Chapter Seventy-Seven: Begin to Draw Cakes
In Shadow Secrets, the interaction between the player and the NPC is a very crucial process.
The AI module loaded by Oasis is only a level 1 primary module, and although this module is powerful, there are limitations.
At least, he can't communicate with people without barriers like a system, at least he can't understand what people are saying directly.
However, in the game, players can use a wealth of instructions and NPCs to interact and communicate, and the entire interactive system was designed by Su Li.
Relying on the artificial intelligence module, he doesn't need to make complex behavior trees like traditional games, which is too much work. If you want to rely on Behavior Trees to achieve the interaction you want in Shadow Stories, you're going to be killing the programmer.
The interaction between the player and the NPC, the most important thing is the language conversation, in "Shadow Secrets", the clue obtained by the player and the NPC will have a great impact on the flow of the game, if the player asks the NPC for a wrong clue, then the whole game may deviate from the original track.
This is the embodiment of freedom, in a normal game, the player needs to find clues to make the game progress.
But in Shadow Secrets, the right clues lead you down the right path, and the wrong clues will also lead you to other things, rather than being stuck there and unable to play.
In order to achieve such communication, in addition to the help of artificial intelligence, Su Li has designed a keyword system, where players can select certain keywords and communicate with NPCs about these keywords. The player will accumulate a thesaurus of keywords in the game, which he can use to communicate with any NPC.
The communication between the player and the NPC is itself a part of the content and highlights of the game, and the player can also choose different actions when choosing the key words of communication.
For example, if you can use the threat of force, you are likely to get some different answers.
At the same time, the player's support expertise can also be used in communication.
For example, if a player's character is proficient in the support specialty "Psychology", he will sometimes be able to debunk the lies of NPCs.
For example, if a player's character has a very high "charisma", then he can get more information in communication, while a player with low charisma, NPCs may not bother to deal with him.
If a player is proficient in a secondary specialty such as "History" or "Occultism", then they will naturally understand some special terms or items.
This is essentially a set of instructions between the player and the AI that the player uses to communicate with NPCs.
According to the information provided by the system, if this artificial intelligence module is upgraded to the highest level, then Su Li will be able to achieve NPCs in the game who can truly interact and communicate, and can directly understand human language and give feedback.
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After the release of "The Lost Secret Realm", all of Su Li's social accounts have risen in a wave of fans, and now his movements have become a matter of concern for many people, such as those game media, or game manufacturers.
Su Li's daily life, in addition to the development work, the time spent in the Oasis community is also very long, and all the member accounts of the Oasis in the future have been carefully considered, and Su Li is the second active user in the team in addition to Alanson.
After the release of the Oasis platform, the platform has attracted many users to the community and attracted traffic, and now the Oasis community has discussed more topics about games than technology.
As long as there is a bit of popularity, there is a special discussion page in the community, and the game discussion section of the community inherits some of the temperament of technical discussions, under the guidance of some high-quality community users and strict copyright restrictions, the discussion atmosphere of the whole community is still very good.
In addition to the Lost Wonderlands-related section, the Oasis Community's main board is also becoming active, a comprehensive discussion board that can discuss all things game-related.
Since the release of the Lost Wonderlands editor, the development team has seemed to have disappeared, with little to no news. The community and platform that Li Haoming is responsible for contracting almost all the traffic about the future oasis.
However, for players, the most concerned is the next development plan of Future Oasis, and they want to know what the next plan of Future Oasis is after the launch of "Lost Secret Land".
Players have noticed that Oasis doesn't seem to be planning to continue updating the content of The Lost Realm, and has only occasionally improved the editor during this time, with no plans to release updates to the game itself.
After a single-player game is released, the manufacturer usually draws a pie first, telling players what content will be updated with the game next, when it will be released, and how fun the new content will be.
These follow-up contents are generally referred to as DLC, and these DLCs are free and paid, depending on the conscience of the manufacturer and the richness of the DLC content.
This means to tell you that although our game is very fun now, it will be more fun in the future, and there are all kinds of fun content to increase the player's desire to buy.
Of course, the pie is painted for you, so it's not too much to pay some money.
So the manufacturer will sell a thing called a "season pass" when the game is released, and if you buy a season pass, you can get a few subsequent DLCs, which is cheaper than buying it separately.
Painting cakes can also collect the money for the cake first, which is naturally beautiful for the manufacturer, and the manufacturer who has tasted the sweetness is now desperately trying to tap the value of DLC.
For example, in some games, the price of DLC can be several times more expensive than the main body, or even more than ten times.
In the future, Oasis did not release any DLC plans, and handed over all the content expansion to those mod production teams.
Therefore, players generally feel that Oasis is developing new projects in the future.
As a rare game company in China, the development trend of Oasis in the future has naturally attracted much attention. In the Oasis community's comprehensive discussion board, there are daily posts about their new projects, but most of these posts are players discussing blind guesses, and they have never received an official reply.
Today, one of the hottest posts in the general discussion forum is again speculation about the new project of the future Oasis.
There are many discussions in the post, some of them judge the type of new projects of the future Oasis through technical analysis, some interpret various remarks to guess the new projects, and some "insiders" say that the development department of the future Oasis has obtained the true biography of G Fat and is still on vacation.
In the past, Su Li would not reply to these posts, but today, he used his officially verified account to reply to the post.
Su Li replied with a picture.
This is a concept art, corresponding to a certain place in Birch City in the game.
A dimly lit crossroads with a strange sculpture in the middle of the crossroads.
Surrounded by classical buildings, some strange symbols can occasionally be seen on the walls of the buildings.
In the shadows of the street, there seemed to be several figures looming.
The information revealed in this picture is extremely limited, but it is actually a concept map of Xia Qinglan's art style about White Birch City.
However, this picture, if it was like a thunderbolt on the ground, instantly detonated the discussion of the Oasis community and spread to major forums and social platforms.
After Su Li sent this picture, he immediately hid his merit and fame and left quietly.
A picture at the beginning, and the content is all guessed.