Chapter 286 adds equipment skill attributes

Perfect Tyrannosaurus Shield (seventh-order high-grade armor), physical defense of five million, spell defense of five million, melee damage rebound of 50%, long-range damage reduction of 50%, four-dimensional attribute value +4000, comes with eight-level fighting skill shield strike, can be stacked and cannot be upgraded, and in melee combat, you can use the shield to slam the enemy once, causing a power value of ×8 + ignoring the defense damage of the physical defense of the shield body. Pen Fun Pavilion wWw. biquge。 info cooldown time is 20 minutes, and the consumption value of Bucket Energy is 10000. Comes with a three-level fighting skill full defense, which can be stacked and cannot be upgraded, and no other actions can be made on the premise of use, the user can carry out 360-degree comprehensive defense without dead ends, with a full defense × 2.5, a duration of three minutes, and a cooldown of 20 minutes. The consumption of Dou Qi is worth 30,000. Equipment Requirements: Four-dimensional attribute value reaches 100,000. Durability is 500,000.

Excellent Tyrannosaurus Helmet (Tier 7 mid-range armor), 500,000 physical defense, 300,000 spell defense, +1000 strength, +5000 stamina. Comes with a special effect to calm the nerves, which can be exempted from 50% mental attack damage. Equipment conditions: 30,000 strength, 60,000 stamina. Durability 100,000.

Exquisite Tyrannosaurus shoulder armor (seventh-order low-grade armor), physical defense of 200,000, spell defense of 100,000, strength +1000, physical strength +1000. Comes with a special effect to attack, and the attack power is increased by 10% when attacking empty-handed. Equipment conditions: 30,000 strength, 30,000 stamina. Durability 50,000.

Perfect Tyrannosaurus Armor (Seventh-Order High-end Armor), 2 million physical defense, 2 million spell defense, and +4000 attribute value around the perimeter. Comes with a skill level 5 earth guard, which can be stacked with the main skill and cannot be upgraded, without leaving the ground on the premise of use, you can use the power of the earth to form a one-way protective shield, full defense +300%, disappear when the cumulative damage reduction value reaches 10 million, and the cooldown time is 6 hours. Consumes 1 million mana and 1 million health. Equipment conditions: 100,000 strength, 150,000 stamina. Durability 200,000.

Excellent Tyrannosaurus Arm Armor (Seventh-Order Mid-range Armor), 300,000 Physical Defense, 100,000 Spell Defense, +2000 Strength, +2000 Agility. Comes with a perk hook that allows you to attach your shield to your arm. Comes with a special effect stack, which can stack 20% of the attack or defense of a handheld weapon or armor. Equipment conditions: 100,000 strength, 100,000 stamina. Durability 50,000.

Exquisite Tyrannosaurus Leg Armor (Seventh-Order Low-grade Armor), Physical Defense 100,000, Spell Defense 100,000, HP +2000, Agility +1000. It comes with a second-level active skill gravity, which can be stacked with the main skill and cannot be upgraded, and after use, it can instantly increase its own gravity, so that it can accelerate itself to fall or stabilize the ground, and is immune to special effects that change the user's position such as knockback and knockdown and levitation depending on the situation. Equipment conditions: 30,000 strength, 30,000 stamina. Durability 50,000.

Excellent Tyrannosaurus Boots (Tier 7 mid-range armor), 100,000 physical defense, 100,000 spell defense, +2000 strength, +1000 agility. Comes with a special effect tear, the equipment of the user kicked in this part is invalid for 30 seconds, and the defensive magic shield can be reduced by 20% of the duration of the shield when kicked, or the defense of the enemy body can be reduced by 20% by directly kicking the enemy's body, and the equipment conditions: 30,000 strength and 30,000 physical strength. Durability 50,000.

Tyrannosaurus Set Attribute (7/7) (Tier 7 Set Armor), Circumference Attribute +10000, Charisma +12, Luck +12, Beast Thorn Aura: Physical Attack +30%, Physical Defense +30%, Movement Speed +30%, Recovery +30%, Damage Amplification by 30%, All Damage Return 30%.

Beast God's Strike (Action Skill), Level 10 (cannot be upgraded), a short-range empty-handed hit, damage value is ×10 base attack damage, and a cooldown of 1 hour. Consumes 100,000 stamina and 95% mana.

Suppression (Action Skill), Level 5 (1011/10000), 10 seconds after activation, causes an action to stall, regardless of the enemy's status, lasts 5 seconds, has a cooldown of 2 hours, consumes 60% of mana, and has 50000 stamina.

Sky Dance (Special Passive Ability) (non-upgradeable), which defers gravity and treats any space as flat ground.

Blood Absorption (passive skill), level 10 (cannot be upgraded), each enemy creature killed can automatically ingest a drop of the opponent's essence blood, each drop of essence blood can increase the probability of an armor-piercing blow by 1‰, up to 500 drops of essence blood, each time an armor-piercing blow is consumed, 10 drops of essence blood are consumed, or you can directly consume 50 drops of essence blood to actively launch an armor-piercing blow.

Horn (Active Skill), level 3 (3096/10000), can perform a head-hit on any target within 30 meters, dealing a fixed 10000 damage and putting the opponent in a trance (+30% attack missability, unable to lock attack), with a cooldown of 30 minutes. Consumes 1000 health and mana.

Streamer (Active Skill), Level 1 (0/1000), can dash forward 100 kilometers at the speed of light despite blocking, and escape from the battlefield. Cooldown time 2 hours. Consumes 1,000,000 stamina points.

Fire Breath (Active Skill), Level 1 (0/1000), can spit Fire Breath to attack enemies with a range of 100 meters. Has no cooldown, consumes 1,000 mana.

Phantom Flurry (Active Skill), Level 1 (0/1000), Ignores Defense for all enemies within 5 seconds of activation, 100 attacks with an agility value of ×10, each attack can only hit one unit's enemies, and can also attack a single enemy at the same time. The attack radius is 10 meters and can be interrupted. The cooldown is 30 minutes, and the mana, stamina, and health are consumed to 100,000 each.

Fighting Qi Dragon Scale (Active Skill), Level 3 (571/10000), when activated, can make the player give birth to Fighting Qi Dragon Scales all over the body, Physical Defense +90000, Elemental Attack Immunity, Duration 5 minutes, cooldown 30 minutes. Consumes 10,000 Bucket Energy.

Burst Slash (Active Skill), Level 1 (0/1000), can gather 10,000 points of Fighting Qi to send out a sword and axe weapon slash, the physical attack of the slash will be increased by 10 times, and produce a secondary explosion effect to deal damage to the enemy, with a cooldown of 10 seconds.

Demon Breaking Strike (Active Skill), Level 1 (0/1000), can consume 10,000 points of Fighting Qi to issue an attack, which has a negating effect on the magic emitted by the enemy, the attack range is 20 meters, the failure to hit is invalid, and there is a certain chance to break the enemy's defensive magic shield, no cooldown.

Meteor Falling to the Ground (Active Skill), Level 1 (0/1000), can consume 50,000 points of Dou Qi to launch an impact from the air, which deals 10 times the physical attack power × high divine damage within a radius of 50 meters, with a cooldown of 2 hours.

Shield Strike (Active Skill), Level 1 (0/1000), in melee combat, you can use your shield to slam into the enemy once, dealing Ignore Defense Damage of Strength + Physical Defense of the Shield. The cooldown time is 10 minutes, and the consumption value of Bucket Qi is 1000.

Brilliant Jump Slash (Active Skill), level 1 (0/1000), can consume 50,000 points of Fighting Qi to issue a slash on any enemy unit within 200 meters, the physical attack of the slash will be increased by 10 times, and there is a certain chance to achieve the knockdown effect, with a cooldown of 30 seconds.

Blast Impact (Active Skill), Level 1 (0/1000), can consume 20,000 Dou Qi points to blast out in any direction at the fastest speed, causing knockback to all units along the way, lasting 1 minute, and cooling down for 2 hours.

Hold (Active Skill), level 1 (0/1000), can consume 50,000 Dou Qi to take a defensive stance, and before changing stance, it will exempt all attack damage by 50%, and there is no cooldown.

Block (Action Skill), level 1 (0/1000), can consume 20,000 points of Fighting Energy to block a frontal melee attack, and can bounce back the attack damage, no cooldown.

Battle Sky Step (Active Skill), Level 1 (0/1000), can consume 20,000 points of Dou Qi for a dodge, and if the dodge is successful, it can appear behind the attacker, with no cooldown.

Clone Combo (Active Skill), Level 1 (0/1000), can consume 50,000 points of Fighting Qi to separate a clone and the main body to perform five fighting skills at the same time against a single target, each attack attack will increase by 10%, and the cooldown time is 30 minutes.