Chapter 5 Search

Meng Jingyi has been working in Future Oasis for a year, and since he entered Future Oasis, he has been working on the project "Three Kingdoms". He was one of the first people in the project team, and he started working on this project when the project team was not independent from Oasis Studios.

At that time, "Three Kingdoms" was not what it is now, and Meng Jingyi still remembered the DEMO that was first made, as well as the design plan at that time.

At that time, everyone wanted to make an ARPG game set in the Three Kingdoms period, and they thought of a lot of ideas, such as making a battle scene that could restore the battlefield situation at that time, and making a free script that could change the historical development of the Three Kingdoms.

After more in-depth research on these things, I found that these things are not easy to do, and they are very beautiful to think about, but they cannot achieve the expected effect when they are realized.

At that time, it was the first time that the project team of "Three Kingdoms" struggled, and everyone thought of ways to break the game. At that time, although Meng Jingyi had just joined the Future Oasis, as a game designer personally recruited by Su Li into the project team, he also proposed some design plans.

"Three Kingdoms" has not been developed as a stand-alone ARPG for a long time. After some research and evaluation, Su Li, the boss of the project team, felt that it might be more interesting to make this game an MMORPG.

After some discussion, everyone also felt that compared with a stand-alone ARPG, making "Three Kingdoms" into an MMORPG has more room to play, and it looks more attractive.

Of course, in the future, Oasis's MMORPG will definitely not be able to do the same as those glamorous cheapies on the market, or rather, the MMORPG they are making now is very different from the mainstream MMORPG.

Just like some of Su Li's ideas for the "Three Kingdoms" project, the "Three Kingdoms" project should allow players to immerse themselves in the world of the Three Kingdoms they created. So from the very beginning of the production, this project is completely different from the style of ordinary MMORPGs.

In terms of graphics alone, the graphics of "Three Kingdoms" are absolutely unique among MMORPGs, following the tradition of large-scale 4K texture applications, and the graphics performance of "Three Kingdoms" is amazing.

The game screen of MMORPG can't be done very well in many cases, after all, considering the player group, if the configuration requirements are too high, then it will turn away many players.

However, this problem will not be a problem in Oasis in the future. The amazing game engine and optimization capabilities allow them to let themselves go and show their talents without thinking too much about the technical pressure.

Only under such conditions can the artists create a tripartite world that belongs to the oasis of the future.

After leaving Penguin and entering the Future Oasis, Meng Jingyi also came into contact with the game engine Oasis of the Future Oasis.

In China, penguins are already truly top in this regard. As a real giant, they not only have a group of engineers with strong R&D capabilities, but also many experienced developers, and have gathered almost the best talents in China.

However, after using Oasis, Meng Jingyi had to admit that the technical strength of the future Oasis will be at least one generation ahead of the penguins.

Meng Jingyi has been paying attention to the cutting-edge trends of the industry, and he feels that the level of Oasis in the future should be better than that of the world's top developers.

If you want to do a good job, you must first sharpen your tools, and in the future oasis, Meng Jingyi found that he could realize many ideas here that he originally found difficult to achieve.

He hesitated for a long time when he left Penguin, but now he is glad he made his decision.

For a game designer, the Oasis of the Future is definitely the highest place to be.

Of course, Meng Jingyi is also under tremendous pressure.

Although the working environment here is a little more relaxed, as long as it is work, there is definitely pressure. It's just that the pressure of working in Oasis in the future is a little different from the pressure of his previous work at Penguin.

If we say that in those large enterprises, KPI is a big mountain that presses on employees and projects. So in the future Oasis, the demand for game quality is a big mountain on everyone.

The jump of "Three Kingdoms" is a reflection of the strict quality of the game. The current status of the "Three Kingdoms" project, in Meng Jingyi's view, is not that it is not bad, but that it is not good enough.

The quality of the game,Sometimes it's a very mysterious concept,Remove some more intuitive things that can be seen, such as quality,Before the game is actually launched,You don't know if this game can be popular,Whether it can attract players。

Some seemingly ordinary games will be more popular than you realize, and some works that you think are high-quality works can only end up being unnoticed.

In the project team, this control is in the hands of Su Li, who is responsible for making the final decision.

The second jump of "Three Kingdoms" gave Meng Jingyi a lot of pressure, but this time there was no pressure of online time, and he had more time to rethink what he was responsible for.

In the past few days, he has some new ideas about the interaction mechanism of the environment and the interaction of other systems in the game, and when this idea pops up, Meng Jingyi can't help but jump in his heart.

He felt that the idea was much better than the original design.

Moreover, this idea may be able to affect the gameplay performance of the whole game.

In the future, Oasis has some methods or conventions in its work, and both the original Oasis Studio and the current Three Kingdoms Studio have followed such a culture.

For example, as a game designer, Meng Jingyi is now responsible for a certain aspect of the design, and his design needs to be improved to the entire project team for discussion and review.

However, Meng Jingyi can't submit a relatively vague idea, a vague concept, and before the design is handed over to the team for discussion, he needs to refine and refine his design, as well as produce some relevant results that can be used for visual demonstration.

Meng Jingyi spent a few days perfecting this design. He densely wrote a related document, which is a detailed description of the design.

He scrutinized one side and then decided to move on to the next step.

That is to find someone to consult and cooperate.

His design is not an independent design, and it needs the cooperation of designers from other aspects. He plans to discuss it with them before formally presenting it at the development meeting.

Meng Jingyi copied the content onto the tablet, got up from his position, and walked towards a position in the corner.

The office environment of the Three Kingdoms Studio is quite good, the place is spacious, and the setting of the workstation is completely decided by the employees themselves. The layout of the entire office space is very distinctive, not a regular layout, for which Su Li specially customized a batch of desks.

The person Meng Jingyi is looking for now is the task designer of the "Three Kingdoms" project team, Song Chu.