Chapter 16: Test Feelings
The first round of testing of Three Kingdoms lasted for about a month, because the game was not open to a lot of content, and several batches of test qualifications were issued to maintain the number of test players, and at the same time, more opinions and feedback were obtained.
Player feedback is very important for the testing of the game, so in the future, Oasis will also favor those active forum users in the distribution of test qualifications, not only hoping that these players can give some valuable feedback to the development team, but also hope that they can introduce the game to other players.
Since the beginning of the test, the "Three Kingdoms" section of the Oasis Forum has been much more active, and the players who shared their test experience have brought a lot of activity to the page.
The debut of "Three Kingdoms" went well, and although the project went through some twists and turns, the final result did not disappoint the players, although the sunspots were still able to find various angles to black, but the reaction of the players was the most important thing for this game.
The overall feedback of this test is still based on positive reviews, although the game "Three Kingdoms" is somewhat lacking in groundbreaking, but the quality and completion of the game are very high, and some of the systems in the game have made their own characteristics.
Among them, the high quality of the combat system is an aspect that is very well received by players. The combat system of "Three Kingdoms" has spent a lot of effort to do, mainly to make players have a good combat experience.
The combat in "Three Kingdoms" has a strong sense of blow, and the difficulty is moderate, although it is a non-locked battle, but the overall combat difficulty is not very large. As long as you use the right tactics and don't fight hard, you won't find the battle very difficult.
Three Kingdoms is not a pure action game, and the combat needs to be balanced in terms of values. Now the most satisfying thing in the combat system of "Three Kingdoms" is the sense of blow, character action, and some hard stun design, and in terms of specific values, you still need to wait for the official version to be released, and see the situation of the star map system to be decided.
In addition to ordinary players, there were also many media participants in this test. During this month, many test reports on "Three Kingdoms" have been released. Because the content of the game is not completely open, the specific scoring can't be done yet, but some experience feelings are released.
The first to release the long-form experience experience is the domestic game media.
"If I were to evaluate Three Kingdoms through this test, I would only say that the game has a very high lower limit. Believe me, this is a very positive review, although only a small part of the content was opened in the test, but the level of production of the future Oasis brings a very high lower limit to this game. ”
"I can't say how far the Three Kingdoms game can reach right now, because the experience of this period is only the tip of the iceberg. But I can say that this game is at least worth your ticket price. This is a very sincere game, and the twists and turns in the development of "Three Kingdoms" did not destroy this game, but appeared in front of people's eyes in a different way. ”
"The sincerity of "Three Kingdoms" lies in the fact that it has worked very hard to improve every system and content in the game. "Three Kingdoms" does not have a dazzling complex system and an unclear design, but has spent very much effort on the core content of the game, and at the same time made its own characteristics while being of high quality. ”
"From what I've seen from my ten hours of gameplay, the game's combat system is completely excellent, and it's easy for anyone with previous ARPG experience to pick up. The near-perfect sense of striking is one of the great highlights of this game, where you can feel like your character is fighting, not acting. ”
"It can be said that the early content of "Three Kingdoms" is enough to attract players to play, as I said, the lower limit of the game is high, because even if you just go through the plot, the main plot, side quests, and dynamic events along the way can attract you to invest dozens of hours of game time, and you can experience it as an excellent stand-alone game."
"In this test, "Three Kingdoms" did not open the test of later content. Only one copy was also opened. There is no doubt that the later content of "Three Kingdoms" will determine the height of this game, and I believe that the dynamic plot system, intelligent dynamic events, the star map system that can achieve a high degree of personalization of the game characters, and the dungeon based on those historical figures of the Three Kingdoms are worthy of the expectations of players. ”
"What excites me the most is that after several generations of video games, we can once again see a game of our own Three Kingdoms that is worth looking forward to."
Of course, the voice of negative evaluation, although weaker, is still a little bit. Among the first media to release the test experience, several gave some pessimistic views on "Three Kingdoms".
"In Three Kingdoms, Oasis still hasn't changed their obsession with single-player games, which contain too much personal game content or squad game content, and lack the social aspect of building an online game. The game is not so much an MMORPG as it is a fully networked multiplayer single-player game. ”
"There is a lack of necessary interaction between players, and in a mirror system, although dozens or hundreds of players will appear in a mirror, there is almost no communication outside of the game. Game equipment cannot be traded freely, there is no economic system, and the game's guild system is simply an organization that aggregates players. ”
Future Oasis didn't realize that many domestic gamers play not games, but socialize, compare, and enjoy the vanity of "I'm better than you". In the future, Oasis pays too much attention to game content and neglects the social nature of the game, which may make "Three Kingdoms" suffer Waterloo. ”
For negative evaluations, Oasis is still more important in the future.
For example, although this media article has content, it has no value, because they are in conflict with the future oasis on the conceptual line, and there is no possibility of modification.
And negative reviews without content are similar to a player's simple "not fun", "boring" and other comments.
It's impossible for a game to be on everyone's airwaves, and it's normal to think it's not fun, and this kind of negative evaluation without content is simply ignored.
Some negative reviews with content and value are worth the development team to study and decide whether to modify them.
After the first round of testing, Future Oasis also set the next test plan. Nothing like mirroring technology has been stable and working properly, and Oasis plans to test out the later stages of the game in the future.
In the future, Oasis plans to directly increase the player's test character to level 30 in the next period of time, unlock all skill points, so that players can freely experiment with the combination of skills, and will open the "Daily Special Dungeon" according to the plan after the official release of the game, collect players' feedback on this content and make a round of balance adjustments to the game values.
At the same time, the more important dynamic world system will be opened at the post-test period to test how it works.
These have already been developed and are just waiting for a suitable opportunity to test them. After there are no major problems, the official release of "Three Kingdoms" can also be put on the agenda.
Although this was the busiest and most critical period for the Three Kingdoms Studio, Su still took the time to meet a guest from afar.
This time, the future oasis is a rejuvenation, Su Li, Alansen and Li Haoming, the three core figures of the future oasis, met the guest who came all the way from Sweden.