Chapter 33: There is no need for a savior

Stepped on by yourself?

Su Li was a little surprised, since "Into the Fog 2" became a small hit, Su Li has been very low-key, refused many media interviews, and devoted all his time to team building.

Is there still someone who comes to step on himself like this? There are countless people who rely on stepping on people to gain popularity these years, and it is not surprising that there are one or two.

Su Li took Bai Senxia's notebook, which was a talk show for game media, mainly to talk to some people in the domestic game industry about the industry.

When Su Li saw the protagonist of the show, he couldn't help but sigh, but he didn't expect it to be him.

In the show, Su Li is no stranger to the person who talks to the host, and in the current game industry, this person can be regarded as a celebrity.

Chen Ying, the boss of Qunshan Studio, is also the producer of "Ten Thousand Immortals".

Su Li still has some impressions of this person, there is no way, her appearance rate during this period of time is too high, and she keeps brushing her sense of existence.

After all, she is the only one who has started a large-scale stand-alone game project in such a high-profile manner.

After all, he claims to be the savior of domestic games, claiming to reshape the industry environment with a game, and not everyone dares to say such big words.

Of course, the media likes this kind of big talker, and the higher the tone, the more news can be mined, the more eyeballs can be attracted and their own traffic can be increased.

Moreover, if she is a good-looking woman, such a topic is even higher.

As for the insiders' evaluation of her, it is quite subtle.

On the one hand, Chen Ying does have good resources in his hands, and he is definitely a capable person who can pull up a large development team in such an environment.

But on the other hand, as the producer of "The War of Ten Thousand Immortals", Chen Ying spends half of the time on the project, I don't know if he spends half of the time on social media and other aspects.

Anyway, since this game was hyped, Chen Ying's figure has appeared in interviews with various game media, invitations to programs, as well as major game forums and social platforms.

Some joke that she spends more time writing answers than she does at work.

But I have to say that Chen Ying's constant refreshment of her sense of existence has indeed brought a lot of heat to the project.

Chen Ying's resume background is not bad, she returned from studying in business in the UK, and the school is okay, but this resume is really far from the resume of a game designer. She is nominally the producer of "The Legend of Ten Thousand Immortals", she obviously just wants such a name to package herself, and no one will be naΓ―ve to think that she really has the ability to develop.

The producer is just a name, and the actual development of the game is still in charge of the old team, and it is said that many people in this team have participated in the development of several stand-alone games with martial arts backgrounds, and they also have some experience.

People speculate that this Chen Ying's background should be good, after all, a girl in her twenties wants to raise money to maintain the operation of a game development team without her own industry, and she needs more than just an ordinary relationship.

A typical businessman plays games, but this businessman is no longer satisfied with investing, but has chosen to play it himself.

Industry insiders watched her performance with a good show, a pretentious and ambitious newcomer, with rich resources to break into this circle, wanting to harvest flowers and applause, honor and praise.

Stories like this have happened too many times, and there is no shortage of such people in every circle.

In the same way, there are far more losers than successes.

Su Li only felt that there was something wrong with this person's mentality at first, but she didn't have a bad feeling, at least she still did something, at least she paid for it.

But how could she point the finger at herself?

After watching this video, it turned out that the other party actually didn't know him at all, and the host of the show asked a few questions about "Into the Mist 2", which has been popular recently, in the interview, and the other party stepped on "Into the Mist 2", and by the way, raised "Ten Thousand Immortals".

Step on one hand, come easily, quite skilled. Of course, this kind of stepping on is not a direct denigration, but a clever contrast to highlight the object of praise.

"In my opinion, Into the Mists 2 is a good folk game, but I think the praise given to it by a lot of media is a bit exaggerated. This game is essentially just a well-made little game, maybe cleverly designed, but if the future of domestic games is such a game, then I can only say that this is the sadness of our entire industry. ”

Chen Ying held her head high and said proudly: "The future of domestic games is not in folk games, small productions will always be small productions, and they cannot be put on the table." I'm not conceited here, but in all fairness, it's our "Ten Thousand Immortals" that can support the future of domestic games. Big investment, big production, unique cultural background, this is the real future. ”

Bai Senxia frowned and said, "This person is so disgusting." ”

Aranson and Summit didn't quite understand the video, but they could think of something that didn't seem to be very good.

Su Li didn't show his disgust directly on his face like Bai Senxia, he thought of more things.

"Domestic games don't need high-profile saviors, they only need people who can make games in a down-to-earth manner."

Su Li said seriously to Bai Senxia.

Bai Senxia was a little surprised, originally she thought that Su Li was the kind of person who regarded herself as a savior.

Su Li shrugged his shoulders and said lightly: "In fact, those who regard themselves as saviors, their real thoughts in their hearts are not to develop classic and excellent games, nor to change the environment of the domestic industry, their most essential purpose is to get attention and praise through the aura of this savior, and get fame and benefits." ”

"They enjoy being embraced, and the game is just a suitable entry point, a place where they can quickly gain fame. If that fails, they won't care what happens to the gaming industry, but will pull away from it and look for the next target. ”

"Nothing can be done overnight, in the environment where you can make money by doing garbage, there is no capital to invest in high-quality products, this is a user-oriented market, only do garbage can not make money, will let the giants change the direction of investment, the user's consumption tendency is the decisive factor of the entire environment."

"It's the studios that are now quietly developing and accumulating that are really changing the environment, and their work may not be technically mature enough, the design is not perfect, and they are receiving more criticism than encouragement. It's a tough road, but if you keep doing it, you may be able to wait for a chance before you fail. ”

"In the gaming world, no giant is smooth sailing, and too many good companies have experienced life-and-death moments. In the early days of Blizzard's business, Blizzard paid its employees by swiping credit cards, and Square Enix's Final Fantasy was once regarded as the company's last legacy. And in the history of the game, there are countless teams that went bankrupt and disbanded without waiting for the opportunity, and some even died on the altar. ”

The phenomenon of applause not only exists in the field of film and television, but also in the field of games, and Kuroshima is probably the most famous of them.

Su Li found that he seemed to say a little too much, and the logic was a little messy, but these were all inspired by feelings, and the others also listened carefully to what he said.

"Maybe we have better technology and better conditions now, but we are still doing the same thing as our predecessors, which is to bet our future on the next project. How can someone who really understands the game industry feel that they are the savior? ”

"Forget about the so-called sense of mission for the time being, don't get carried away, what we need to do now is to do a good job in this project and not think about other things."