Chapter 43: Near-Worries

Near-future background?

Dystopian theme?

Unique multiplayer content?

TPS, RPG games?

It looks like it's a lot of fun!

But there's not even a shadow!

After the interview was released, it immediately attracted the attention of many players and the media, who were jealous that the colleague could get a first-hand account of the vacation, and players cheered that the future Oasis had finally begun to loosen its mouth about the new game.

Calculate the time.,The new work of the future oasis has been done for a while.,According to the consistent efficiency of the future oasis.,It's probably a little bit done now.,Otherwise, I wouldn't have let go of revealing some news.。

I've been saying that the new work is already being done, but there's no news, and players don't know the bottom of their hearts.

Now we can finally see some light.

And the news that has been revealed now has really aroused the interest of players.

This time, Future Oasis has broken through its previous things, whether it is the content theme of the game or the genre and art style of the game, there is a new breakthrough. What is gratifying is that in the future, Oasis does not choose to eat the old books, but chooses to open up new areas.

The word dystopia, not many players who understand it, but it doesn't matter, for players, this game mode and near-future background combined with TPS and RPG are enough to make many people look forward to it.

In the Oasis forum, the concentrated post about this interview instantly detonated the forum, and many players began to rely on the content of this interview to give full play to their brains and start to make up the content of the new Oasis work in the future.

Compared with the media interview, in this post on the Oasis Forum, Su Li also provided some more detailed content, which can be regarded as a benefit of his own forum.

"The new Oasis of the future will focus on multiplayer, but there will also be more than thirty hours of single-player story."

"The single-player story is a dual-protagonist mode, and the two plot lines can influence each other."

"The single-player story is a limited, open-ended story, and the player's choices can change some of the content in the story."

"The multiplayer mode is cool, very cool, very exciting."

"The multiplayer mode and the single-player mode are completely separate, and the game's multiplayer mode is a separate mode that can be understood as the online version of the game."

"The type of game is a combination of TPS and RPG, marksmanship will not be a key factor in the game, players with good marksmanship will have a slight advantage, but players with bad marksmanship also have many ways to win."

"The experience that Oasis has accumulated in Shadow Secrets in the future has been a great help to this game."

"There will be a certain amount of confrontation in multiplayer********* and the scene will be concentrated in a city that is unprecedentedly large, and it may take players dozens of hours to fully understand the city."

"That's all I can say, and the rest will be released at an opportune time."

Compared with the interview at the time, the news released by Su Li in the forum was much more detailed, in short, without releasing any video pictures, Su Li revealed some characteristics of the game as much as possible.

These contents make players feel even more itchy, Su Li's behavior has gained countless blades and complaints, and players feel that the future oasis is now bad at learning.

Spit and complain, these contents give players a lot of room for brain supplementation, and a brain supplement conference is also in full swing in the forum.

"The combination of TPS and RPG, is it a brush brush shooter? "Three Kingdoms" changed skins? ”

This is a player who is skeptical about a new game.

"The new work of the future Oasis is finally on the console, and the console game is the real game!"

This is a player who thinks they are at the top of the chain that the game despises.

"Don't you all pay attention to the word dystopia, which goes well with the near-future setting. Usually works with this genre will have a certain philosophical speculation, and I am very much looking forward to the single-player story of the game. ”

This is the plot party player.

"The scene of the game will be concentrated in the city, it feels like this is a bit similar to the "GTA" series, and the news of "GTA6" has just been released, if it crashes, the new work of the future Oasis will meet the world's first "GTA6", I'm afraid it's not too good."

This is part of the gamers with keen senses.

There are still many speculations among players, such as the so-called dual-protagonist mode, how huge the huge map is, whether it is based on TPS or RPG, whether there is a difference between the console version and the PC version, and so on.

In the midst of this speculation, one player's post resonated with a lot of people.

"If the TPS mode RPG game of Future Oasis is mainly played in multiplayer mode, and the multiplayer game revealed now is confrontational, then I am glad that Future Oasis has chosen to release the all-platform version at the same time, rather than just making a PC version as before."

"I love the game of Future Oasis and I believe in the quality of Future Oasis games, but if Future Oasis only has a PC version of this game, then I will be afraid that this game will end up ruined by plugins. I believe everyone has experienced how hurtful the cheating of shooting games is.

"I prefer to play shooting games with a keyboard and mouse on PC, but I prefer a good gaming environment. In the future, if Oasis's new work becomes a fallen area of plug-ins on PC, then we can at least find a pure land on the console. ”

This player's words have resonated with many people, and in the future, Oasis will have to face the problem of plug-ins when it gets involved in shooting games this time.

The PC version of the shooter, whether it is FPS or TPS, plug-ins have always been an enemy that cannot be avoided.

Not to mention that those traditional shooter games on PC can't avoid the invasion of foreign monsters, even the PC version of "GTA5" has been suffering from cheating.

For games on PC, the most effective way to deal with plug-ins is basically to ban them after the fact, relying on strict and effective detection and instant bans to increase the risk of using plug-ins, so as to reduce the number of users of plug-ins.

However, most of the shooting games on PC can only rely on this method to limit cheating.

Compared with other types of games, the cheating income of shooting games is too high, and the functions are more powerful. Because of some unique mechanics of shooting games, it is technically difficult to eliminate the appearance of cheats.

In shooting games, because of the problem of game judgment, a lot of key data is placed locally for judgment, because if these data are judged on the server side, then the network latency back and forth will affect the game experience of the design game.

Since there is a local calculation judgment, it has become a natural soil for plug-ins, and even if game manufacturers use more heavy anti-cheating methods, they are often powerless in the face of this fatal weakness.

Some brute force plug-ins are easy to detect, but some plug-ins such as individual perspectives, or some subtle modification locks, etc., are difficult to detect by technical means. If the other party's acting skills are online, this kind of hanging is low-risk and high-return.

Nowadays, there are cheats in the professional competitions of shooting games, and you can imagine how huge this problem is.

When Oasis reveals the genre of the new game in the future, PC players can't help but start worrying about the impact of cheats.