Chapter 102: Harvest Inventory
Luo Tianhua was completely controlled by the evil fire thief Harun with the Flame Binding Technique, and when he saw that Harun was going to continue to cast magic, he was in a hurry, so he cast a trick on his eyes.
For any monk, eye trickery is not a skill that can cause any fatal damage, but it is just a vision for a few seconds. A few seconds is a bit useful for melee combat, but it's a bit of a chicken for a magic monk - it's a matter of whether you can run to someone's side for a few seconds when you're far away, let alone kill.
But it is different for the magic monks who are casting spells, they are controlling the magic elements to combine and arrange, and a distraction can also cause extremely serious consequences, let alone being controlled into an illusion for a few seconds.
Luo Tianhua was also lucky, just in time to select a Harlan who was about to lock on to him with his gaze at the moment when he launched the trick of the eye, which was able to capture Harlan's gaze head-on.
Luo Tianhua's luck is naturally Harlan's bad luck, Ya is about to cast a fourth-level magic - Flame Sinking, and wants to use spiritual fire to burn Luo Tianhua's soul, but was interrupted by Luo Tianhua's tricky eye technique, and in just a second, the magic has exploded on himself......
Just like the positive and negative poles of the battery are connected, as soon as the spiritual flame condensed by Harlan comes into contact with his own soul, it instantly short-circuits, goes off fire, and then completely scraps......
Luo Tianhua's purpose in releasing the tricky eye technique was originally just to make Harun fall into an illusion, so that the flame binding technique would be a little more relaxed, and strive for space where he could launch the rat escape technique, who would have thought that the effect would be so good......
Luo Tianhua watched a flash of fire in the crystal ball in Harun's hand, and immediately shot out a small transparent tongue of fire at the same time, and then Harun and Harondia, the fortress giant elephant behind him who had just broken out of the Nightmare Illusion Array, trembled at the same time and shriveled to the ground.
Luo Tianhua sat up with a confused face, the flame binding technique completely disappeared when Haren fell to the ground, and until now he didn't figure out what happened to Harun.
"Xiao Wu, what's going on? ”
"This is the result of the magic backlash, Andy, didn't you just launch the tricky eye trick? That skill interfered with the magic cast of the evil fire thief, causing confusion in the magic target, and then the evil fire thief fell into the illusion, and the result was that his magic acted on himself, and then his soul was severely traumatized and died. ”
Luo Tianhua listened to Xiao Wu's analysis, and finally sorted out the matter, and couldn't help but be a little overjoyed: "Does the skill of trickery still have this function?
"It's impossible, because this time it's just too much of a coincidence. If the Evil Fire Thief had only prepared a second- or third-level magic this time, then even if there was a backlash, it wouldn't be so big. And Andy's time to launch the skill is too punctual, just stuck at the moment when the evil fire thief is about to release the magic, which means that the evil fire thief will not look up at you during the whole process of casting the magic, only at this time he will look at you, and the tricky eye is a skill that can only be activated by looking at each other...... Therefore, everything is a special coincidence to this situation, if Andy wants to use this trick often to defeat the enemy, he can keep increasing the level of this skill, until this skill has a lethal effect, it is possible to achieve hope. ”
Luo Tianhua was poured a basin of cold water on his head, and he couldn't help but snort a few times to show his disdain, so he stepped forward to scavenge the loot and valuable items on the body of one person and one elephant, and then used the collection spell on the fortress giant elephant, and then gave it to Fluttershy for supper.
While Fluttershy was eating, Luo Tianhua scavenged all the spatial rings together, including sixteen of them.
took out the space blade key from the backpack space and stabbed it one by one, and fell to the ground, all kinds of items Guanghua simply blinded Luo Tianhua's titanium alloy dog eyes!
All kinds of monster fur bones, all kinds of precious materials, all kinds of precious metals are not much to say, anyway, no matter what Luo Tianhua wants to make, there is no shortage of materials.
Then there was a bunch of various weapons of level two to five, along with magic tools, all gathered together, let's put it this way, even if Luo Tianhua changed it one by one a day, it would take more than a year to use them all.
There are also quite a few single-piece, complete sets of armor, most of which are made of leather, as well as a few pieces of metal armor and a few pieces of cloth. This made Luo Tianhua, who didn't dare to wear the secret fox suit anymore, overjoyed: finally had a change of equipment!
Finally, there are a dozen or so life-saving magic trinkets and some small items like gems, but they are also the most valuable items.
Then there are the equipment molds that have been collected over the years but cannot be forged for various reasons, and the evil fire thief Harlan has just uncovered a fire magic book - a booklet of less than ten pages, but each page has a fire magic casting support mark, and the mana is enough to cast various fire spells.
With this book, it is more than enough for Luo Tianhua to directly disguise himself as a fire-type magic monk!
Harendia, the giant elephant of the fortress, has exploded two skill books and an equipment mold, and the skill books include, War Trample and Brave Charge. And the equipment mold turned out to be a third-level weapon Shenwu heavy fork...... It's another Qimen weapon......
War Trample is a group attack skill, as well as stun and smash effects, super practical skills, but the strength and stamina required to learn are astronomical. Luo Tianhua could only sigh with admiration.
Brave Charge is a derivative skill of Reckless Charge, and it can only be learned if the Reckless Charge level reaches level 15 or above, but Luo Tianhua's Reckless Charge has already been upgraded to Heroic Charge...... As a result, I guess I can't learn this skill......
Two skill books that could not be used and a weapon mold that Luo Tianhua had never thought of using were all the items contributed by Harendia, the giant elephant of the fortress.
Then there are the various molds that the four-winged mantis, the three-eyed ghost fox and the monster overlord ape burst out before. and a complete accessory - the speed bracelet (third-order best jewelry), the wearer's stamina +20, agility +50, luck +1, comes with a skill level of speed, can be stacked with the main skill can not be upgraded, after activation, it can burst agility value×5 times the speed, duration 20 minutes, cooldown time 2 hours. When activating this skill, it cannot stack other acceleration skills, and consumes 200 mana and stamina points each. Wearing Condition: Strength 200.
After a synthesis screening, Luo Tianhua's attribute board became like this-
Luo Tianhua (Night Descendant Clan Wuzong) (False Saint)
Level: 26 (658723/10000).
HP: 38900/38900 (Martial Sect level value is × 100 physical strength), self-recovery 1‰ per second, combat recovery 10 points per second. Mana: 7760/7760, self-recovery 1‰ per second, no recovery in battle. Endurance value: 388000/388000 (the value of the martial arts level is the strength value ×100×10 overlord power skill effect), self-recovery 1‰ per second, no recovery in battle. Fighting value: 6000/6000, self-recovery 1‰ per second, no recovery in battle. Strength: 573. Agility: 415. Health: 389. Strength: 388. Charisma 10+12. Luck?+11. Free attribute points: 12.
Physical Attack 18020+9500 (50% increase in Fighting Qi), Physical Defense 467+1520 (50% increase after opening Fighting Qi Protector), Spell Attack 1552+900-10000, Magic Defense 388+530.
Equipment: The legendary Force's Mallet (4 Upgrades) (3rd Order Super Two-handed Weapon), Physical Attack 3000, Spell Attack 900, Strength +50, Energy +20, Enhanced Circumference Attribute +50, Comes with a Smash Special Effect, 20% chance to crush the part of the opponent when it hits, and a 10% chance to shatter the opponent's weapon or armor. Comes with a skill level 3 overlord power, which can be stacked with the main skill and cannot be upgraded (covering the use of monster power skills), and every 1 point of its own attribute can be converted into 6 strength points to use (equipment additional attribute values are not counted). Attack range 2, durability 1000. Equipment conditions: 800 strength, 200 stamina.
The legendary Mantis Arm Knife (a third-order super one-handed weapon), with a physical attack power of 6600, a physical strength of +30, and an agility value of +60, comes with a slashing effect, and those whose defense is lower than 2200 will be cut off by this knife attack. If the defense is less than 3300, there is a 30% chance to be cut off by this sword. Comes with a bleeding effect, the attacker will be cut and wounded, and the bleeding state will not heal on its own, and 50 health points per second will be lost in this state. Equipment Condition: Agility 200.
Fire Magic Book (Fourth-Order High-end Magic Weapon) Magic Attack Power 10000, comes with Level 1 Magic Fireball, Level 2 Magic Rocket, Lianzhu Fireball, Level 3 Magic Fire Element Summoning, Fire Rain Spell, Fire Binding Technique, Level 4 Magic Fire Element Summoning, Flame Sinking, Flame Storm. Equipment conditions: Rank 2 or above in the legal profession.
Perfect Crown of Strange Power (3rd Order Best Set Armor), Physical Defense 500, Spell Defense 100, Strength +30, Stamina +30, Energy +30, Charisma +1, Durability 300. It comes with a first-level strange power skill, which can be stacked and cannot be upgraded, and every 1 point of strength value can be converted into 1.5 points of strength value to use. Equipment Condition: Strength 400.
Rare Monster Leather Armor (3rd Order Low-Grade Set Armor), Physical Defense 210, Spell Defense 80, Agility -10, Strength +40, Stamina +15, Durability 190. Equipment conditions: 220 strength, 140 stamina.
Rare Monster Leggings (3rd Order Low-Grade Set Armor), Physical Defense 190, Spell Defense 50, Agility +10, Strength +28, Stamina +10, Durability 190. Equipment conditions: 220 strength, 140 stamina.
Rare Monster Shoulder Guards (3rd Tier Low-Tier Set Armor), Physical Defense 130, Spell Defense 50, Strength +30, Durability 190. It comes with a skill level 1 monster power, which can be stacked with the main skill and cannot be upgraded, and every 1 point of strength value can be converted into 1.5 point of strength value to use. Equipment conditions: 220 strength, 140 stamina.
Rare Monster Boots (3rd Tier Low Set Armor), Physical Defense 210, Spell Defense 30, Strength +30, Agility +10, Durability 190. Equipment conditions: 220 strength, 140 stamina.
Rare Strange Power Gauntlet (3rd Order Low-level Set Armor), Physical Defense 100, Spell Defense 100, Physical Attack 500, Strength +30, Agility +10, Built-in Skill Level 1 Throw, can be stacked with the main skill and cannot be upgraded. Durability 190. Equipment conditions: 220 strength, 140 stamina.
Rare Monster Belt (third-order low-grade suit armor), physical defense 180, spell defense 120, all surrounding attribute values +30 each, comes with a joint special effect, all the suit parts can be connected together, and the overall defense value is taken as a stacked value. Durability 190. Equipment conditions: 220 strength, 140 stamina.
Monster set attribute (7/7), circumference attribute value +60, charm value +7, luck value +7, with blood aura (physical attack × 2, physical defense × 2, all recovery speed ×2), with strange power effect, power skills permanently +1, and the set attribute value is merged into the player's own attribute value.
Emerald green wings (third-order best auxiliary), circumference attribute value +50, running and flight speed ×2, charm value +2, luck value +2, can be hidden, equipment conditions: level 3 or above professional.
Shenze Robe (no mid-tier support equipment), the cooldown time of the equipper's magic is shortened by 1/5, and the duration is increased by 1/2. Wearing conditions: Bishop or above clergy.
Blood Rat Talisman (first-order best jewelry), the wearer's physical strength is +5, and it comes with a skill level 1 shield technique, which can be stacked with the main skill and cannot be upgraded, and a complete defense shield can be opened after activation, with physical defense +100 and spell defense +100, duration 10 minutes, and cooldown time of 1 hour. Consumes 100 mana and 100 stamina. No need to wear it.
Fox Elegance Charm (first-order best jewelry), the wearer's energy value +10, agility value +5, charm value +2, luck value +1, no wear needs.
Ape Monster Power Sigil (2nd Order Best Accessory), the wearer's strength value is +50, agility value is -5, stamina value is -5, and energy value is -5, ignoring the strength requirements required for all equipment skills below the fifth order, wearing condition: strength value 100.
Clerical Mask (no mid-tier accessory), the wearer's level of magic is automatically +1, and the prayer time is automatically shortened by 30 minutes. Wearing conditions: Bishop or above clergy.
Combat skills: Glass Candle Heart (Special Skill), Level 5/12 (45/36000), the cultivation exercises left over from the ancient martial arts civilization of the earth, you can obtain the body of the glass and the heart of the cave candle after cultivation, and when the cultivation is not completed, it can only play the effect of strengthening the body and refreshing the mind, and the surrounding attributes are +40 each, and the internal force value is 30/30. Every 1 point consumed grants -50% stamina for 1 hour. When used to support attacks, it grants a 1-hour armor-piercing attack effect, with a 1% chance to ignore defense and perform an armor-piercing attack. Used as a secondary defense grants an additional 96 points of general defense for 1 hour. Used to assist runs grants an additional 20% speed bonus for 1 hour. The mind is not affected by any state, and the body has a high chance of forewarning of external dangers.
One-handed weapon mastery (passive race talent), level 10 (1000/1000) (can be upgraded by adding moon patterns), the warriors of the Night Spawn are the kings of hand-to-hand combat on the battlefield, regardless of the length of the weapon and can use their maximum attack power, the blood of the enemy and the trust of the clan are the source of their energy. When using a two-handed weapon, the attack damage is based on the maximum value of the weapon, and the attack damage can be stacked when the weapon is used with both hands at the same time.
Bloodlust (Active Race Talent Skill), Level 4 (96/100), activates the skill as long as it deals damage to the opponent, -180 stamina per second, and can get 33% of the opponent's damage value to be added to health, and 13% to stamina (taken downwards, the minimum is 1 point). No cooldown.
Berserk (Active Race Talent), Level 4 (34/100), consumes 10% Health and 10% Stamina for 30 minutes to gain Berserk - Strength and agility are increased by 33%, Critical Strike Chance +13%, Evasion Rate +13%, Attack Speed +33%, and Accuracy +33%. After that, gain 10 hours of Weakness - all stats and status stats are reduced by 10% in addition to health, stamina, and mana. There is no cooldown, but it cannot be activated when the health bar is below 10% or the stamina bar is below 15%.
Throw (Active Skill), level 12 (1953125000 XP required to upgrade), can obtain heavy objects out of thin air and throw them for long-range attacks, after hitting the target, it can deal a fixed 1200 skill damage, and stun the target for 6 seconds. Cooldown 30 minutes, 1200 stamina consumed.
Overlord's power (passive skill), level 11 (after stacking) (upgrade requires experience points 156250000 points), every 1 point of strength value can be converted into 10 strength points to use (such as physical attack = strength value × 3 + agility value × 2 + equipment addition, now it is equivalent to physical attack power = strength value ×30 + agility value ×2 + equipment addition).
Rat Escape (Active Skill), level 10 (1953125000 XP is required to upgrade), after activation, you can obtain 15 minutes of forcible stealth ability, and have 6 times the movement speed to enter and exit the battlefield, during which the player is in an illusory state and cannot attack and cannot be attacked, and can terminate by itself. Cooldown time 1 hour. Consumes 1000 mana.
Valiant Charge (Active Skill), Level 10 (1953125000 XP required to upgrade), after activation, you can launch a straight charge of up to 100 meters from any part of the arrow, the maximum charge speed reaches 3 times the maximum speed, all attacks cannot be interrupted, and deal 5000 fixed skill damage to the first target it hits. Cooldown time 30 minutes. Consumes 1000 mana.
Tiger Roar (Active Skill), level 10 (78,125,000 XP points required to upgrade), after activation, the strength and agility value are doubled at the same time, lasting 20 minutes, consuming 10 stamina points per second, and the cooldown time is 1 hour.
Roll Pinch (Active Skill), Level 12 (after the stacking of power skills) (390625000 experience points are required to upgrade), can ignore a distance of 6 meters after activation, instantly appear behind the target and entangle the target, and cannot break free when the entangled target's strength value does not exceed twice that of the initiator, deducting 1.2% health per second, and lasting 30 seconds. If the entangled target's strength is greater than twice that of the initiator, they cannot break free for 5 seconds, and both sides will lose 1.2% of their health per second and have a cooldown of 30 minutes. Consumes 240 mana.
Shield (Active Skill), Level 11 (after stacking) (78,125,000 XP required to upgrade), activates a full defensive shield with +600 Physical Defense and +600 Spell Defense, duration 10 minutes, and 1 hour cooldown. Consumes 600 mana and 600 stamina.
Foxtrot (active skill), level 10 (78,125,000 experience points required to upgrade), after activating the skill, you can get a 45% evasion rate stack for 18 minutes, a cooldown of 40 minutes, and a mana cost of 1000.
Treacher (Passive), Level 10 (1953125000 XP required to level up), has a 60% chance to strike a critical hit when the player attacks from behind, triples the damage and adds a neurotoxin effect (slows the target's reaction speed and movement speed).
Night Walking (passive skill), level 10 (78,125,000 XP required to upgrade), increases attack and movement speed by 20% in darkness, and has night vision.
Trick Eye (special auxiliary skill), level 10 (78,125,000 experience points required to upgrade), after use, the enemy who looks at the player will fall into the illusion for 10 seconds, and those with more than 3 times the energy value of the player can break free from the illusion in advance, with a cooldown of 1 hour and a mana consumption of 1000.
Earth-shaking (active skill), level 10 (78,125,000 experience points required to upgrade), after use, it can create a seismic zone with a range of 10m×10m, all opponents in the seismic zone take 100 damage per second and are stunned (depending on the damage taken by magic resistance reduction), the caster cannot move or change his position, otherwise the skill will be interrupted. Duration: 10 minutes, cooldown 1 hour, 3000 mana.
Heavy Attack (Active Skill), level 10 (1000/1000), after every 3 attacks are charged, you can consume 50 points of Dou Qi to hit a heavy attack, the physical attack of the heavy attack will be increased by 120%, and cause a certain degree of knockback effect, no cooldown.
Slash (active skill), level 10 (1000/1000), every 1 second after charging, can consume 100 points of fighting energy to send out a sword and axe weapon slash, the physical attack of the slash will be increased by 150%, and there is a certain chance to achieve the slashing effect, no cooldown.
Double Strike (Active Skill), Level 10 (1000/1000), each time you hit a heavy attack or slash, you can consume 100 points of Fighting Qi to add a heavy attack, the physical attack of this heavy attack is also increased by 120%, and the effect of Hit is added, and there is no cooldown.
Levitation (active skill), level 10 (1000/1000), each time you knock back an enemy with a weapon, you can consume 100 points of fighting energy to make a backhand pick, the fixed damage value of this attack is 1000 points, and cause the enemy to float for a short time, no cooldown.
Whirling Strike (Active Skill), Level 10 (1000/1000), consumes 300 points of Fighting Qi to turn 3600 degrees to attack nearby enemies, increasing attack power by 20% every 360 degrees, no cooldown.
Earth-shaking strike (active skill), level 10 (1000/1000), bombards the ground with both weapons in both hands after a high jump, depending on the amount of fighting energy consumed, releases multiple shockwaves within a certain range, attacks all ground units within the range, and has no cooldown.
Spark Rebellion (Active Skill), Level 10 (1000/1000), consumes 200 Dou Qi points to rotate in parallel after a high jump, and releases a ring Dou Qi wave after landing, attacking all surrounding ground units with no cooldown.
Class Skill: Pseudo-Saint (passive skill) (not upgradeable), as a night-spawn physique, only with this skill can you learn all magic skills, and reduce the damage of magic attacks by 50%, and be immune to the negative effects of its attacks (the fanatic profession is immune to magic attacks).
Prayer Divine Technique (Active Skill), Level 7 (12/100), 2 hours of prayer per day, 2 points of Holy Power can be increased for every 7 days, if there is an interruption, the prayer time on the second day needs to be doubled, and the prayer time of the previous days will be invalidated for more than 7 days, and one point of Holy Power will be deducted for those who have been interrupted for 14 days. The only way to increase your Holy Power.
Holy Water (1st Order Synthetic), Level 7 (721/1000), creates a holy water orb out of thin air that can be used to replenish 600 health and 600 stamina for self or teammates, or a fixed 600 damage that ignores defense against demons and ghostly creatures. Cooldown time 10 minutes. Consumes 600 mana.
Holy Light (1st Order Synthesis Divine Technique), level 6 (260/1000), emits a spherical ball of holy light at a fixed location, which can be used to illuminate invisible or incorporeal enemies within a radius of 20 meters with that point as the center of the circle, and inflict 20 fixed damage per second that ignores defense, with a duration of 35 minutes and a cooldown of 1 hour. Consumes 700 mana.
Life Skills: Normal Gathering Technique, Level 4 (15,625,000 XP points required to upgrade), can be used to collect all materials that players think are valuable, with a small chance of collecting cherished materials and a very small chance of collecting essence materials. 10 stamina points are deducted for each use.
Normal Trade-in, Level 4 (15,625,000 XP required to upgrade), can be used to sell surplus items to the system for a considerable amount of XP, or to buy back items before double XP, or to use some XP to buy some randomly generated items (which have appeared in the past). No cooldown, no consumption to use.
Ordinary Identification Technique, Level 4 (15,625,000 experience points required for upgrading), can identify all kinds of monsters, herbs, ores, equipment and other items according to all the information in the system database, with a cooldown time of 5 minutes, and 20 mana points need to be deducted for each use.
Ordinary domestication, level 4 (upgrade requires 15,625,000 experience points), can capture a variety of non-human creatures as pets, creatures can choose to agree or not depending on their favorability, 100% success of those who agree, pet favorability directly reaches 100 after success, the decline speed slows down by 50%, the success rate of forcibly capturing under disagreement is 5%, and the pet favorability reaches the critical value of defection after success, and the favorability increases by 5 points for each pet that meets one of the requirements. Has no cooldown, and costs 20 stamina and 20 mana per use.
Two slots are full, Fluttershy, level 24 (953640/1000000) (playing), Dream (evolving).