Chapter 2 The Insider?

These speculations and discussions about the future oasis do not seem to have any impact on the future oasis. Whether it is the Three Kingdoms Studio, or the other departments of the future oasis, they have maintained their usual silent posture at this moment.

After more than a year of precipitation, the current future oasis has faded from its nascent youth and has become more mature in many ways.

With the release of the new DLC for "Shadow Secrets", "Three Kingdoms" announced an indefinite ticket jump, and two major events happened at the same time, the former giving future Oasis supporters a huge confidence that the development capabilities of Oasis will still be strong in the future.

Summit and Xu Chuan did not disappoint, they were fully responsible, and the new DLC "Under the Deep" of the independently designed "Shadow Secrets" received numerous positive reviews upon release.

The new DLC adds a very rich marine element, with sea and underwater scenes, strengthens the environmental interaction element, and adds a series of new elements including sea battles, underwater battles, and underwater puzzles.

"Under the Deep" is the third act of "Shadow Secrets", but the plot structure of "Shadow Secrets" is independent. This DLC has a production cycle of nearly a year, and the number of explorable scenes for players has nearly doubled, making it a conscience DLC.

In this context, the indefinite ticket skipping of "Three Kingdoms" makes it difficult for the anti-reassurance of "Three Kingdoms" expectants, who may be able to endure the wait, but they are afraid that this time the ticket skipping will make the future Oasis's attempt at MMORPG directly die.

In the gaming industry, there are not many projects that die young, and it's not uncommon for projects to choose to disband after a few years of development.

There are many reasons why these projects are dying, such as insufficient funding to sustain them, or the need for companies to concentrate their resources and sacrifice some projects to concentrate their efforts.

Some projects die not because of money or resources, but because the quality of the game is not up to the mark, the quality of the product is not satisfactory, or the performance of the game is far from what the designers wanted.

If these problems cannot be solved, then the game is likely to die and the project will be disbanded.

Even if it is a major game manufacturer, there is no shortage of history of project failure. Some died directly in the secret research and development stage, and some disappeared from people's sight after being announced

After a project dies, some projects tidy up what they have made and take out some leftovers to change it to start a new project. Some ambitious projects, even if you take out some leftovers, you can make a good thing.

Some of these projects are gone, and some of them may be used in a game many years later, but they are not what they used to be.

Large-scale MMORPGs are very, very rare in this era, and although the number of players is no longer advantageous compared to other games, there are still a group of die-hard players in this genre.

They don't want "Three Kingdoms" to die, they hope that in the future, Oasis will be able to come up with a game that will make people's blood boil.

The indefinite bounce of "Three Kingdoms" has also set off a heated discussion on the Internet, and after the future oasis chose to remain silent, these discussions are also mixed with some indescribable meanings.

In these years, there will never be a shortage of people with rhythm.

The official statement given by the Three Kingdoms Studio, which developed "Three Kingdoms", was that the quality of the game did not meet expectations, and chose to continue to polish the game and postpone the launch time.

As early as a few months ago, the Oasis community has opened a special edition of "Three Kingdoms", and the official will disclose some news about "Three Kingdoms" here.

However, when the game announced that it would skip tickets indefinitely, it became a place where demons danced, some of them because of anticipation, because of disappointment, and some of them were purely rhythmic.

Among them, the most widespread accusation is to accuse the future oasis of playing monkeys, fooling players, hanging people's appetites, and hyping up by jumping tickets, and the actual game has no possibility of going online at all, just trying to use the statement of announcing ticket jumps to maintain the heat, and the future oasis has also learned badly.

There are also some "insider emperors" who swear to release various so-called inside information on major website platforms.

In short, there was a lot of hustle and bustle.

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The Three Kingdoms Studio is still located in Xinhai City, and although the "Three Kingdoms" project team has become independent from the Oasis Studio and built a new studio, the offices of the two studios are still very close to each other.

Because of the R&D characteristics of MMORPG, the project was re-established in "Three Kingdoms", and after it was confirmed that it would be made into an MMORPG, Oasis in the future established this independent new studio.

There is no doubt that this studio is completely prepared for the project "Three Kingdoms". In terms of positioning, Oasis Studio, as the trump card and technology incubator of Oasis in the future, is not suitable for making an MMORPG project.

In the eyes of the outside world, the "Three Kingdoms" project has gone through several twists and turns, but for Su Li, all this is actually expected, since deciding the nature of this project, he has predicted that this project will not go too well.

After the reorganization and independence, the Three Kingdoms Studio now has a scale of 20 people, and Su Li is the head of the studio and the producer of "Three Kingdoms".

Of the original few future oasis veterans, only Shiramori Xia came to the Three Kingdoms Studio with him, and her best friend Xia Qinglan stayed in the Oasis Studio to continue as the art director. Summit became the new producer of Shadow Secrets, while Alanson was the technical director of Future Oasis and also provided technical support for the Three Kingdoms project.

Bai Senxia is mainly responsible for the character part of "Three Kingdoms", and Yue Yun is in charge of the scene part. Yue Yun entered the Oasis of the Future last year, having previously worked at the Xishan Fine Arts Center, where he has rich experience and outstanding ability.

Over the years, the situation of Xishan has not been very good, and many employees have chosen to leave, and the future oasis has absorbed some excellent members of Xishan.

From the perspective of the project team, the skipping of "Three Kingdoms" is a foreshadowed event. The whole project team started with a very, very many ideas to make a revolutionary game that would redefine MMORPGs.

But in the process of making it, a lot of ideas, gameplay or game systems that look very good on their own, when they are put together, there is a sense of incongruity, like a hodgepodge, there is a little bit of everything, but there is an indescribable meaning.

So there was the first bounce of "Three Kingdoms".

But the situation did not improve, after the first bounce, the entire project team appeared a very anxious mood, burdened with the expectations of players, their own ideals and heavy pressure, so that the project team's research and development progress was unsatisfactory.

So Su Li announced an indefinite bounce, and the entire project team settled down to reorganize the project.

After announcing the decision to skip tickets indefinitely, the state inside the Three Kingdoms Studio has calmed down a lot, and there is no anxiety from the previous days.

"Aren't you worried?"

During the lunch break, Bai Senxia walked up to Su Li's side and said, "It's very fierce on the Internet now, do you want to explain something?" ”

Su Li looked at Bai Senxia and said, "At this time, I usually choose to uninstall all social software. ”