Chapter 65: A New Man, a New Home

With Li Haoming's joining, Su Li's work pressure is much less. He's a developer at heart, and he's not very good at some administrative stuff. Li Haoming has done many positions and is familiar with many things.

Li Haoming started from game operation, participated in game development, did platform operation management, and did independent project incubation, Su Li felt that the current future oasis could not find a more suitable candidate than him.

Hakumori Natsu, Xia Qinglan and Summit of the art group have nothing to help now, Hakumori Xia and Xia Qinglan have graduated from school and officially joined the future oasis.

Their current job is to stay at the development base, and Bai Senxia and Xia Qinglan are free to do concept design during this time, without a clear goal, they should accumulate material resources and find inspiration.

And Summit began to develop the game editor of "Lost Secret Land", this editor is actually an extremely simplified version of the engine, full visual operation, Su Li's requirements for the editor is to make it as easy for players to use as possible, but also for masters who are proficient in this aspect, this editor must be able to dig out.

During this time, the three core members of Future Oasis were very busy. Su Li is responsible for interviewing new employees and participating in community building. Alanson also had engine development work on his hands, and at the same time he had to look at the right technicians.

Li Haoming not only has to thread the needle for the recruitment of the future oasis, but also has to be responsible for the formation of the new company, and also find a new office address for the development studio.

The studio's new location is still planned to be in Xinhai City, which has a comfortable environment, convenient transportation, and is not far from Shanghai, and the studio's operating costs are also low, which can turn these costs into better employee treatment.

The branch responsible for community operation was soon established in Shanghai, and Li Haoming was personally responsible for community operation, after all, there is not much daily administrative work in the future oasis, and Su Li can fully cope with it himself. The community plan and the platform plan are a key to the future development of the oasis.

In the future, Oasis's own community and platform are named after "Oasis", and the development of the platform is not in a hurry, but Su Li hopes that the community can be launched at the same time as the game editor of "Lost Secret Land". The development of the community is a long-term work, and it doesn't matter much if it's a little rudimentary at first.

During this time, the future oasis also ushered in its first large-scale expansion since its establishment.

Thanks to the good performance of "The Lost Secret Land", during this time, Future Oasis has received a lot of resumes from various people with dreams, covering the various positions they need.

Similarly, Li Haoming also used his connections to arrange interviews with Su Li with some industry insiders, many of whom are independent game producers who have worked independently.

Although their works have not been successful in sales for various reasons, Su Li knows that in the game industry, the so-called success of a game is actually a very mysterious thing, and there are too many variables involved.

For an indie game, there are a lot of things that need to be successful in order to be successful.

Even if all of these conditions are in place, and all aspects of the game are good, then it still needs to overcome a barrier called luck to succeed.

But if a game wants to fail, maybe the reason for its failure is just a small problem.

Su Li's game designer must have two important qualities, that is, imagination and action.

Aside from those business routines, the essence of game design is still creation, interesting gameplay, interesting systems, and designers without imagination can't make interesting things.

Action, on the other hand, is the ability to turn these ideas into practical things. Su Liyao's designer is not a dreamer, but after having an idea, he can personally improve, refine, and realize it.

Recruitment is a long-term and difficult work, and in the future, Oasis will offer better treatment than companies in the same industry in recruitment, and also hope to recruit more outstanding employees and talents who can take charge of themselves.

The first to find the right person is the artist. During this time, Su Li made offers to three artists, two men and one woman, two of whom were from Qunshan Studio, and the other was from a large-scale end-game project team of a major domestic factory.

The work is the best resume of the artist, and I have to say that these two artists from the Gunsan Studio are really strong, and they have been honed by big projects, which is a rare instant combat power.

And this one who jumped from a big factory has gone through several different project teams and has a variety of styles, not only Western fantasy games, but also Chinese style martial arts games. But what impressed Su Li was the large number of concept drafts he drew in his spare time, which reflected his thinking about game art more than those commercial works.

Su Li's requirements for game designers are much stricter, he not only screened many people from the resumes he took the initiative to submit for interviews these days, but also interviewed a few people through Li Haoming's matchmaking, and in the end, only one person was able to meet Su Li's requirements.

Xu Chuan, an independent game producer, has made a roguelike game, a board game enthusiast, and has a deep understanding of the various versions of DND rules, and also has a deep understanding of the Warhammer series.

Among the people who have interviewed, only he has given Su Li the deepest impression, the game he made himself was not successful, even among the people interviewed by Su Li, there are many people who can come up with more successful works than him.

But from Xu Chuan, Su Li felt a person's love for games and his own thinking. This love is not just a love of playing, but a love of the game itself.

Xu Chuan's original intention of making that roguelike game was this, he wanted to express some of his thoughts about the game, so he started to do it directly, self-taught programming, self-taught design, self-taught drawing, and of course received help from others.

His game ultimately failed, and the quality of the game itself was far from a masterpiece compared to a full-fledged title.

But in the end, Su Li still chose him, strong action, deep game knowledge and strong plasticity are the shining points that Su Li saw from Xu Chuan.

In terms of program engineers, Su Li has only recruited one intern who has not yet graduated.

Zhou Yan, a student from a prestigious school with excellent grades, is also a gamer with a wide range of skills, quick thinking, strong comprehension ability, and full of yearning for the future work of Oasis.

Now, Future Oasis has ten developers, and the official name of the studio is also set as Oasis Studios, which is the core and trump card of Future Oasis.

In Su Li's plan, Oasis Studio will accelerate the run-in in the coming period of time, and continue to replenish excellent personnel to face the next planned large-scale projects.

At the same time, they also have a new home.

Located near a newly built business district on the outskirts of Xinhai City, it is an independent two-story building. This area is a new area in the local urban planning, and there is not much population settled in yet. It was an unexpected surprise to be able to win this two-storey building, and it was an ideal development base without having to rent an office building.

After the release of "The Lost Secret Land", after going through a lot of complicated work, Su Li was finally able to once again shift his focus to the planning of new projects.