Chapter 21 100,000 sales

On July 22, "Into the Mists 2 - Unreal City" ended the recommendation of the first issue, which also means that the game has been officially released for a week.

According to relevant statistics, the sales of "Into the Mists 2 - Unreal City" in the first week exceeded six figures, and a total of 100,000 sales were obtained.

This is quite a remarkable number, Su Li did not have the resources to promote the game before it was released, and after the game was released, he relied more on word-of-mouth among players for publicity, and in the absence of systematic promotion, his game actually took a week to break through 100,000 sales.

What is the concept of 100,000 sales?

If for a big manufacturer, the six-figure sales are almost the guaranteed sales of a game, and if the sales numbers are good, it can barely be considered a popular game.

But what about indie games?

If an indie game with decent quality is not specifically promoted, then the six-figure sales are a high bar for most indie games.

The average indie game, with five-figure sales, is already considered a success, and it is fully worthy of opening a bottle of celebratory champagne.

Because of technology, resources and other relationships, it is difficult for indie games to do everything like commercial masterpieces, and many times there will be some shortcomings that affect the game experience.

It's also a hindrance to indie game sales.

What kind of indie game can break the six-figure sales figure?

At least this game has a very catchy idea, with a gimmick that can generate heat.

And the most critical point is that if you want to break through the six-figure sales, you can not do well enough in some aspects, but there must be no obvious shortcomings.

In other words, there are no fatal drawbacks that affect the gaming experience.

It can be said that most of the indie games with more than 100,000 sales rely on creativity and promotion to win, and at the same time, the quality is passable.

For example, no man's deep space, advance into the dungeon.

So has there been an indie game that has broken the seven-figure figure and reached a million sales?

The answer is yes.

In fact, indie games are a relatively vague concept now, and many excellent indie games are produced by small studios, but these game development studios are not controlled by commercial funds, but they will also cooperate with large publishers when they reach the release stage.

If an indie game wants to exceed one million sales, it is no longer enough to be excellent, it must become a phenomenal game.

The right time, place and people are indispensable.

There are only a handful of indie games that have been able to reach millions of sales in recent years, and these games have become almost a fad.

Such as horseback riding and slashing, such as famine.

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Su Li's "Into the Fog 2" has not undergone special distribution and promotion, and its sales exceeded 100,000 in the first week, which has to be said to be a small miracle, and there are also some elements of luck.

Now the popularity of "Into the Fog 2" on the Internet is something that Su Li really didn't expect before.

Of course, it's not a phenomenal game, but there's nothing wrong with being considered a hit.

A very intuitive phenomenon is that many anchors on many live broadcast platforms are broadcasting "Into the Fog 2" live, and the audience's response is okay.

"Into the Fog 2" because of the difficulty of the level, although the live broadcast effect is not particularly good, the audience will not be bored watching it. For the audience, it is also a pleasure to watch the anchor keep dying in front of a mechanism.

For example, now, Lin Luoshui's live broadcast room is full of barrages.

On the interface of the live broadcast room, Lin Luoshui manipulated the protagonist "Li" and was preparing to challenge a mechanism.

But she's been here for almost thirty deaths.

Lin Luoshui's game progress is the second chapter, and in the Tower of Unreality, he has not yet obtained the space-time converter.

If you simply evaluate the difficulty of the operation, if you don't count the collection mode, then the difficulty of the traps in Chapter 2 is actually the highest.

Lin Luoshui was not very good at this kind of game, and it was even more difficult for her to encounter Su Li's exquisite design.

She thought the game's designers were really annoying.

For example, this time, when she operated the protagonist to complete a perfect combo of acceleration, jumping, and connecting the rope, the protagonist died in the trap because of a small gap.

The number of failures is increased by one.

And Lin Luoshui's total number of failures has exceeded 900 times, and there is only one step left to break through 1,000 times.

"Open the market, open the market, can you fail more than 1,000 times in an hour."

Most of the barrage gloated, but occasionally floated some comforting words such as "distressed young lady" and "it's all the designer's fault".

Of course, there are also some onlookers here to point out the country and talk about some customs clearance tips.

It's been a week since the game was released, and the full playthrough video and some tips are already available on the web.

However, Lin Luoshui never looks at these things, she plays games all by herself, on the one hand, because of her personality, and on the other hand, because of the live broadcast effect.

At this time, Lin Luoshui was already dead numb, and the progress of the game was quite slow.

It can be said that every time she advances a little bit of game progress, she has to pay the price of dozens of failures.

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Of course, in addition to Lin Luoshui, a life-sending anchor, some game gods have also set their sights here.

The process of clearing Deep into the Mists 2 - Unreal City is actually only half of the game, and the collection mode after clearing the level is also very fun.

Compared with the difficulty of the various traps in the process of clearing the level, the collection mode reflects the player's imagination of route planning, and when the player finally obtains the collectible "Time and Space Crystal" by constantly modifying the route, there is a sense of achievement.

The collection mode is not very difficult for the true gods, and their eyes are more focused on the leaderboards.

When playing the game in non-offline mode, the player's playthrough time score will be automatically uploaded to the server for ranking.

There are two leaderboards, one for the regular mode and one for the collection mode.

Each leaderboard has 20 places, and only players who enter the top 20 in the world at the time of clearing will have their ID displayed on the leaderboard.

These gods are no strangers to racing gameplay, and they operate better, have sharper intuition, and are more willing to study than ordinary players.

On the day when the game's sales exceeded 100,000, Su Li posted a thank you letter on social platforms to thank players for their support.

At the same time, he also set two rewards.

Until August 15, all players on the leaderboard will receive a gift of $1,000 worth of electronics.

There will also be a special gift for the player at the top of the leaderboard, who will be given a custom mission in the new game.

At the same time, Su Li also said on social platforms that abnormal game data will never be recorded by the leaderboard.

It can be said that games made with the Oasis engine, in this day and age, absolutely no one will be able to develop cheat tools.