Chapter Eighty-Three: A Gift to the World

Dennis turned on automatic recording during the live broadcast, and his live broadcast experience tonight was quickly cut and uploaded to the website, which instantly received a large number of views.

Especially at the end of the video, the man in the coat instantly sublimated the entire video with the sentence "I'm an emotionless killer" in a deep and deep voice.

Many people are speculating about why a roadside shop has a player waiting here. After all, the game's scene map is amazingly large, and it's really difficult to squat here.

Soon, some people speculated that there were probably a lot of players who came here to rob according to the widely circulated strategy post on the Internet, so someone came here to squat.

At the heart of Sin City's multiplayer experience is that you feel like you're really living in the city, walking in the shadows and fighting against the light.

It's an amazing experience, and in real life, most people can't experience it, but Sin City gives them a way to experience it.

"This is the gift of the future oasis to the world."

Four days after the game's release, a long review of Sin City came out, which accurately summarized some of the core aspects of Sin City's multiplayer mode.

A few days after the game's release, the charm of multiplayer was revealed, and many players said that the game's multiplayer mode was the main thing.

"I've spent at least forty hours in this game for the last three days, and I can't remember how long it's been since I've been crazy like this, three years, or five years? After more than a decade of gaming, there are few games that have driven me as crazy as I can, but Sin City has done it, and I'm glad to have come across a game that captures the meaning of the next gen in its second year. ”

"Yes, I may not be objective, but in the previous year, when I was playing those big games, I just thought 'this game is good' or 'kind of interesting'. The graphics were getting better and the textures were getting better, but at the time I still didn't really feel the next generation. ”

"I don't think the previous game kernel, make a better picture reset, can be called a next-generation game, I think the arrival of the new generation needs to have its unique core in it, it needs a flag, planted in a high fortress, to tell everyone, now our game industry has changed its flag, embarked on a new truth."

"I had been waiting for a game like this before, and I had a list full of the names of the top game developers, and I wrote a number after each name that represented the probability that they would be able to do it."

"Until the arrival of E3, the name of the future oasis did not appear on this list."

"Until the game was released, I didn't expect that in the future, Oasis would actually be able to plant a flag on this fortress to represent them."

"But they did, and the future oasis brought the world and the next generation a gift that they had carefully prepared."

"Gaming has evolved for decades, and we seem to have explored the corners of the gaming world, and in this new generation, we are waiting for a warrior to go beyond the boundaries of the game and extend it a little bit outward."

"A lot of people say Sin City is a shooter, but in my opinion, Sin City is a complete RPG, role-playing, Sin City pursues the ultimate in RPG concept."

"If in the single-player story, players are still watching other people's stories, then in the multiplayer mode, each player is acting out their own legend."

"Future Oasis is in Sin City, where they build a real world, put the player into the world, and then a myriad of unique stories play out like that."

This long review gives an evaluation of "Sin City", that is, it pushes the concept of RPG to the extreme, and all the designs of Future Oasis are designed so that players can complete a real role-playing in the game.

In the multiplayer mode, Future Oasis has buried a lot of designs and gives a superficial way to play, but in fact, the only way to play in the multiplayer mode is role-playing, where players play the role they want to play and do what they want to do.

Future Oasis doesn't teach players how to play the game, they give players plenty of space to find their own fun in the game.

This is also the reason why the game of the future Oasis insists on the degree of freedom. Degrees of freedom are not easy to do, and the degree of freedom that is not empty is the embodiment of game design capabilities.

In the past few days, there have been players who have refreshed the limit of Sin City's clearance time, and some high-end players have pressed this time to less than ten hours.

More players are jumping into multiplayer, and according to the Oasis platform, the number of people online at the same time in Sin City's multiplayer mode has been on a rapid upward trend in the past few days.

This number, after the fifth day of the game's release, broke through seven figures for the first time. Sin City's multiplayer mode has achieved a record of one million players online at the same time, which is not only a record for all of Oasis's own games in the future, but also a record for next-gen games.

In the first week after the game's release, Future Oasis counted sales figures for all channels around the world, including the physical and digital versions on the dual-console platform, the steam version on the PC platform, and the digital version sold directly on the Oasis platform, which together represent the first week of sales of Sin City.

When on November 12, after a wave of shopping festivals in China, Future Oasis released their statistics.

That number is, 11 million.

In the past week, Future Oasis's "Sin City", the cumulative sales of all platforms around the world have exceeded the 10 million mark, and the sales of 11 million in the first week have completed the achievement of exceeding 10 million in the first week, and entered the ranks of the 10 million club.

This number truly shocked the world.

Strong upfront publicity, excellent game quality, widely accepted game content, and the scarcity of next-gen blockbusters all contributed to the explosion of Sin City.

And the domestic game industry was speechless when they saw the first-week sales of "Sin City".

Before that, they thought that this sales figure could appear on those top foreign manufacturers, but now, the company that has completed this sales achievement is by their side.

Sin City's 11 million first-week sales represent the present, but no one knows what their future holds.

The gaming world has a new monster.