Chapter 5 The First Task
Su Li is definitely a genius in computer and game design, with a GPA of 3.9 during his undergraduate years, good grades in ACM, and relevant internships during college have also been highly evaluated, otherwise he would not have swept the offers of major universities.
A very important characteristic of genius is that he has a strong ability to learn. Su Li not only has a strong learning ability, but also has a high level of concentration and enthusiasm.
Since getting the Oasis engine version 0.1 given by the system, Su Li has been deeply fascinated by this engine, which is far more powerful than today's technical level.
Su Li has used a number of engines, such as the popular Unity or the prestigious Unreal Engine 4, but none of them have come close to this Oasis.
The intuitive visual interface and powerful physics engine make it easy to import all kinds of materials, which is far superior to other engines in terms of functionality and efficiency.
And Su Li can clearly feel that the reason why this Oasis engine is called version 0.1 is not only powerful, but also obvious that this engine is also very scalable, and has the possibility of developing those games that only exist in people's fantasies now.
What's even more shocking is that the language used by this engine is not the current mainstream computer programming language, but a language that Su Li has never seen before.
The language used by the Oasis engine is called the Nerve language, which is a language that Su Li has never seen before, and bears no resemblance to the languages used today.
Su Li asked the system about this, and the future Oasis system answered his questions very generously.
[The current computer architecture used by this civilization is too backward, and according to the normal development path, it will take at least thirty years of development to have enough technical strength to produce a game engine close to Oasis version 0.1.1.] 】
[Nerve language is based on the current computer architecture used by the world's civilization, designed to maximize the performance of today's computers. Given the current level of computer development in this civilization, the Nerve language retains only the functionality applied to binary computers. 】
According to the system, this language, as a real black technology, could not be used in the computers that now commonly use binary. In order to be able to use it, the original Nerve language has been greatly simplified and modified to make it available for use on binary computers.
But even so, the language is powerful enough.
In the past few days, Su Li has stayed at home at all to study the Oasis engine and the Nerve language that he has just acquired.
Completely forget to sleep and eat, only sleep for a while every day when you can't hold on, and the rest of the time is all about research, eating and ordering takeout.
Even so, Su Li didn't feel a little tired, for a genius technology nerd, researching a new technology made him feel extremely excited and forgot about fatigue.
In particular, this technology is currently only accessible to him, and it is ahead of the world.
The system also gave Su Li a tutorial very intimately.
The Nerve Language, from Beginner to Mastery.
The title of the book has a sense of déjà vu, but it has helped Su Li a lot.
The Nerve language itself is not difficult to learn, or rather, the more advanced the language, the simpler and closer it is to the human way of thinking.
Under the premise that computers are currently binary, all languages have only one purpose, and that is to translate people's ideas into a string of binary code for computers to implement.
But this language is easier to learn and understand, which makes Su Li feel even more frightened.
This represents the terrifying technical power of the language itself.
Sure enough, it is black technology from information life.
The simplified language is completely tied to the Oasis engine, and can only implement the relevant functions within the engine.
With his strong learning ability and enthusiasm for learning, Su Li spent half a month familiarizing himself with the use of this Oasis engine, and during this period, the first task of the future Oasis system was also issued.
[Points Mission: Make an indie game using the Oasis engine and sell at least 50,000 copies on the Steam platform.] 】
[This task is automatically accepted and cannot be abandoned.] 】
[Note: The price of the game is determined by the future Oasis system according to the completion of the game, and it is forbidden to use abnormal low-price strategies to increase sales.] 】
[Duration of the mission: three months.] 】
[Mission reward: 25 points, the point reward will increase with the increase of sales.] 】
[Failure penalty: 25 points will be deducted.] 】
The first mission released by the Oasis system in the future is relatively normal, making an indie game that has sold more than 50,000 people.
But this task is definitely not simple.
If you don't adopt any ultra-low price strategy, an indie game that can sell more than 50,000 is definitely a boutique among indie games.
And this mandate is only for three months.
Three months, under normal circumstances, it is difficult to make any decent game in three months.
It is true that some mobile game and web game companies, in order to grab hot spots in a hurry, or follow the trend of plagiarism, use a lot of manpower to work crazy overtime, and can rush to produce a game that can be tested online within a few months, but Su Li single-handedly produced a boutique independent game with sales of more than 50,000 in three months, which is definitely a huge challenge.
Luckily, he now has a powerful tool, the Oasis engine.
The penalty for failing the mission is 25 points, which is the same as the reward for the mission, but Su Li knows that this punishment is definitely very serious for him now.
Six months, raising the points to 1600, which is his dead line.
He needs to improve by 100 points.
It can be seen from the task reward that the points given by the system are definitely very stingy, according to the future Oasis system, in addition to the points task, there are only a few situations that can get points.
And deducting 25 points is equivalent to one foot on the edge of the cliff.
There must be no failure.
In the next few points, Su Li ended his research on the engine and began to think about what kind of game he should make.
First of all, the big production is ruled out, even if the god soldier is in hand, the resource time is not enough, and the first time PASS.
Three months, leaving him with maybe only one month to develop. Su Li is not a famous producer, and he doesn't have too many publicity channels, even if the game is very good and the word of mouth explodes, it takes time for players to spread it.
What's more, Su Li's goal is not just to complete the task.
Raise 100 points in six months, and how much you can gain from the first task is crucial.
Su Li thought about it for a longer time and finally made a decision.
Make your own second generation of side-scrolling games.
That game was named Su Li and named "Into the Fog", a pixel-style side-scrolling game, the core gameplay is to dodge various mechanisms to reach the destination, and there are almost no combat elements.
Such a game is a great test of the designer's level production level, and this is Su Li's strength.
And his game has a certain amount of basic sales, and if the second game is developed, it can at least ensure the initial popularity.
The higher the initial popularity, the faster the popularity will grow.
As a result, Su Li completed his first project after obtaining the Oasis engine.
Project Title – Into the Fog 2: Unreal City