08 Knight Rider Class Skills

Level 1 Skills:

Riding (Beginner): Beginner riding skills, +10% movement speed while riding. Pen ~ fun ~ pavilion www.biquge.info

Wind: Gain +10% movement speed.

Swift: +10% Attack Speed.

Sharp Eyes: Gain +15% vision.

Charge: Charges up to 100 meters and has +40% movement speed while charging.

Assault: The power increase is equal to the sum of the movement speed buff at the moment.

Heavy Attack: +40% damage, +80% damage when charging.

Return to the horse: +100% turn speed for 2 seconds.

Level 2 Skills:

Riding (Medium): Intermediate riding skills, +15% movement speed while riding.

Strength (Early): +5% physical attack power and +5% movement speed.

Tempest: Gain +15% movement speed.

Onslaught: Gain +5% Attack Power.

Magic Change (1): The first stage of the Magic Change enhancement can be performed on the mount for one hour.

Trample: The maximum capture range is 9 square meters, the mount sinks and tramples alive, shockwave attack, and has a strong knockback ability.

Combo Assault: Continuous assault, attack speed +100%, the effect is equivalent to assault.

Level 3 Skills:

Riding (High): Advanced riding skills, +20% movement speed while riding.

Steel Body: +10% Physical Damage Immunity, -5% Movement Speed.

Alertness: +5% Perception.

Magic Change (2): The second stage of the Magic Transformation enhancement can be performed on the mount for one hour.

2nd Charge: If you use it when the charge distance is not exhausted, you can get 500 meters of charge distance again, and your movement speed is +60% at this time, and if you use it when you are not charging, you will only have a charge effect.

Ramming: Concentrates an energy ramming angle with 1000 health on the front of the mount for 30 seconds.

Fourth-order skills:

Strength (Medium): +10% ATK Power and +10% Movement Speed for all armies.

Raging Wind: Gain +20% movement speed.

Tenacity: +10% Constitution Strength, +5% Physical Damage Immunity.

Magic Change (3): The third stage of the Magic Transformation enhancement can be applied to the mount for one hour.

Perfect Travel: Mountains, rivers, lakes and seas are like walking on the ground for 60 seconds.

Tier 5 Skills:

Riding (Master): Master riding skill, +30% movement speed while riding.

Steel Body: +15% Physical Damage Immunity.

Riding Spirit: This skill can only be used once, write a descriptor, summon a mount companion, and the quality depends entirely on the face.

3rd Charge: If you use it when the 2nd Charge distance is not exhausted, you can get 2000 meters of charge distance again, and your movement speed will be +100% at this time.

Sixth-order skills:

Military Strength (High): +15% ATK and +15% Movement Speed for all troops.

Rider: Gain a 2% physical damage bonus for every +10% movement speed while mounted.

Magic Change (4): You can perform the fourth stage of magic modification on the mount for one hour.

Seventh-order skills:

Riding (Grandmaster): Grandmaster-level riding skills, +45% movement speed while riding.

Magic Change (5): You can perform the fifth stage of magic modification on the mount for one hour.

Eighth-order skills:

King's Army: +30% Physical Attack Damage, +30% Attack Speed, +30% Movement Speed, +10% Physical Damage Immunity.