The final chapter of the volume is towards the future

"Come and see, it's open for download."

Fu Qiang shouted.

"What's open for download, what a fuss."

The programmer brother turned his head, and some reproachful eyes fell on Fu Qiang's body through the thick lenses.

"That engine, their page is online and open for download."

Hearing this, the programmer's eyes instantly repeated, as if possessed by a soul, and with extremely fast hand speed, he minimized all the windows, opened the browser, and clicked on the homepage of the future oasis that had already been saved to the title page.

There are already separate pages on the site, on which is a concise icon of a futuristic oasis with a transparently processed program window in the background.

The color palette of the page is mainly yellow, and the industrial style page looks very comfortable. In the middle of the page are screenshots of the previous games of Future Oasis, and then there is a button in the very center.

"Download Oasis Engine"

The program brother clicked directly to download without thinking about it.

"The email has been sent too."

Another programmer next to him said to everyone.

Some time ago, the groups that are interested in participating in the independent game support program, Future Oasis have been reviewed and registered, and their team is also a possible object of support.

In this email, it was stated that their team has passed the review of the Future Oasis and can enter the indie game support program.

The download on the webpage is a launcher, which needs to be logged in with the account of the Oasis community, and then open the developer permissions.

This is followed by a series of choices, such as choosing the size of the developer team, whether it is an individual development team, a small team, or a large team of many people. Because it involves multi-player cooperation functions, this section must be filled in truthfully.

After clicking a few more "I agree", the main interface of the launcher appears on the screen, which has quite a lot of content to download, in addition to the main program, there are also many auxiliary modules, etc.

"Hurry, hurry, hurry."

A voice came from behind them, and everyone looked back, and the boss, who had disappeared all morning, hurried back.

"That engine, it's open, download it quickly."

The boss rushed over and urged urgently.

"It's downloading."

The program brother replied, still staring at the screen.

The current network speed is already at a very fast level, and it doesn't take a few minutes for the main program of the engine to be downloaded.

"What now?"

The program brother asked.

The boss thought for a moment and said, "Everyone put down the work in their hands and take this thing to make a DEMO to see, anyway, the materials are ready-made." Let's do it together, just make an initial scene, make a comparison. ”

"Okay."

The program brother happily agreed, and everyone returned to their positions and prepared to start work.

"Is there a manual? I'll have to look into it first. ”

"It's in the mailbox, I've forwarded it."

"Do you want to adjust the specifications of the material?"

"It doesn't seem to be used, it looks like it can be used directly."

"Doesn't this need to load the locale? Independent locale? ”

"Seems like yes, there's a code specification at the back of the manual, which is kind of amazing."

Everybody started working together, and they were going to use this new engine to replicate the initial scene of the game they're doing now. The scene is simple, a scene where the protagonist wakes up from a closed cell and the door is slammed open by a monster.

After about two hours, everyone sat together and looked at each other.

"That's it?"

"If you follow the manual, you should be fine."

"There's a preset template for this action mode, and I import the footage and adjust a few values to make it happen?"

"That's what the manual says."

"Anyway, let's try it first, run and see."

The crowd gathered around, and the young boss, producer, programmer, and handyman, clicked on the engine's test mode.

The protagonist of the game, which they are all familiar with, appears on the screen.

Advance...... Succeed!

Caper...... Succeed!

Attack Animation...... Succeed!

Everyone's hearts skipped a beat, and the test went a little well.

They manipulate the character to walk in front of the cell, and according to the setting, as long as they get there, the next plot will be triggered.

There was a loud noise, and a bat-like monster rushed over, smashing the already dilapidated door directly.

This is the first monster in the game.,It's not very simple.,The player is now bare-handed.,It's easy to be taken away by this monster's two paws.,Directly come to open the door to kill.。

However, they didn't know how many times they had tested it, and they knew the monster's movements, and after a few seconds, the bat monster was already a corpse.

That's the end of their demo.

Everyone was silent,

"What do you think?" It was the boss who spoke first.

"We started making this thing, it seems like a few days, right?"

"For several days, then all kinds of errors and bugs were fixed many times."

"So now, how long has it only taken us?"

"4 hours and 45 minutes, no bugs, everything worked well, including at least an hour of study."

Then there was another silence.

"Then what are you hesitating about?"

The boss typeset directly: "Redo, just use this, I took a look, the function here is really powerful, I estimate that the original few designs that were cut off, maybe they can be resurrected." ”

This kind of scene is playing out in many independent game studios, and a large number of game projects have chosen to return to the furnace on this day, and have thrown themselves into the arms of the Oasis engine.

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This Wednesday, the Oasis Engine interface of Future Oasis was officially launched, and their commercial engine continued to use the name "Oasis", and the external engine version number is 1.0.

Of course, this engine is very different from the engine used by Oasis itself in the future, although the name is the same, but the content inside, including various interfaces, is completely new.

This is the commercial engine of the future Oasis release, and for the gaming world, the release of this engine is more shocking than their Sin City release.

For a long time, there have been countless developers and Future Oasis discussing licensing commercial engines. Although the engine is free to download and use, and the license fee is paid after there is income, they still hope to reach some other cooperation.

For example, the negotiation of licensing fees, or the cooperation related to custom engines. Especially for domestic manufacturers who were originally trapped by lack of technology, they suddenly felt that the previous problems seemed to be solved quickly, and they couldn't help but feel a little dreamlike.

In addition, the domestic investment in various game companies is even higher than before, major companies have begun to launch new projects, and of course, many employees have left their jobs and chose to start their own businesses to start their dreams.

However, what everyone didn't expect was that the first person to reach a deep strategic cooperation with Future Oasis was the world-class giant MS.

Details of the partnership were not disclosed, but some sources revealed that the collaboration is very wide-ranging, not just games or engines.

From Sin City, to the three major awards, to the business engine, now the name of the future Oasis can be juxtaposed with these giants.

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The release of the business engine is equivalent to opening a huge gold mine for the future Oasis, and the short-term income of this mine is not as amazing as the sales revenue of "Sin City", but the long-term income is already predictable.

Putting aside all kinds of indie games, just giving relevant licenses to those big manufacturers is enough for Oasis to have a stable source of income in the future to support their operation and development.

A new era has been ushered in in the gaming world.

The future oasis has also ushered in a new era.

In their hometown of Xinhai City, a new development base is already under construction, which will take the form of a park and occupy a large area. The Shanghai branch is also preparing to move out of the original office building, and they will move into a new location to accommodate future expansion.

The first overseas studio of Future Oasis was established, and a new studio headed by Nicholas was established in Germany, which was the first overseas studio of Future Oasis, and this studio had a new name, called "Light and Shadow Studio".

With the name of the future oasis, the overseas studio quickly replenished a group of powerful people and began the production of a mysterious new series.

And the headquarters of the future oasis, while they began a new round of large-scale recruitment, they began to learn their new "weapons".

The Oasis engine they used internally has finally completed its metamorphosis transformation during this time, and now has a completely new form.

Oasis 2.0 was officially born.

Now, both the gaming industry and the future oasis that is at the heart of this revolution are beginning to move towards a future that has been quietly changed.