Chapter 62: What is to be brought to the world
Future Oasis has also participated in several exhibitions such as game exhibitions before, but this is the first time to participate in an exhibition of this level at E3.
Most of the exhibitions I participated in before were domestic exhibitions, and the largest one was CJ. Although these domestic exhibitions have now begun to take the international route, and there are many world-class manufacturers participating in the exhibition, the gap between them and E3 in terms of grade is still very obvious.
Aside from the developer-oriented conferences, E3 is a unique game show.
Future Oasis was directly invited by the organizer to participate in E3 this time, and decided to participate in E3 before it was launched with MS. Compared to those manufacturers who applied to participate in E3, Future Oasis was confirmed by the organizer more than a month ago, and "Sin City" is the biggest reason why Future Oasis can receive invitations.
Many small workshops have to wait until May to pass the organizer's review to participate in E3, E3 still has some requirements for exhibitors, at least to come up with games that can make people interested.
Originally, Oasis also considered whether to piggyback on "Three Kingdoms" in the future, but as a game that has been on the market for a while, "Three Kingdoms" has no new content to attract people now, so it has put all its focus on "Sin City".
Su Li brought a lot of people to E3 this time, and before coming to the exhibition, Future Oasis also made full preparations for this E3.
First of all, Future Oasis remade a film for "Sin City" to be played at the press conference, this film is also completed with real-time rendering, and the use of lenses and the like in this film is much more elaborate, this is the official trailer of "Sin City".
Sin City also has a dedicated update and optimization, packaging a new beta version for playable and demo on EA.
Sin City has now gained a certain level of popularity and exposure, and it's not the kind of game that is completely secret, but it's been half-hidden for a while, making it difficult to make an accurate assessment of the game. This time in E3, "Sin City" in addition to the broadcast showcase, also provided a game demo, marking the full appearance of "Sin City".
For the future Oasis, this time E3 in addition to the game display "Sin City", there is also a more significant release, that is, some technology-related displays, the future Oasis Oasis engine will be officially debut in this E3.
The Oasis engine used by Oasis for technology demonstration in the future is still a little different from the one it uses internally, covering up some of the more critical things, focusing on the display of excellent image programs, physical and chemical engines and other content.
The purpose of this demonstration is to tell the game community how powerful our technology is and how advanced our engine is, so as to establish the impression that the future oasis has "the best technical strength in the industry".
In the future, Oasis games in the future only need to add a label such as "developed with the Oasis engine", and it will naturally give people the first impression of "this game is very powerful".
Now that everyone has rushed to the E3 venue, there is more and more news about E3.
The major giants have also begun to reveal some news to the media about their own press conferences.
For example, SN will announce 20 new games this time, and the investment in exclusive games is as strong as ever, which is their biggest weight to consolidate the throne.
However, according to SN's habits, most of these 20 games announced will take a long time to cash in, and it is possible that they will not be released until two or three years after the announcement, or even more, especially now that the new platform will be released soon.
MS will announce 15 new games this time, which is a little less in number, but the games released by MS have a relatively short cash-out period, and it is rare for a game to drag on for several years.
Some other manufacturers with a high degree of attention have also released some news to a greater or lesser extent.
When the game of Oasis in the future is about to be unveiled at E3 and also appeared at the special press conference of MS, many domestic players or media really feel that this time they can not only sigh at the exquisite and interesting new games of the world's top manufacturers, but also look forward to a game from their own country on the same stage as them.
This time, the slightly larger game media in China have sent troops to the front line, and the content of E3 is now the most important content of these large and small media, and the future Oasis has also received special attention from the domestic media.
For the gaming industry in this world, those on E3 represent the real mainstream. Although mobile games have accounted for half of the game's output value in recent years, the number of mobile games on display at E3 is also increasing year by year.
But for many players, what they want to see at E3 is not these mobile games, but those top titles.
Now, in the future, Oasis will also bring one of their top masterpieces to squeeze into the mainstream of the world game industry.
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The booth of the future oasis this time is still relatively high, and the location is good, after all, with a next-generation 3A masterpiece, the confidence is still relatively sufficient. The booth layout and the design of the exhibition plan of Future Oasis have been carefully planned to escort Future Oasis into the ranks of the international mainstream.
"Sin City" is the protagonist of the exhibition, and the technology display belongs to those more fancy things, but for some developers, or high-end industry insiders, this fancy technology display will be more valued.
After the next comprehensive upgrade of the Oasis engine of Future Oasis, Future Oasis plans to develop a commercial version of the game engine based on the old Oasis engine and license it commercially.
Home use is definitely the best, and the commercial version of the engine will definitely have many limitations in terms of functionality, but as long as the effect is powerful and easy to use, it is bound to make many manufacturers rush to it.
In the game industry, the learning cost of high-end engines is very high, and the same engine is really different from what is made if it is used well and not well. A game developer with experience in large-scale projects is a very important qualification.
Self-developed engines are also a deep pit, and the game industry can develop self-developed engines to make next-generation masterpieces, and if you forget it, it's only those giant developers.
In the future, Oasis plans to launch a commercial version of the engine, and ease of use will be the biggest highlight. Those powerful black technologies must be reserved for their own use, but this commercial version of the engine will still surpass the high-end commercial engines on the market in terms of functionality.
The most attractive thing about this commercial version of the engine is that it greatly reduces the learning cost of developers, reduces the difficulty of developing mainstream functions, and can easily complete the optimization of the game on various platforms.
Such an engine directly lowers the development threshold of next-generation masterpieces, fewer developers, shorter development cycles, and better game quality, which greatly reduces the cost of game development, which is equivalent to allowing more game companies to participate in the development of next-generation 3A masterpieces.
This commercial version of the engine doesn't have too many black technologies, or the ease of use itself is already very black technology.
For Su Li, he hopes to see the game industry more prosperous, the difficulty and cost of developing 3A masterpieces are rising, and now it is so high that ordinary manufacturers can't afford it, and losing a game will hurt the bones.
This situation has led to the fact that the number of masterpieces is getting smaller and smaller, and the number of masterpieces is small, and players are filtering out some because of the type of game or choice, and there are only a few that can be looked forward to every year.
It is undoubtedly a boon for the entire industry to allow more masterpieces to appear on the market, so that manufacturers who could not afford it or have insufficient technology can cross the threshold of production, and to realize game ideas that are limited by funds and technology.
For Future Oasis, if the commercial version of the engine is widely accepted, it is equivalent to directly establishing the special status of Future Oasis in the industry, and it also means a steady stream of huge benefits.
The licensing fee of the commercial engine basically follows the principle of linking with sales, and is divided into several grades. The less the game sells, the less the licensing fee will be, leaving more profit for the developer.
For those works that sell well, they charge a higher licensing fee, and Oasis will be able to share enough revenue from these best-selling works in the future.
The technology demonstration at E3 is only a prototype of this commercial version of the engine, but Su Li believes that these technical demonstrations are enough to attract the attention of the industry.
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This time, the pre-show press conference of E3, MS's press conference is the latest among the giants. This allowed Su Li to observe the movements of several other giants first and make psychological preparations.
The MS press conference was scheduled for the 12th, and the SN press conference was scheduled for the day before.
Su Li himself will also appear at MS's press conference to explain some things about Sin City to the audience. Su Li has rehearsed the content of these explanations many times to avoid making a fool of himself on stage when the time comes.
MS is still relatively wealthy, unlike some manufacturers, the two-minute broadcast of the film, the press conference used a variety of blockbuster bombardment, and the time for explanation was compressed as much as possible.
The time left for Su Li is not very long, but at least it is enough for him to explain some of the highlights of Sin City. In the following exhibition time, Future Oasis is enough to gain a lot of media attention with this release.
The content of the press conference has already been determined, and there is basically no room for free play, and for the first time on stage on such a big scene, Su Li is still a little nervous.
Everyone, including the future Oasis, is more or less nervous.
During the period from coming to Los Angeles to the pre-exhibition press conference, Su Li met a lot of people, including the media and various industry insiders. Some things come to the door by themselves, and some are met by various coincidences.
The domestic media or people in the domestic game industry who came to Su Li were the most. There are actually a lot of domestic game manufacturers participating in E3 this time, but there is basically little attention. The things taken out by large domestic manufacturers are commonplace in China, and there is no need to come to E3 to see them.
On the contrary, some small domestic workshop games that have received little attention on weekdays have received a lot of media attention. Now there are more and more small workshops in China that do stand-alone, and this time there are two small teams of games that were unveiled on E3, and they can pass the review of the organizers, indicating that the quality of these two games should be okay.
Su Li himself pays more attention to the works of these small teams, and the future Oasis also started as a small workshop, and creating a good ecological environment for the industry has always been his goal. Su Li planned to find an opportunity to communicate with the members of these small teams to see if there were any opportunities for cooperation.
The future Oasis is now the idol of many independent teams, starting from a small workshop of a few people, to the current scale, to show their prominence in the game industry, which is a goal that many people look forward to.
There are many manufacturers who want to cooperate with the future oasis, basically domestic, Su Li also heard that Penguin has just launched its own large-scale stand-alone project, but it should be a game on a PC platform, and there is no plan to go to the console.
Overseas manufacturers also pay a lot of attention to the future oasis, and the game industry is a fast-changing industry, from an obscure small workshop to a big man, the distance between may be only one game.
In the past few years, the future Oasis has shown the potential to become a big man, and it is no problem to communicate more. This time, E3, Li Haoming and his entourage, he was more to communicate with some well-known overseas publishers, the future Oasis is not strong in overseas distribution capabilities, they are in urgent need of resources in this area.
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During the period of preparing for E3, the future oasis was "harassed" by a large number of media, including interviews, exclusive information, and relationships. Some of the ones that are not familiar with them directly refused, but they can't refuse them all, after all, the promotion of the game is still inseparable from the media.
These domestic manufacturers are still quite jealous of the media popularity of the future oasis, but they are helpless, who makes "Sin City" the hope of the whole village now.
Therefore, during this time, Su Li also accepted several interviews, both from the media at home and abroad, and fortunately, others were responsible for the layout of the exhibition, but the light of being interviewed and communicating with other industry bigwigs made Su Li tired enough.
The topic of these interviews is basically around the upcoming E3. As an exhibitor, or one of the more important exhibitors, these media are eager to know some plans for the future Oasis, as well as Su Li's views on this E3.
"Which game do you think will be the best game in E3?"
The E3 awards are all selected by the media, and Su Li replied without hesitation to this question, which has been asked many times: "Our Sin City will be the best game in this E3." ”
Without much modesty, the media reporter in charge of the interview originally thought that Su Li would juxtapose the names of his game with some other masterpieces, indicating that several games were possible, so as to reduce some controversy.
However, Su Li obviously did not play his cards according to common sense, and his confident and decisive answer was somewhat unexpected by this reporter.
Although self-confidence is a good thing, but when the report is sent back, I am afraid that it will inevitably receive some criticism, and if the performance of "Sin City" is not very good, it is estimated that it will be criticized.
"This year's E3 can be described as a star-studded group, what gives Future Oasis and Sin City so much confidence?"
Su Li did not answer this question directly, but said that after the opening of E3, he could naturally find the answer from the booth of the future oasis.
"In addition to Sin City, does the future Oasis bring any other exhibition projects?"
Su Li thought for a while and said, "Sin City is the only game that Future Oasis brings, but in addition to this game, Future Oasis will also have some technical displays. ”
"Technology showcase?"
The word intrigued the journalist, so he asked.
Su Li nodded and said, "Yes, the technical display, to be exact, the display of the relevant aspects of the game engine." This aspect of the show, which is more aimed at game developers, may not have much to do with ordinary players. ”
The reporter nodded, and did not think about this aspect in detail, only as an activity such as a technical exchange. He probably wouldn't have thought that this technology demonstration of Oasis in the future would cause much waves.