Chapter 31 Scoring

If this weekend, the foreign game circle was occupied by Call of Duty, then in China, "Three Kingdoms" has become the biggest winner, becoming the biggest hot spot this weekend, and even the whole November.

Three days after the official release of "Three Kingdoms", the sales exceeded 500,000, these three days are the first round of sales of "Three Kingdoms", and there were a lot of sales in the following days, but no one will doubt that "Three Kingdoms" will become the fastest game in the future Oasis to exceed one million sales.

The live broadcast content of "Three Kingdoms" has basically become popular this week, and the live broadcast effect of "Three Kingdoms" is still very good, whether it is PVE content or PVP content, especially the intrigue in that PVP area, it has a very live broadcast effect.

"Three Kingdoms" only supports a team of four people at most, and on the third day of the server, after a large number of players were upgraded to the full level, this Quyang City, which was classified as a PVP area, became a place for people from all walks of life to fight. There are teams to rob, and when they see people, they go up; There are also secret observations, waiting for opportunities to sneak attack; There are also those who wait for people from all walks of life to go up and pick up the leaks after they are defeated.

Quyang City is the largest city in the actual game scene, and it can accommodate hundreds of players in the same mirror image without being too crowded. The terrain of the entire area is complex, the monsters are strong, and the drops are abundant, attracting countless players to come here.

In the setting of "Three Kingdoms", several main gameplay methods of players are profitable, and basically all gameplay methods have a chance to get high-quality equipment, the difference is only in the different probabilities.

At this time, the dynamic world system of "Three Kingdoms" also showed some unique features. In the major battlefields and cities where the Eastern Han Dynasty army and the Yellow Turban army fought, players can feel the changes in the overall battle situation every day.

On Monday of the fourth day of the server, the first large-scale dynamic event of "Three Kingdoms" was activated, and Zhang Jiao, the final boss who escaped after being defeated by the player in the story mode, died of illness in Guangzong City, and the Eastern Han Dynasty army besieged Guangzong City again.

And the players, at this time, will follow the NPCs, start the siege battle, the whole scene is very grandiose, the future oasis in this mission to show their extraordinary technical level. Hundreds of players and thousands of NPCs appear on the game screen at the same time without feeling any lag.

In some games in the past, even if it was a game with a poor picture, if there was a number of units of this scale at the same time, it was basically just a slideshow, and the skills were all based on feeling, and the movement was teleportation.

However, "Three Kingdoms" has specially made relevant optimizations, even if it is a siege war of this scale, it does not have much feeling, which allows players to truly experience the feeling of a so-called "10,000 people attacking the city".

I don't know how many games have blown the gimmick of "10,000 people attacking the city", but there are not many that can really make players experience this feeling.

After the large-scale dynamic world of "Three Kingdoms" opened, it really shocked the industry again. This is the most intuitive technical embodiment,You must know that this kind of large-scale 3D game with excellent graphics,To achieve a large number of units on the same screen and without stuttering,It's almost impossible,It's already a manufacturer optimization without putting slides。

In Three Kingdoms, the player's frame rate has dropped by less than 20%, and it is not difficult to maintain more than 30 frames.

If in "Shadow Secrets", the technologies such as NPC intelligence and mission release intelligence shown by the future oasis only feel a bit mysterious, then this time it can be regarded as real hard power.

After the release of "Three Kingdoms", Su Li received many invitations from domestic and foreign exhibitions or various conferences in the game industry, many of which were technology-related conferences, including those top conferences where giants gather every year, and also turned his attention to the future oasis.

A week after the release of "Three Kingdoms", MC has counted the scores of dozens of media, and the score after the formula weighted average is 90 points, which all speak highly of the excellent game quality and mature game content of "Three Kingdoms", as well as the grand game scene and atmosphere rendering.

"The combat experience in Three Kingdoms is incredibly solid, and Futuristic Oasis has found a good balance between action games and online multiplayer games, and the battles in Three Kingdoms are not as difficult to play as those hardcore action games, nor are they numerical games with a layer of action skin. Players can get a very 'solid' combat experience from it, enjoy the fun of the operation and experience the thrill of character growth. ”

"Three Kingdoms has an excellent design concept, and the excellence of this design concept is not reflected in the revolutionary innovation, but in the clear understanding of the core of the game. The game "Three Kingdoms" reflects the maturity of Future Oasis in game design, they clearly know what kind of game it is, what kind of players it attracts, and the content design before and after the game is naturally combined, without contradictions and stiff feelings. ”

"Typically, multiplayer online games like this are often faced with a lack of content at max level, leaving players with nothing to do after max out. But in Three Kingdoms, you don't feel like you have nothing to do, and Future Oasis doesn't fill the player's game time with pale game content, but makes the player want to improve his game character from the bottom of his heart. ”

"Three Kingdoms' mega-dynamic events were the most shocking experience of the year, with the entire server being thrown into the battlefield, surrounded by a tidal wave of NPC soldiers and in front of an equally large number of enemies behind the walls. When our attacks were beaten back again and again, when we stepped on the city wall for the first time, when we broke through the outer city and the enemy fought in the streets of the city, it made me feel that I was really in the middle of the Three Kingdoms battlefield at this time. ”

"The dynamic world of Three Kingdoms is at the heart of the game's late-game content, and it gives players a very peculiar feeling that I am part of this world and that everything I do can change it. Instead of giving players an unchanging open world, "Three Kingdoms" brings a real living event. ”

"The rich library of builds and equipment is an important factor in maintaining the enthusiasm of players. Judging from the situation in the first week of the server, there has been no balance disaster in this system of "Three Kingdoms" for the time being, but as players explore this system in depth, the reliability of the entire numerical system remains to be tested by time. Of course, there is still room for improvement in the game's stat system, and some builds have shown a tendency to be too strong. ”

In terms of ratings, "Three Kingdoms" has become the highest-rated game during this time, and its performance in overseas markets is also quietly rising, and Su Li and other developers of Three Kingdoms Studio have also begun to consider some follow-up content plans for "Three Kingdoms".