Chapter 34: The Long-Lost System

After the release of "Three Kingdoms", Su has not moved here for a long time, and the system has finally moved a little, and during this time, because there has been no new work on sale in the future Oasis, the quarterly evaluation of the system has basically remained unchanged.

The quarterly evaluation of the system is basically based on Su Li's achievements, and the key here is how much Su Li's own participation is.

For example, the DLC of "Shadow Secrets", although it is very successful and is also the work of the future Oasis, but because of the relationship that Su Li has not participated in in this DLC, it will not add points to his quarterly evaluation.

During this time, Su Li did all the development work of "Three Kingdoms", and the results of "Three Kingdoms" will be systematically considered and included in the quarterly evaluation.

In the more than a year since the development of "Three Kingdoms", Su Li's personal points have basically not moved, and the progress of the milestone tasks has not gone up, and it has generally maintained an untouched situation, making Su Li almost forget that he still has a system.

During this time, it was all about the sales of old works, so Su Li smoked another capsule toy machine. This time I didn't have such good luck, Su Li's capsule toy machine only drew a consolation prize of 1000 engine energy, which was better than nothing.

After the release of "Three Kingdoms", Su Li's personal points that have not moved for a long time have finally come to a big outbreak, from the release of "Three Kingdoms" in November to the present, Su Li's evaluation for two consecutive quarters has been rewarded with good points, and his personal points have also broken through the 1900 mark.

The system's points system,Basically, it corresponds to the unlocking of some personal permissions,The next permission unlock needs to wait until 2000 points,According to the current quarterly evaluation model,If you want to get 2000 points,It's not possible until the next game is released。

However, for Su Li, the most critical gain is the acquisition of engine energy.

Now the engine needs 50,000 points of engine energy to upgrade once, and this set of engines in the future Oasis, from "Shadow Secrets" to "Three Kingdoms", and then to the next "Sin City", can finally see the dawn of upgrades, and now the energy gauge of the engine has become [44623/50000], most of which is the energy obtained by quarterly evaluation, and the small half is the energy that grows through the optimization of engine applications.

In fact, compared to the earliest "Shadow Secrets", although the current engine has not been updated in the version, there are still a lot of optimization improvements in the actual content.

The update of the system to the engine, it is a complete overhaul, "Sin City" is not surprising, it should be the last game developed by this version of the engine, and the next work of the future Oasis is likely to have a revolutionary breakthrough.

For Sin City, the future Oasis has great ambitions, and it's basically going to give it all in. In the new year, Su Li also officially delivered all the work in the Three Kingdoms Studio, and at the same time made some adjustments to the personnel of the Three Kingdoms Studio, some of the personnel were transferred to the Oasis Studio, and some newcomers were added at the same time.

After Su Li returned to Oasis Studios, the development of the last major DLC for Shadow Stories was nearing completion and was about to go live.

"The previous DLC theme of Shadow Secrets was 'Ocean', and with this new DLC, the scenes in it have a stronger religious connotation."

In the Oasis Studio, Su Li is listening to Summit's introduction to this DLC, which is actually just a small talk, this project is about to be completed, and he is now playing this new DLC as a tester.

The development of the new DLC took a lot longer than expected, originally planned for half a year, but actually took almost nine months. This is also because there are not many people in the project team, otherwise it wouldn't have taken so long.

Nine months of actual development time is quite a long time for a DLC, after all, there are many so-called 3A masterpieces on the market now, claiming to be developed in three years, but in fact, two years are fishing, and then it takes less than a year to make a semi-finished product to sell first, and then slowly update the content.

This new DLC of "Shadow Secrets", Su Li obviously saw that the prototype of this scene should be Rome, this DLC adopts a dual-scene interactive mode, players can look for clues in two different scenes in the game, and the prototypes should be several cities in Italy.

For the quality of "Shadow Secrets", Su Li is still quite assured, Summit and Xu Chuan have completed the development of the follow-up content of "Shadow Secrets" very well, and the quality of the two consecutive large-scale DLCs is quite good, and the purchase rate of players is very high.

Now in the Oasis forum, there is already a call for the future Oasis to come out of "Shadow Mystery 2", "Shadow Secret" has attracted a large number of fans at home and abroad because of its unique game mode, although the game is a little "hardcore", but player loyalty is very high.

Taylor had been with Future Oasis for a while, and when he first moved here from Sweden, he was a little unaccustomed to it, but this discomfort was quickly drawn to the game engine of Future Oasis.

Su Li still remembers that when Taylor first came to Oasis Studio, he opened his mouth wide and shouted "Amazing, Amazing", which was more excited than a child seeing a toy.

Because the Sin City project team has not yet been officially established, during this time, Taylor not only did some preliminary concept design and helped recruiters, but also participated in the development of the "Shadow Secrets" DLC with Summit.

Over the past few months, Taylor has learned a lot of things, mainly about the use of these engines in the future Oasis, some differences from the traditional development process, and getting familiar with the atmosphere of this studio.

By this time, Taylor had completely forgotten about DICE, and had lobbied several of his former subordinate developers to move over from DICE to work on Sin City.

In the recruitment of developers, not only the recruitment needs are listed in various channels, but also some key positions are found through headhunting. Many international companies have a lot of domestic employees, for this aspect, the relevant headhunters are the real professionals.

The requirements of 3A works are all-round,But developers generally tend to give priority to the picture,Anyway, the 3A game picture can't be bad.,It has also given birth to a lot of works that are ruined by the outside of Jinyu.,The picture is first-class.,The content is a mess.。

Sin City is the first true masterpiece of the future Oasis, and it is also their clarion call to enter the new generation, so the requirements for all aspects are relatively high. In addition to the graphics, gameplay, and plot, higher requirements are put forward in the sound effects and details of the game.

After returning to Oasis Studio, Su Li's job also became to form a combat project team for "Sin City".