Chapter 1: A Different World

"Since last year, in just one year, the traditional concept of 3A games has been challenged, or this concept has not changed, but the traditional evaluation criteria for the quality of 3A games have undergone earth-shaking changes."

"We thought it was going to be going to take a long time, maybe three or five years, maybe we'd see a revolution in game making at the end of this generation. But we really didn't expect that the day before, we were still cheering for the new titles of the major game developers, but the next day someone told me that their games were no longer triple-A. ”

This is a newly produced talk show in the gaming industry, and the interview was attended by some of the industry insiders, including several game media editors and several game producers.

And their show is to discuss a big change in the game circle recently,

"Since the beginning of this year, the number of game releases on both consoles and PC platforms has increased by an order of magnitude. The number of console games scheduled to be released this year has doubled compared to last year. ”

Someone cited a statistic.

"Originally, we all ended last year that black November, which was a rare sight in the history of games, with seven masterpieces released in the same month, which is really rare in the game industry in recent years."

Thomson, a veteran editor of IGN, was also involved in the production of the show.

He thinks back to last year, when many blockbusters were released in a centralized manner, known as Black November, when the billboards of major retailers had to be changed every few days. Publishers are really good at ensuring the exposure of their games.

In order to maintain the exposure of some high-traffic channels, publishers have promised these channels a higher cut than usual, just so that their games can be in good positions for a few more days this Black November.

This is a brutal war, behind these games are hundreds of millions of investments and years of hard work, if you really want to lose in this war, then it will be completely nerve-wracking for the developer.

The bad reputation of the game can be saved by subsequent patch updates, and if the game sales are poor, it will be a little difficult to think of coming back to life.

"And yet after a new year, you find that this year seems to be more cruel every month than that black November?"

Someone took over the topic with a smile and said, "In June of this year, it seems that there are eight masterpieces that are expected to be released, right?" ”

"yes, that's crazy."

"It's crazy, I don't know how to describe the gaming industry right now, maybe it's a new golden age, and the problem of low production of games due to high investment seems to be no longer a problem," Thomson said. Since the signing of the partnership agreement for Future Oasis, UBI's several game series have been able to shorten the development cycle from two years to six to eight months. ”

UBI is a typical representative of industrial 3A game production, they are keenly aware of what is represented behind the Oasis engine, UBI is also the second company after MS to sign an in-depth cooperation agreement with the future Oasis.

For a giant like UBI, which has several studios around the world, the Oasis Engine allows them to fully mobilize global resources for game development.

Their ace studio, Montreal, is still exploring the innovation and change of games, and still adheres to the path of self-developed engines, but several other studios that are slightly inferior and even unable to complete triple-A games on their own have become a strong driving force for UBI's business growth after getting the Oasis engine.

"Future Oasis, I don't know what to say about them, if the birth of Sin City made them one of the world's top developers, then the release of this engine has put them in the position of the leader of game technology."

Thomson's tone is a bit complicated, the future oasis is now rising too fast and strong, so that many people are not mentally prepared.

"But there's a problem with that."

Another guest said: "More than 20 years ago, a full 3D game was enough to surprise and go crazy, but with the advancement of technology, 3D has become an incredibly cheap thing. ”

"It's the same in the gaming world now, after the release of the Oasis engine, what we're doing now will soon become cheaper."

This is indeed a problem, and in fact many gaming giants have already foreseen that this situation will inevitably come in the near future, and they have begun to look for a new way out.

"Maybe Nintendo is the most calm right now, at least they have the ability to attract players with the most essential fun of the game, but other developers will have a headache."

While chatting about the current situation in the game industry, everyone reached a consensus.

"So, what is the gaming world doing right now?"

The host asked a guest, the head of one of EA's studios, who had accepted an invitation to the show.

"As far as I know, a lot of developers have started to focus on VR games. I'm not talking about the small VR of the past, but the real masterpieces that were only born for VR. The guest replied.

"Are you too?" The moderator asked with interest.

The guest smiled and said, "I can reveal that many of EA's well-known game series will take the VR route now, and the era of VR has come." ”

"What about the Oasis Engine's support for VR." The moderator asked a key question.

The guest replied: "The Oasis engine can also support the production of VR games, which is much better than some commercial engines, such as the Unreal series, but it can't meet our needs, and we now have more VR graphics than before." ”

"VR also needs the support of hardware equipment, is there a problem in this regard?" The moderator asked.

"SN and Oculus have released a new generation of VR devices, and now MS has also dabbled in VR devices, and the hardware is now able to meet our needs."

"But ......"

The host thought for a while and said, "But the content of the VR game still can't satisfy the players, I heard that MS's Forza Motorsport has bounced tickets again, and players seem to have some complaints about this?"

The guest thought for a moment and said: "VR racing games can indeed solve the problems of game operation very well, but it is still relatively difficult to perfectly present the situation of racing cars at high speed in VR in realistic racing games. ”

"Who do you think will come out on top in this field?"

The moderator passed the topic to several game editors.

"SN's accumulation in VR games is very deep, and I am optimistic about them."

"MS makes no secret of their strong commitment to this area, and I think they were able to go above and beyond."

"What do you think, Thomson?"

Thomson thought for a moment and said, "It seems that the future oasis has not been reported with a new game for a while. ”