Chapter 29 Preparing for the Entrance Examination
In the end, Leonard didn't say anything about Luo Tianhua, but still let him sign up for the entrance exam of Kentenel Demon Martial Arts Academy according to the normal steps. Although he sighed that this kid was a donkey, Lannard also knew in his heart that this was Luo Tianhua's way to maintain himself, and his heart was warm, and he sighed that Old Tesse had raised a good child, and he was thinking about whether a beautiful Qianying in the academy would be so sensible if he could give birth to a son for himself.
No matter whose idea Lannard was fighting, Luo Tianhua was still honestly and diligently cultivating his internal strength during this time, practicing fighting skills hard, praying on time every day, and steadily improving his strength. But because there are really no monsters to fight near the academy, his level experience has been stagnant at level 10 (0/10000), which is indeed a bit of a waste.
Finally, one day, when Luo Tianhua couldn't help but ask Lannard if there were any monster farming spots nearby, they replied: "Of course." Otherwise, where do the students go to practice actual combat and improve their combat experience? However, that forest area is closed by the academy, and it will only be opened to the students of this academy, so don't worry, as long as you pass the entrance exam, you can go. ”
Luo Tianhua looked depressed, can he say that he just wants to farm monsters to improve his strength to cope with the exam? After hesitating for a long time, Luo Tianhua still gave up the idea of upgrading and went to practice his fighting skills with all his might.
I don't know if it was because of the great reduction in pressure from the Shephes Church, which caused Luo Tianhua to have a good mind, but after practicing in Lannard's residence for more than half a month, he opened the first fighting skill option in the skill bar - Heavy Attack (Active Skill), Level 1 (1/100), after every 10 attacks are charged, you can consume 10 points of fighting energy to hit a heavy attack, and the physical attack of the heavy attack will increase by 30%, and cause a certain degree of knockback effect, no cooldown.
Then enriching the skill bar at the rate of adding an option every half a month, before the entrance exam, Luo Tianhua's attribute board has changed a lot-
Luo Tianhua (Night Descendant Clan Wuzong) (False Saint)
Level: 10 (0/10000). Health: 2100/2100. Mana: 2380/2380. SP: 2000/2000. Fighting Spirit: 300/300. Strength: 40+10+50. Agility: 30+10+103. Health: 40+10+55. Strength: 54+10+55. Charisma 10+15. Luck?+11. Free attribute points: 0. (Final Weapon: Leopard King Blade + Blood Armor Battle Shield)
Physical Attack 586+280, Physical Defense 141.5+180-200, Magic Attack 476, Magic Defense 171.5+220-240.
Equipment: Perfect Leopard King Blade (Three Upgrades) (First-Order Best Two-handed Weapon), Physical Attack 280, Agility +16, Enhanced Strength +10, Stamina +10, Energy +10, comes with a sharp effect, when hitting an opponent, it has a 16% chance to make it gain 30 seconds of bleeding, losing 30 health points per second, and the effect can be delayed and cannot be stacked. Comes with a skill level 2 strong attack,Can be stacked with the main skill and cannot be upgraded,The next attack can be exchanged for attack power by paying health,Every 100 points of health can be exchanged for 200 attack power,Freeze for 2 seconds after a hit,Cooldown time 10 minutes。 Attack range 1.4, durability 80. Equipment conditions: Strength 70, Stamina 70.
The perfect Tiger King Murder Knife (first-order best two-handed weapon), physical attack power 300, physical strength +20, comes with a skill level 1 Tiger Roar, which can be stacked with the main skill and cannot be upgraded, and the strength value and agility value will skyrocket twice at the same time after launching, lasting 30 minutes, consuming 50 endurance points per minute, and a cooldown time of 2 hours. Comes with an attack lifesteal effect, which replenishes your own health by absorbing 20% of the enemy's damage each time. Attack range 1.5, durability 60. Equipment conditions: 70 strength, 70 stamina, 60 energy, 15 health per second after equipping, 500 health points must be paid to remove this knife.
Ordinary Tiger Tooth Dagger (4 Upgrades) (1st Tier Mid-range One-Handed Weapon), Physical Attack 65, Agility +5, Enhanced Strength +4, Stamina +4, Agility +4, Energy +4, comes with a passive counterattack effect, and has a 7% chance to issue a passive counterattack when attacked, causing critical damage to opponents. Attack range 0.5, durability 49. Equipment conditions: Strength 35, Agility 35.
Complete Antler Dagger (7 upgrades) (1st mid-range one-handed weapon) with 36 Physical Attack, +6 Enhanced Strength, and +6 Agility. Comes with an armor-piercing attack effect that has a 1% chance to hit an armor-piercing blow despite defense. Attack range 0.5, durability 34. Equipment conditions: 30 strength, 15 energy.
Rare Eight Bull Heavy Bow (a first-order high-end ranged weapon), physical attack power 100, strength value +20, agility value -10, comes with a skill level of aim, can consume 10 mana points per second to aim, within 60 seconds to carry out a must hit shot, increase the duration of the attack damage by 2 points per second, reach more than 30 seconds to double the hit damage, up to 60 seconds with its own piercing effect - add 1 minute of continuous bleeding to the opponent and temporarily reduce their defense by 20%. Attack radius 500, durability 39. Equipment conditions: 40 strength, 50 agility, 30 stamina.
Complete Blood Armor Battle Shield (1st Tier Mid-Tier Set Armor), Physical Defense 100, Spell Defense 60, Ranged Damage Reduction 20%, Strength +10, HP +10, Durability 39. Equipment conditions: 35 HP, 40 STR, 25 Agility.
The Rare Secret Fox's Head (Tier 1 Ultimate Set Armor) has 30 Physical Defense, 50 Spell Defense, +10 Circumference Stats, +2 Charisma, +1 Luck, and 59 Durability. Comes with a joint effect, which can connect all the parts of the suit together, and the overall defense value is stacked. Comes with a skill level 1 trick eye technique, which can be stacked with the main skill and cannot be upgraded, after use, the enemy who looks at the player will fall into the illusion for 1 second, and those whose energy value is more than 2 times that of the player can be immune, with a cooldown of 2 hours and a mana value of 100. Equipment Requirements: All four circumference attribute values reach 60.
Complete Secret Fox Gauntlets (Tier 1 High-End Set Armor), Physical Defense 10, Spell Defense 20, Agility +10, Durability 50. Equipment Requirements: Strength 40, Agility 50, Energy 40.
Complete Secret Fox Skin Armor (Tier 1 High-end Set Armor), Physical Defense 40, Spell Defense 60, Agility +10, Energy +5, Durability 50. It comes with a special effect of breaking the wind, which can ignore the wind resistance of the body type and reach the theoretical speed. Equipment Requirements: Strength 40, Agility 50, Energy 40.
Complete Secret Fox Leather Pants (Tier 1 High-End Set Armor), Physical Defense 10, Spell Defense 20, Agility +10, Durability 50. Equipment Requirements: Strength 40, Agility 50, Energy 40.
Complete Secret Fox Leather Boots (1st tier set armor), physical defense 10, spell defense 10, agility +10, durability 50. Comes with a first-level foxtrot, which can be stacked with the main skill and cannot be upgraded, and after activation, it will get an additional 10% evasion effect for 5 minutes, which can be terminated by itself. Cooldown time 1 hour. Consumes 100 mana. Equipment Requirements: Strength 40, Agility 50, Energy 40.
The complete Secret Fox's Claw (a first-order high-end set weapon) has a physical attack power of 0-40, an agility value of +12, and comes with a special effect, and you can equip another weapon or armor after equipping. Comes with a skill level 1 Mystery, when attacking from behind the prey, there is a 20% chance of a critical hit, and the damage is amplified by 50%. Attack range 0.2, durability 50. Equipment Requirements: Strength 40, Agility 50, Energy 40.
Secret Fox set attributes (6/6), all attributes +10, with a 20% evasion aura, has a passive skill ghost, and if you attack the same target for more than 30 seconds, you will conjure two player phantoms in its eyes to attack it at the same time, and then every 10 seconds, there will be an additional phantom, and the maximum number of phantoms is 12. Each time the target is hit by a Phantom, it takes 10 mental damage (simulated pain), which is halved to more than twice the player's energy and is immune to more than five times.
Rare Blood Armor Belt (first-order best suit armor), physical defense 80, spell defense 80, all four attribute values +10, charm value -1, luck value -1, comes with joint effects, all the set parts can be connected together, and the overall defense value is taken as a stacked value. Durability 39. Equipment conditions: 60 strength, 60 stamina, 60 agility.
Shenze Robe (no mid-tier support equipment), the cooldown time of the equipper's magic is shortened by 1/5, and the duration is increased by 1/2. Wearing conditions: Bishop or above clergy.
Blood Rat Talisman (first-order best jewelry), the wearer's physical strength is +5, and it comes with a skill level 1 shield technique, which can be stacked with the main skill and cannot be upgraded, and a complete defense shield can be opened after activation, with physical defense +100 and spell defense +100, duration 10 minutes, and cooldown time of 1 hour. Consumes 100 mana and 100 stamina. No need to wear it.
Fox Elegance Charm (first-order best jewelry), the wearer's energy value +10, agility value +5, charm value +2, luck value +1, no wear needs.
Pseudo-charm ring (first-order high-end jewelry), the wearer's charm value +2, comes with a skill level of charm, can be stacked with the main skill and cannot be upgraded, after activation, it can be temporarily replaced with other attribute values of the same value for charm value, up to 10 points, duration 1 hour, cooldown time 24 hours. Consumes 90% mana and 80% stamina. No need to wear it.
Clerical Mask (no mid-tier accessory), the wearer's level of magic is automatically +1, and the prayer time is automatically shortened by 30 minutes. Wearing conditions: Bishop or above clergy.
Combat Skills: Nameless Internal Skill ??? (Attributes cannot be determined, effects cannot be determined, and upgrade modes cannot be determined.) It is a special skill that the system does not recognize. )
One-handed weapon mastery (passive race talent), level 2 (586/1000), the warriors of the Night Spawn are the kings of hand-to-hand combat on the battlefield, holding weapons with one hand regardless of their length and can exert their maximum attack power, the blood of the enemy and the trust of their clansmen are the source of their energy. When using a two-handed weapon with one hand, the attack damage is based on the maximum value of the weapon.
Bloodlust (Active Race Talent), Level 1 (42/100), activates skills as long as they deal damage to opponents, -2% stamina per second, 30% of the opponent's damage is added to health, and 10% is added to stamina (downward, minimum 1 point). No cooldown.
Berserk (Active Race Talent), Level 1 (20/100), consumes 10% Health and 20% Stamina to gain 10 minutes of Berserk - Strength and agility are increased by 30%, Critical Strike Chance +10%, Evasion Rate +10%, Attack Speed +30%, Hit Rate +30%. After that, gain 10 hours of Weakness - all stats and status stats are reduced by 10% in addition to health, stamina, and mana. There is no cooldown, but it cannot be activated when the health is below 20% or stamina is below 30%.
Rat Channeling (Active Skill), level 5 (the next level requires 25000 XP), after activation, gain 5 times the movement speed for 1 minute, which can be terminated by itself. Cooldown time 6 minutes. Consumes 40 mana.
Reckless Charge (Active Skill), level 5 (the next level requires 25000 XP), after activation, use the right elbow as an arrow to launch a straight charge with a distance of up to 20 meters, and if it hits an obstacle, it will be interrupted. Cooldown time 20 minutes. Consumes 100 mana.
Tiger Roar (Active Skill), Level 5 (25000 XP required to upgrade), Strength is doubled after activation, Agility is temporarily increased by 50% for 25 minutes, 50 stamina points per second are consumed, and the cooldown is 1 hour.
Roll Stalking (Active Skill), Level 5 (25000 XP required to upgrade), can ignore a distance of three meters after activation, instantly appear behind the target and entangle the target, when the entangled target's strength value does not exceed the initiator, 1% health will be deducted per second, and the duration will be 30 seconds. If the entangled target's strength is greater than the activator, both sides will lose 1% of their health per second and have a cooldown of 30 minutes. Consumes 100 mana.
Shield (Active Skill), Level 5 (5000 XP required to upgrade), activates a full defensive shield, Physical Defense +300, Spell Defense +300, duration 18 minutes, cooldown 1 hour. Consumes 300 mana and 300 stamina.
Foxtrot (active skill), level 4 (5000 experience points required to upgrade), after activating the skill, you can get a 20% evasion rate stack for 5 minutes, during which the attack power is reduced by 20%, the cooldown time is 30 minutes, and the mana is consumed by 200.
Mysterious (passive skill), level 4 (requires 5000 XP to upgrade), when the player attacks from behind, there is an 8% chance to hit a critical hit, and the damage amplification effect is 20%.
Nocturnal (passive skill), level 4 (requires 5000 XP to upgrade), increases attack and movement speed by 8% in the dark, and has night vision.
Trick Eye (Special Support Skill), Level 5 (after stacking) (5000 experience points are required to upgrade), the enemy who looks at the player after use will fall into the illusion for 5 seconds, and those whose energy is more than 2 times higher than the player can break free from the illusion in advance, with a cooldown of 2 hours and a mana consumption of 500.
Dou Qi Protector (passive skill), level 1 (0/100), a must-have skill for martial cultivators with Dou Qi, every time they are attacked by impact or concussion, they will consume 1 point of Dou Qi to offset 10% of the damage, and at the same time reduce the stun time, no cooldown.
Heavy Attack, Level 1 (1/100) slightly.
Slash (active skill), level 1 (1/100), every 1 minute after charging, can consume 10 points of fighting energy to send out a sword and axe weapon slash, the physical attack of the slash will be increased by 50%, and there is a certain chance to achieve the slashing effect, no cooldown.
Double Strike (Active Skill), Level 1 (1/100), each time you hit a heavy attack or slash, you can consume 50 points of Dou Qi to add an additional heavy attack, the physical attack of this heavy attack is also increased by 30%, and the effect of adding must hit, no cooldown.
Levitation Strike (Active Skill), level 1 (1/100), each time you knock back an enemy with a weapon, you can consume 50 points of Dou Qi to make a backhand pick, the fixed damage value of this attack is 100 points, and causes the enemy to float for a short time, no cooldown.
Class Skill: Pseudo-Saint (passive skill) (not upgradeable), as a night-spawn physique, only with this skill can you learn all magic skills, and reduce the damage of magic attacks by 50%, and be immune to the negative effects of its attacks (the fanatic profession is immune to magic attacks).
Prayer Divine Technique (Active Skill), Level 3 (43/100), 2 hours of prayer per day, 1 point of Holy Power can be increased for every 7 days, if there is an interruption, the prayer time of the second day needs to be doubled, and the prayer time of the previous days will be invalidated for more than 5 days, and one point of Holy Power will be deducted for those who have been interrupted for 12 days. The only way to increase your Holy Power.
Holy Water (1st Order Synthetic), level 2 (77/100), creates a holy water orb out of thin air that can be used to replenish 150 health and 150 stamina for self or teammates, or a fixed 150 damage that ignores defense against demons and spirits. Cooldown time 10 minutes. Consumes 150 mana.
Holy Light (1st Order Synthesis Divine Technique), Level 2 (51/100), emits a spherical ball of holy light at a fixed location, which is used to illuminate invisible or incorporeal enemies within a radius of 10 meters with that point as the center of the circle, and inflicts 10 fixed damage per second that ignores defense, lasts 15 minutes, and has a cooldown of 1 hour. Consumes 300 mana.
Life Skills: Raising (Common) (Beginner). Cooking (Normal) (Beginner) Basic Prospecting (Passive Skill), Level 5/5 (requires 25,000 XP + Basic Identification Level 5/5 to upgrade to Normal Identification), introduction omitted. Basic Identification (Active Skill), Level 5/5 (requires 25,000 XP + Basic Prospecting Level 5/5 to upgrade to Normal Identification), introduction omitted. Basic Harvesting, Level 9/10 (51/100), introduction omitted. Basic Capture Technique, Level 5/5 (requires experience value 25000 points + Basic Taming Level 5/5 to upgrade to Normal Taming), introduction omitted. Basic Taming, Level 4/5 (5000 XP points required to upgrade), introduction omitted. Basic Selling Technique, Level 5/5 (requires experience points 25,000 points + basic purchase skill level 5/5 to upgrade to Normal Redemption Technique), introduction omitted. Basic Acquisition, Level 4/5 (5000 XP points required to upgrade), introduction omitted.
The pet slot is two squares and empty.
Looking at his current attributes and equipment, Luo Tianhua actually had an inexplicable sense of satisfaction - his current self is quite strong, right? Don't look at himself as only a martial arts sect level, if you really want to fight a fighter, it is not necessarily who wins and who loses. Oh, by the way, what's the name of the big black guy in the gold cave that day? It seems to be Noza? Okay, those don't matter, the important thing is that Ya looks like a fighter-level strongman, isn't she intimidated by her own strength? In short, what are you afraid of now?