Chapter Thirty-Eight: Two Sin Cities
Edinburgh, Rockstar, North Studios.
The North Studio is a studio owned by Rockstar, and although it is headquartered in New York, USA, the North Studio in Edinburgh is the absolute star of many of its studios.
This is where Rockstar's most famous and best-selling Grand Theft Auto series was born, also known as the Grand Theft Auto series.
If the current game industry, the number of members who can sell tens of millions of clubs has gradually expanded, then the last time, the number of games that can enter the ranks of single sales exceeding 100 million has not exceeded one hand.
From 10 million to 100 million, for game sales, the gap is really as insurmountable as a moat. Those well-known game works with appeal from big manufacturers can quickly complete the achievement of tens of millions of sales, but the process from 10 million to 100 million is enough to make those game giants feel desperate.
Ordinary so-called masterpieces do not dare to expect to be able to complete this process comparable to a catastrophe.
Aside from ancient masterpieces such as Tetris, in recent years, in addition to "Minecraft", the only game that can complete the entire achievement is "GTA5".
After many years of release, "GTA5" can still become the revenue pillar of Rockstar's parent company Take-Two, and it took more than five years to complete the amazing achievement of selling more than 100 million yuan from its release in 13 years.
As Rockstar's signature, Take-Two's cash cow, and the biggest source of confidence for investors, the orthodox sequel to the GTA series has also entered the regular stage after so many years of delay.
Ever since the success of Red Dead Redemption 2, Rockstar has put all its focus on the canonical sequel to GTA.
Both players and investors in the company hope that the canonical sequel to GTA will be able to recreate its glory in the new era.
GTA5's sales of more than 100 million are a myth, and in Rockstar's view, such a myth may not be impossible to replicate again.
Unlike the previous work, which was released on the previous generation console and landed on PS4 after a year, the GTA of this work is completely the corresponding new console platform, and no longer launches a version of the old console platform.
The console platform is the main battlefield of GTA, and the PC version of GTA5 is also belated, and the sales volume cannot be compared with the console version.
This time, Rockstar hopes to be able to officially release GTA6 on the 10th anniversary of GTA5's release, and it can be said that there is not much time left for northern studios.
Of course, GTA6 is not just staffed by the Northern Studio, with the Northern Studio as the core, GTA6 also has a development lineup that is not inferior to its predecessor, and Rockstar has once again assembled a development team of more than 1,000 people, including some outsourced staff and the like, and more than 2,000 developers working for GTA6.
Of course, in terms of development time, GTA6 is slightly shorter than its predecessor. The last work,Counting some fishing time,It took almost five years to develop,This one will be less.。
"How long is the PC version expected to be delayed?"
Baker is the director of GTA 6, or the new director of the GTA canonical series. His predecessor chose to leave after creating a myth, and in the face of his predecessor's brilliant record, Baker, who took over GTA6, felt very big.
If GTA messes up in his own hands, he doesn't know what the future holds for his career.
Now, however, he was about to hear a not-so-good news.
"At least a year, maybe more, in pursuit of better picture quality, we used a new engine this time, and our current energy can only be optimized for the new console, and there is no guarantee that it will run on the PC." The technical lead replied.
GTA6 is still the dual-console version this time, and the PC release has been delayed, but this time it looks like it will be delayed for a longer period of time.
Although the PC of "GTA5" is actually delayed by more than a year, it is less than half a year compared to the new generation of console versions. This time, the new work is only available on the new console platform, and the PC will be delayed for more than a year, which is not good news.
Baker reluctantly accepted the news, after all, the console is the basic disk, as long as the game is done well, the PC version will be slower.
After the dev meeting, Baker also had to report to the top management of Rockstar and Take-Two on the development of the game. The company plans to officially release the relevant content about GTA6 at E3 next year.
"Yes, everything went well, and GTA 6 will undoubtedly be released on time and will not skip tickets." In the face of executives, Baker changed the frowning expression he often wore at development meetings and was full of confidence.
Of course, this is not pretending, GTA 6 is now going fairly well in all aspects, and the PC delay is not a big problem for this game.
As the director of GTA 6, Baker has that confidence, and he has to show it.
"We're bringing players a brand new, perfect Vice City, and I'm sure the reappearance of Vice City will definitely make players scream with excitement."
Vice City is a fictional city in the GTA series, based on Miami in the United States. This is also the main stage of GTA 6.
"It's not just Vice City, I'm sure our new content will also make players crazy, chaotic, sinful South America, what a fascinating place."
Vice City is much smaller than the huge Los Santos in GTA 5, but in GTA 6, there are other scenes in addition to Vice City.
For the first time in the GTA series, a scene based on the South American region will appear, and this game will be a multi-scene game.
Chaos, crime, disorder, drug lords...... These words are annotations to some parts of South America, and GTA 6 features another Sin City set in South America.
"The online mode will bring players a new experience that has never been seen before, and we will do a good job of this content, and I believe that next year's E3, we will be the only star."
Multiplayer was the focus of GTA 6, and among the requirements Baker was to design a good microtransaction and in-app purchase system in multiplayer to facilitate player payment. Today's big factories have fully understood the income potential in this area, and they are definitely fat meat that cannot be given up.
On the other side of the globe, Oasis Studios.
The Sin City project team has been officially established, and although some of the personnel are not yet in place, the project team is already up and running.
Taylor's design for Sin City needed to be completely redone, and some of the maps of Sin City that Taylor had previously used for demos could only be used as a slight reference, and they now needed a new design, a whole new city.
During this time, Su Li and the members of the project team also completed some conceptual designs for "Sin City".
The "Sin City" of the future oasis has also determined its prototype.