Chapter 7 New Prospects

In the future, Oasis's requirements for peripherals are not very high, and the biggest requirement is to increase the number of sensors to improve the accuracy of game operation.

Testers have also shown other uses, such as pulling mechanisms, picking up things, or wiping off dust stains on the floor to reveal hidden clues.

It can be said that most of the operations in the game come from the player's hands.

The testers also used a motion sensing device to demonstrate the game's climbing system, which was undoubtedly done by hand.

For Time and Space Code, if you use the somatosensory mode, the feet are not necessary, but the hands are the most important tool.

Through this series of demonstrations, everyone felt that the experience of using the somatosensory mode to play this game was completely different from using the traditional operation mode, in which many operations were simplified, and some puzzles or levels were not complete.

The traditional mode can feel the shock of this game under the display of VR equipment, but the game experience is not too good. The game gives players a lot of choices, and the more luxurious the "equipment" they have, the more fun they can experience in the game.

At least the current test gives people the feeling, the game experience brought by the "top" device is unparalleled, and the consumption of physical strength is not very large. There aren't many places in the game that require vigorous exercise.

Over the next few days, the group from MS spent almost all of their time playing the game and communicating with each other, clarifying some parameters related to the peripherals.

Stephen couldn't stay that long as the head boss, but several of his engineers and game designers stayed at the Oasis of the Future for a few more days, while also establishing a smooth communication channel.

This is an international collaboration, and MS will use this time to complete the design and production of the peripherals so that they can be released at the same time as the game.

However, MS doesn't see this peripheral as an exclusive peripheral for "Time and Space Code", they feel that this peripheral has the potential to develop a general version and be able to be generalized to a large number of VR games.

Moreover, after watching some of the game content of "Time and Space Code" and experiencing it for themselves, these developers have become a little unable to walk, and even started the idea of directly resigning and joining the future oasis.

Of course, this idea is only a momentary impulse, and they still carry the huge burden of their own VR games.

Now they're a little worried, fearing that the game will end up elevating the player's aesthetic and causing problems for their own projects.

It seems that we will have to speed up the development process after we go back.

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"Time and Space Code" can be said to be a game that Su Li has not participated in the actual development process since the establishment of the future oasis, and Su Li has been immersed in another Unreal studio during this time, and is still doing some game design verification work.

It can be said that the birth of the game "Time and Space Code" is also the embodiment of the future oasis heritage over the years, and the future oasis has cultivated a considerable number of capable developers with several projects in the past. According to relevant statistics, the turnover rate of developers in Future Oasis is very, very low, with the addition of new people and experienced old people, and now every development studio of Future Oasis has the ability to develop independently.

Su Li now only listens to reports on the progress of the game project on a regular basis, and occasionally helps them solve difficulties in project progress or project resources, and it can be said that he is completely letting go of the specific development work.

However, these days, he often comes here to participate in the testing of the game, and I have to say that the quality of this game is really good, even from his point of view as a game producer, this game is enough to attract him.

Su Li's current goal is to make a VR game, or the three studios of the Oasis headquarters in the future are all making VR games, but the focus is different. Several studios in the headquarters have maintained technology sharing and communication, and Su Li has also understood some design highlights from "Time and Space Code".

Now that everyone is in the exploration stage of VR game development, everyone's different ideas are likely to give birth to a "golden rule" of game design.

Of course, whether this is the "golden rule" or not still has to wait for the final market test.

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The two sharp blades of Sin City and the commercial engine have laid a big foundation for the future oasis in more than a year. It has also increased the attention of the future oasis by several orders of magnitude.

After Su Li plunged into the development of new games, Li Haomin naturally took up the daily operation of the company, and the complexity and difficulty of the current operation work made Li Haomin feel really difficult.

However, the self-satisfaction it brings is a very good positive feedback.

Now Future Oasis has also set up its own publishing department, because the future Oasis distribution department only needs to publish its own games, so the scale of the distribution department is not large.

Moreover, in the future, Oasis now their game works have their own advertisements and are naturally sought after by the media, which has brought a lot of convenience to their distribution work.

The difference between bringing your own traffic and needing to go to great lengths to find traffic is too big.

Now, Oasis Studios' VR masterpiece "Time and Space Code" can enter the publicity stage, although this game is still some way from being released, but as the first VR masterpiece of Oasis in the future, it is not too early to start promotion more than a year in advance.

There are several options for the disclosure of the relevant news of "Time and Space Code", the most suitable of which should be E3 in the middle of the year, and now the future oasis has been E3 fixed the first batch of top developers invited, and E3's platform is just right for "Time and Space Code".

However, in the minds of the future Oasis people, although E3 is a good platform, they hope to one day be able to hold such a grand event by themselves, which is completely composed of their future Oasis games and future Oasis players.

When the time comes, it can be called the "Future Oasis Carnival"?

This is a beautiful vision for everyone, and it seems that the day when this goal will be achieved will not be too long ago.

Since the beginning of this year, Future Oasis has also entered the next strategic planning period, in addition to game development and game engines, Future Oasis is now also starting to get involved in some other fields.

One of the most important strategic priorities is the cloud gaming platform.

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