainer. Responsible for system binding, maintenance, upgrade and other responsibilities, the life span is changed to 100 years (see the "System Related Agreement" for details).