Chapter VII Dynamic Events
After the training of the project "Shadow Secrets", the future Oasis has become more and more proficient in the application of dynamic tasks. Although Three Kingdoms Studio is an independent studio, because of the relationship between Su Li and the continuous technical guidance of Oasis Studio, the project team still did a good job in the application of dynamic tasks.
The dynamic system of "Three Kingdoms" is very different from "Shadow Secrets", "Shadow Secrets" focuses on the dynamics of the diversified development of the plot, but this set cannot be used in "Three Kingdoms", the two have completely different gameplay methods.
At the same time, after more than a year of energy accumulation, the engine used by the future Oasis has also received some updates to enable some more complex functions.
The dynamic mission system of "Three Kingdoms" is integrated with the dynamic plot system, or the dynamic world system.
The production concept of "Three Kingdoms" is to allow players to truly experience the magnificent era of the Three Kingdoms, experience some famous historical events, and adapt these historical events into the content of the game.
The first version of "Three Kingdoms", the starting point of the entire plot, is the Yellow Turban Rebellion, and players will start their game journey from this point in time.
In traditional online games, the update of the game world relies on the form of complementation. If it is a big patch involving changes in the game world, it is usually updated in the form of expansion packs, and this cycle is relatively long, and it may take a year or two to update.
Three Kingdoms has made some changes in this regard, and the changes in the whole world are progressive, and the progress of the changes is based on the player's participation and the passage of time.
The time point when the game starts is the time point in February of the first year of Zhongping in history, when Zhang Jiao proclaimed himself "General Tiangong" and launched a rebellion.
When players complete the main story, upgrade to the full level, and unlock all the game content, they can feel the changes in the entire Three Kingdoms world.
Meng Jingyi and Song Chu discussed environmental interaction and dynamic tasks.
On the screen at the beginning of the Song Dynasty, a very important scene from the first version of "Three Kingdoms" was displayed, Guangzong City. This is a very important activity area after the player reaches the maximum level, and it is one of the core contents in the later stage.
"On these late-stage maps, the missions we are doing now are all tasks of dynamic events." Meng Jingyi gestured and said.
Dynamic events are a common mission mode in online games nowadays, and there are a lot of applications in Guild Wars 2 and FF14.
Dynamic events are characterized by dynamic refreshes in a certain area of the map, all players share a progress bar for a task, and players who participate in dynamic events can get mission rewards.
However, the dynamic events in these games are fixed, and several tasks are repeatedly refreshed according to a rule, and the refresh is dynamic, but the tasks are fixed.
However, in "Three Kingdoms", because of the mature application of AI modules, the project team has achieved a real dynamic event mode, that is, all dynamic events are one-time and will not be refreshed repeatedly.
For example, in the area of Guangzong City, it took a long time for the Eastern Han Dynasty army to conquer Guangzong City, kill Zhang Liang, and open the coffin of Zhang Jiao to kill the corpse.
In the battle of Gwangjong Castle adapted from the game, players can really feel the changes in the entire battle situation and the advancement of the battle situation
For example, today's dynamic task is to capture a certain area in Gwangjong City, and when this dynamic event is completed, it means that this area is really captured, and this task will not be refreshed. Instead, it may be turned into a defense of the area against a counterattack by the Yellow Turbans.
As the battle progresses and the Yellow Turbans are unable to counterattack the area, the dynamic quests for this place will not be spawned, or some tasks such as repairing buildings in the area will be spawned.
This is the dynamic mission system used in "Three Kingdoms", although the content of these dynamic missions is ultimately nothing more than the original routines, but the distribution of enemies, the type of enemies, and the enemy's action mode in each mission are controlled by AI, which is completely different, so players can still have a different combat experience.
Of course, with this dynamic mission system, it will take a little longer for the player to complete a dynamic event. Three Kingdoms uses a mirror system for all game scenarios, and the number of players in each mirror is limited.
After a player completes a dynamic event in a mirror, the player cannot enter the incomplete mirror of the dynamic event unless they accept an invitation from someone else. Even if you complete another mission by teaming up to enter someone else's mirror, players will not be able to earn rewards repeatedly.
These dynamic events also have a hidden progress bar, when the number of tasks completed by the entire server reaches a certain value, the task is considered complete, and the dynamic event system will start the subsequent dynamic events, and the original dynamic events will disappear from the game completely.
And it is matched by the dynamic world system of "Three Kingdoms", and the whole world is dynamically changing. Once the player has completed all the content of the Battle of Gwangjong Castle and conquered Gwangjong Castle, there will be no more dynamic events in the battle area.
Of course, in the world of the Three Kingdoms, there will be no shortage of places where you can do quests, for example, Wancheng is another major activity place for players during this period, in addition to Guangzong City.
The entire field area, including Three Kingdoms, is filled with these dynamic events, reducing the player's sense of repetition.
"I want to add an interactive element of the environment to the dynamic event." Meng Jingyi began to give examples.
"For example, in the dynamic event of killing the Yellow Turban Army in this area, in addition to direct action, players can also use tactics such as fire attack to set fire to this area to complete the mission."
"Three Kingdoms" is a game that operates in an action-oriented lock-free mode, which is very rare in online games. With the exception of ranged weapons such as bows and arrows, which have secondary locks, melee weapons Paul's abilities are unlocked.
"Similarly, if the player uses a lot of fire attacks, and this value reaches a certain threshold, it can be considered that the player has burned the area, and then we can refresh a dynamic event to extinguish the fire accordingly."
Meng Jingyi went on to give an example: "For example, in this inner city area defense mission, the player can restrict the enemy's movement by destroying houses and blocking roads. ”
"Then after this event is completed, we can refresh a dynamic event to unblock the passage and restore this place."
Song Chu thought about Meng Jingyi's proposal and felt that this aspect could be considered. Abandon the simple scene interactive application, and apply all the applications to dynamic events, so that there can be an expansion of dynamic events.