Chapter 10 Development in progress
When I got home, Su's mother's call really arrived on time. After hearing that Su Li was pigeon by the other party, he complained angrily on the phone that the other party was unreliable.
Su Li quickly put this matter behind him, and he began to seize the time to devote himself to game development.
In addition to the recommended positions, there are some other contents of this support plan. For example, the sales share was reduced from 30% to 20%, and some games that require network connection services were provided with server support.
But these have little to do with Su Li.,Su Li's game is a pure stand-alone game.,The only thing that needs to be connected to the Internet is probably a leaderboard function.。
Moreover, Su Li's task is to sell 50,000 copies, and the reduction of the share can make him earn more, which has little to do with completing the task.
After estimating his progress, Su Li set his release time for July 15.
The deadline for the task is August 15th, if the game is launched on July 15th, a month will be used to cooperate with the promotion and recommendation position, and if the quality of the game is good enough, it is not a problem to complete the task.
Summer is the golden season for game releases.
The start time of the indie game support program is July 1st, which means that if everything goes well, Su Li's game will be officially launched when the second phase is recommended.
Su Li can have a hunch that there will definitely be a large number of independent games released during this period of time, and a large number of new games will be released in a bunch, and the pressure of competition will definitely not be small.
You must complete all the development work of the game and apply for release on the platform before July, but fortunately, Su Li has already released a game on the platform, which can reduce the time required for this process.
There is only one and a half months left for him to develop, and there is still a lot of work in his hands. Su Li made up his mind to live a life of complete retreat for the rest of the year, closing the door and never participating in any activities that required him to go out.
A lot of the time, freelancers are procrastinators, and it's common to put off more and more off-the-shelf, and only the approaching dead line can put some pressure on them.
For indie game developers, even dead lines don't exist, and what limits their development progress is often limited by limited development costs.
If you can't make something before the cost runs out, then the project is gone.
Su Li's self-management ability in this area is very strong, he does not suffer from procrastination, he works hard, has strong self-control, and does not know how to fish.
It was the first time he felt the oppression of the approaching death line.
No way, the time given to him is too short.
Not only is the time short, but the quality requirements are also high, if it is brushed down in the recommendation and selection process, then Su Li's task will be almost half of the failure.
So, from the next day, Su Li entered a state of working more than fifteen hours a day.
The outsourced work has not yet begun to be delivered, Su Li's requirements are still relatively detailed, and there is no additional money to ask for urgency, and it will generally take at least ten days to start delivering.
Of course, Su Li's development work will not be affected by this for the time being, and he still has a lot to do.
It took Su Li a week to complete the sketches of all the levels, carefully reviewed them, and then began the formal development work.
Before the character model was delivered, Su Li first used the software to make a simple character model for early development. I have to say that with black technology, it is convenient, Su Li only needs to input a series of parameters to automatically generate a character model.
Of course, this character model has no decoration, not even facial features, the head is a round ball, and the body part is a white human-shaped model, which can only be used temporarily.
The parameters of the model are the same as those issued by Su Li to the outsourcing company, and when the time comes, you only need to directly replace the resources.
The Oasis engine already has the overall program framework of the game, and many functions have code templates that can be referenced, and these ready-made solutions integrated into the engine greatly save Su Li's code workload.
Of course, the formal development work is much more detailed, and Su Li himself needs to complete a lot of work.
For example, the action design of the characters and various parameters took Su Li several days.
Every movement of the character needs a detailed parameter, how fast to run, how high to jump needs to be detailed design.
Su Li also designed and many actions for the characters, such as using ropes, such as rolling, such as achieving double jumps with the help of objects, etc., although there are ready-made solutions in the technical implementation, but the specific parameters still need to be designed and adjusted a little by themselves.
After designing these, Su Li began the formal scene and level production, which was even more exhausting.
There's a lot more to consider when making a formal design than an earlier sketch.
Each obstacle is designed to be as high and wide as possible, the height of the building, the length of the road, and so on. Suli's game space is three-dimensional, and the design complexity is more than twice as much as that of a two-dimensional game.
This part is very much a reflection of the designer's skills, and Su Li's talent in this area is vividly displayed. Ordinary designers also need to repeatedly revise and test to grasp the overall sense of space in the game, but a genius like Su Li, with his keen intuition, saves at least half of the workload.
Su Li, who was fully immersed in development, showed extraordinary efficiency and pushed the project forward at a rapid pace.
The outsourced resources have also begun to be delivered one after another, although few of the resources delivered for the first time can be directly received and used. Even if the requirements document is written in detail, it is difficult for the other party to fully grasp Su Li's ideas, and the first production must be a little different from what Su Li expected.
Under normal circumstances, the outsourcing company will continue to solicit Su Li's opinion, first produce a sketch, and then make a diagram or model with a high degree of completion, and then color it after it is passed.
When the delivery finally began, it was actually relatively close to Su Li's requirements, but since the money was spent, Su Li didn't want to be sloppy.
For Party A, it is a matter of course for Party A to make a request for amendment.
If you don't change a few more versions, how can you reflect the difficulty of making money?
The impact of this indie game support program is much higher than Su Li's expectations, and the indie game community around the world is a little moved.
Many good designers have set their sights on this plan.
Similarly, the summer vacation, as a golden issuance period, naturally attracted more attention.
Indie game development teams have reassessed their project schedules, and many projects that are likely to catch up with this time have accelerated their development efforts to bring forward their release schedules.
Among them, there are some projects that have been carefully crafted for a long time.
Many indie games with qualities far above the average will have a brutal competition and battle at this time.