Chapter 43: Biosphere III
"How's that, how's that?"
"Will it work?"
"Let's take a look, we're just getting started."
"That's the basics, right?"
In the future oasis, in the Unreal studio, several people are surrounding a development machine, looking at the content displayed on the screen. Several people sat in their positions, while behind them there were many onlookers.
The central screen looks empty, as if it were the prototype of a scene, with only a very basic view.
However, on the other screen connected to this screen, there is a dense variety of data, which is dazzling.
Most of the people gathered in front of the pair of screens full of data, looking at the various data on it, and confirming the final parameters.
"Parameters, that's it, let's try it first."
After the final debugging, they nodded.
The screen went black, then restarted, and now the scene on the screen is no longer as shabby as it was earlier, but a lot more.
It's a small project in Unreal Studio, and the name of this project is "Biosphere Three".
Biosphere 1 refers to the Earth today, while Biosphere 2 is a failed attempt by the United States to create an artificial microstar ecosystem many years ago.
Now, the Unreal studio project team, with Biosphere Three as the name of their project, is not a separate game project, but part of Unreal Studios' larger plans to do the next.
The Biosphere 3 project is a key project in this plan, and it is also a project that will only be implemented after another system upgrade of the Oasis engine of the future oasis.
After the engine has been upgraded again, whether it is the artificial intelligence system in the engine, or the physical and chemical engine, there is a new upgrade.
After completing this upgrade, developers will be able to start working on some of the deeper settings that will allow them to move towards the ultimate goal they have imagined.
As the name suggests, this Biosphere 3 project is to build a circular ecosystem in the virtual world, of course, no, this is very different from the real biosphere, the purpose of this name, is a tribute, but also some of the concepts that this project represents.
Virtual ecosystems are much simpler than real ecosystems, and the number of species alone is not at the same level.
One of the most critical points is that the Biosphere 3 project does not need to follow the natural laws of the real world, and as the creators of this world, developers can rely on their imagination to set some rules in this virtual ecosystem.
Of course, this is not something that can be set arbitrarily, and the members of the Biosphere 3 project are still working on how to set these complex parameters.
The parameters are very complex, and if you randomly adjust them, it will look very strange.
Now they are approaching an unprecedented way of development, such as setting up physical effects, no longer requiring developers to change all the changes of an object as before, but by setting certain parameters and using intelligent algorithms to do this work.
This is a liberation and a new challenge.
The virtual world created by using this system will naturally have a characteristic, that is, the virtual world they create is a world that completely conforms to some internal logic and has authenticity.
The rules for a world to work are so complex that it is impossible for a few people to devise rules that make the world work, not even a super-simplified version.
The system provides all developers with a number of basic templates, and the source of these templates is the data of different living planets in the universe, including the data on Earth.
The original content of these data cannot be parsed by humans, and they can only see certain parameters through this engine and modify them little by little.
This in itself is an extremely difficult job, and what they are experimenting with now is a virtual world based on the Earth template with some modified parameters, and of course they are only experimenting with a small scene.
Based on the Earth template, they designed several objects with special properties that do not exist in reality, modified some physical rules, and added a "magically modified" biological species to verify the operation of this closed scene.
The Biosphere III project is to provide a real-world background for the game after the future Oasis.
Su Li's ideal, the ultimate form of a game, is, in a simple sentence, an abstract expression of the real world.
This is not a replica of the real world in the game world, but a world that has some characteristics of the real world, but has unique abstract and fantasy elements.
In the game world, beyond the fantasy elements of cognitive reality, they can fill it with countless ideas to create fantasy worlds. No matter how magical the various elements of these worlds are, they will not affect the reality of this world.
What is the logical core of a world?
Su Li now has a clear answer to this question.
That's math.
Mathematics is the core logic of a world. The rules of physics can be changed, chemical properties can be changed, the characteristics of living things can be changed, but mathematics is the only thing that cannot be changed.
In his opinion, mathematics is the ultimate password for analyzing all this.
The system gives them the most core thing, which is the mathematical laws of nature, which is the core of the algorithm hidden in the depths of the system. Although they can't parse it, they can't understand it, and they can't see the real mystery in it, but they can use it.
That's enough.
Now they just need to describe their ideas to design the "real" world. These worlds only exist in the virtual world, but it breaks down a small boundary between the unreal and the real.
This is also an ultimate goal of the Oasis of the Future, to create a real world that exists in the virtual. In the form of a game, people can get rid of the shackles of the physical rules of the body and this world, and experience a fantasy journey like never before.
They have now taken the first and most critical step.
At the launch of Biosphere 3, Su Li said to his companions:
"This is an unprecedented attempt."
"From the moment we laid the first line of code, we started creating the world."