Chapter IV: Cooperation (China)

The test area is very large, which is mainly for the convenience of VR game testing, many VR games need to be matched with various somatosensory equipment, if the place is not large enough, there will inevitably be some bumps during the game.

Here, Stephen and Su Li are actually spectators, and what they are seeing now is the test of the new game. It can be said that the testing of new games requires more human resources than previous game tests.

However, the test area is still empty for testing somatosensory devices, and it seems that the new game is not using somatosensory devices for the time being. The tester is half-lying in a chair with a VR device on his head and a gamepad in his hand.

THE TEST MACHINE IS AN XBOX TEST MACHINE, WHICH IS DIRECTLY LINKED TO THE GAMING DEVICE.

The content of the game is now displayed on the screen, and the tester is now on one

"Our new game is a pure story interactive game, there are no combat elements in the game, of course there are some action elements in the game, the important thing is to let players experience our plot, the selling point of this game, is to be able to experience some very interesting scenes with VR."

Summit also walked over from the testing area at this time and explained the content of the game to Su Li and Stephen.

The core members of the project team also gathered here today, but the employee in charge of testing did not know that he was being watched by several bigwigs now, after all, after bringing VR equipment, he basically couldn't notice the situation around him.

Now, the tester is still immersed in the game world, and the most amazing thing about VR games is that kind of immersion, compared to traditional gameplay, the experience of first-person VR games is very amazing, and it is completely different from traditional games.

Others can only see the game through an external screen, and the experience is not as amazing as that of a tester in VR.

Stephen returned to the Oasis of the Future with a number of people, including several hardware engineers in peripherals and several game developers. They are now watching this playtest with full attention.

These game developers, all of whom are developers of MS's first-party studio, are now doing VR game development, and this time they came to Future Oasis with the idea of technical exchange.

After a few minutes of looking at the screen, these developers were already frowning. Although they don't have VR equipment with them now and can only watch the content of the game through the screen, at least what is reflected on the screen is enough to make them frightened.

"This picture feels no less than their "Sin City","

"It's much better than ours, and they're really ahead of us again."

These developers don't look good, after all, facing this kind of technology gap is definitely the hardest thing for these technologists to do.

You must know that the VR games they are developing now, in order to make the game run more smoothly, it is at the expense of image quality, and the most intuitive thing is not to dare to use complex scenery textures, and ordinary games, the computing pressure of a large number of complex scenes is very large, especially in the field of VR.

They haven't mastered the graphics technology to load such complex scenes smoothly on VR, so today's VR games will look a little rudimentary on the screen.

For example, the ground is mostly bare, and some vegetation can rarely be seen, which can reduce a lot of pressure on image processing. Including some of the various light and shadow water surface effects that can be done very well in traditional games, such display effects cannot be achieved in VR.

However, this new game of Future Oasis does not seem to have compromised in terms of graphics, at least not too much. From the display, the game's graphics are basically the same as the next-gen game.

This level is not too surprising in a normal game, but in this pure VR game......

At least, they can't do it now.

"The first-person perspective of the game seems to be a little different from a normal game?"

Stephen keenly sensed the difference and asked.

"Yes, we want to try to restore the real perspective of people in the game, and the theme of this game is the VR experience, telling players that the VR era has come."

Summit replied: "In the current first-person game, the actual field of view is larger than the real field of view of the person, and we try to simulate the real field of vision of the person in the game, so when you look at it on the screen, the picture will be a little narrow. ”

Stephen nodded, continuing to look at the playtest on the monitor.

They don't really know what the game is about, but they know that this game is an interactive puzzle game, the main purpose of this game is to tell a story, and according to Future Oasis, the main purpose of this game is to let players experience what it is like to play a real VR masterpiece.

"We ditched all the combat elements and opted for situational interactive games with puzzle elements to make the VR experience as possible."

Future Oasis is also making a VR game for the first time, and some of the design points of VR games are also in a state of exploration, and they, like other developers in the game industry, are still in the stage of feeling the stones to cross the river.

It was precisely because of feeling the stones to cross the river that Oasis Studios abandoned a lot of things this time and chose a relatively simple game genre.

Under this type of game, the future Oasis does not need to do those combat game content, does not need to do values, does not need to consider the design of the battle mode, their most important consideration is the VR display effect of the game screen, and the only pursuit is to give players an unprecedented VR game experience.

Oasis Studio's design goal is clear, to leave behind everything that can be discarded and to get straight to the core goal.

There are not many games without combat elements, and many horror games do not have combat elements, such as "Survival", which was popular for a while a few years ago. There are also a lot of situational interactive games, but in the past, situational interactive games were basically watching movies, and only a few options could be relied on to change the ending of the game.

Although the effect of horror games in VR is very good, Oasis work is the first to abandon this option, for no other reason, the audience of horror games is already small, coupled with VR equipment and top-notch picture effects, I am afraid that it is not to scare players to death.

At that time, only a very small number of warriors dare to play this kind of game, and it will not have the effect of promoting the game at all, which is contrary to the original design intention of the game.

In terms of situational interaction, this new game of Future Oasis does not have any cutscenes in the whole process, the game pursues a real experience, and the player participates in the game throughout the whole process, without being a spectator for any second.

In short, Oasis still has a lot of consideration in terms of the theme of the game in the future.

The onlookers watched while exchanging opinions with each other or asking the production team about game development.

Because it was a test, the whole game process was not as smooth as it was when it was officially played. There are some frequent scene transitions in it, which may be confusing if you are not a developer.

For example, it didn't take long for the original scene to disappear and become a modern urban scene

Su Li still knows a lot about this project, but Stephen can be said to have never known anything about the game before, but he is still very fascinated and finds something interesting.

For example, when he saw the NPCs in this game, he felt like Sin City before, and the future Oasis completely moved that NPC system here.

Since the release of Sin City, many companies have been working on their NPC system, but no one has been able to make it look like that.

Although many companies have made some of their own plans, and the results are much better than their previous games, there are still some gaps compared with the future oasis.

Stephen nodded secretly, this NPC system is indeed very suitable for this game, it is originally a game that pursues real experience, and the two complement each other.

After watching it for a while, Stephen always felt that there seemed to be something wrong with this game, but for a while, he couldn't say.

The scene changes quickly, and the game content in this modern city doesn't last long, and Stephen doesn't have time to think carefully about what is wrong, as the picture is fogged up, and then the whole picture changes dramatically.

"Wow!"

"Oh my God!"

The original modern city has completely disappeared, and with the change of the game scene, the onlookers, whether it is the big guys or the little shrimps, can't help but let out a burst of amazement.

"I think I get the meaning of the title."

Stephen sighed and said: "I believe that no player will refuse such an experience, even I can't control it, can you let me test it?" ”

The screen shows the tester's first perspective, and just now, the scene on the screen has changed several times, and the relevant test commands should be used to directly change the scene of the game.

"What kind of story did you prepare?"

Stephen asked with interest.

"A story that travels through time and space."

Xu Chuan stood behind Su Li and replied, they have a screenwriting team composed of several members in this game, and he is just one of them.

"The player takes on the role of the protagonist in search of an ancient secret...... Probably, a story like "The Da Vinci Code", an ancient secret hidden in the modern city. ”

Xu Chuan said: "However, in the game, the player is given the ability to travel through time and space, and he needs to go back in time to find clues related to this ancient secret. ”

"As you can see, we have now prepared two very legendary era scenes, London in the late nineteenth century and Shanghai in the early twentieth century."

Stephen and the rest of the entourage were staring at the screen right now.

On the screen, the tester is now walking through the streets of 19th-century London, and the time in the game is supposed to be night, and there are some scenes that are not very realistic on the screen.

London in the 19th century can be said to be a very legendary era, when Britain reached a peak after the Industrial Revolution and was the heyday of British politics, economy and culture.

For example, in terms of architecture, the architecture of this era contains many representative architectural styles of the period.

The display on the screen is not very real, but with VR equipment, the immersion can be multiplied, they are all big guys who make VR games, and they naturally know what kind of feeling the picture in front of them can bring in VR equipment.

The same is true of Shanghai in the twentieth century, and the ten-mile ocean field in the early twentieth century also carries too many legends.

At this time, Stephen had fully grasped the design idea of the future Oasis for this game, and he was keenly aware of the potential of this game.

Although there are no combat elements, just these game scenes in VR mode are enough to keep players engaged in this game. Experience the feeling of time travel in the game, as long as the game's scenes are good enough, this is simply impossible to refuse.

Even Stephen was a little impatient now, and while he was looking at the screen, he thought about trying it out himself.

After looking at it for a while, Stephen finally realized what he had thought was wrong.

They've been watching it here for about twenty minutes, and it's included quite a bit of actual gameplay content, but during that time, Stephen hasn't seen any game UI other than the occasional HUD-like UI.

For example, right now, the player's character is communicating with an NPC on the screen, and it seems that they have been guided by the relevant quest. Stephen saw that the UI of the quest hint on the side of the game had also undergone some changes, and he should have received a new quest.

But the strange thing is that after watching it for more than 20 minutes, Stephen didn't see the relevant game options, the game is full voice, and there is no dialog box to understand. But without any options for communication, it seems strange.

Before, Stephen just felt that something was wrong, and now he was sure that he was feeling from that.

He looked at these people in the future oasis with some confusion, wanting to get an answer from them.

When Stephen asked this question, several of the future Oasis development team cores and Su Li glanced at each other, and then revealed their answers to Stephen.

"We used voice recognition in the game, and we felt that we should move away from the optional way of playing in this game and find a more suitable way."

Summit answered the question in place of Su Li.

"What?"

Stephen subconsciously asked rhetorically.

"Voice recognition, players can communicate directly with NPCs with voice, and we provide a full voice mode of gameplay instead of all text options."

Su Li repeated the answer.

At this point, everyone in MS looked at each other and froze in place.

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