Chapter 838 Agent
Video games, known as the Ninth Art, are somewhat similar to the "art predecessors" films, and are the kind of industry that conforms to the rule of 28 - good works make a lot of money, and junk works lose money. ~with~dream~small~say~щww~suimеng~com
However, the two industries sometimes have some differences in judging whether a work is a good work or not-
In the film industry, what the director himself and the starring creators of the crew think are good movies are not necessarily good movies, but more likely the kind of authorship movies that most audiences can't understand.
This is also an important reason why the film industry has introduced the role of producer, which is relatively less involved in the filmmaking process.
In contrast, the game industry's criteria for judging good games are more idealistic -
A game that can be played and addicted to by the people on the production team after the finished product is made is often considered a good game.
It's like Blizzard, which was once prominent in the era of P games, and "the work must be a high-quality product", especially likes this standard-
Every time they bounce a game, one of the reasons they give is that "our production team members are accidentally addicted to playing their own games, and as a result, they don't complete the booked work plan"......
- It's shameless, but at the same time, players are helpless, and at the same time, they continue to look forward to this game that has bounced off the ticket again......
Charlotte had seen enough of this shameless excuse in her original time and space, and he also understood that although there was deliberate propaganda in it, there was also authenticity-
You know, although video games are also called art, the process of making them is quite boring. Endless overtime and repeated tweaking and testing will allow the production team to understand the game from the code and data level, and play until it is spitted.
If the average player looks at a good game like watching a beautiful woman with a hot body, then for the production team, they look at this beauty through an X-ray machine.
- What you can see, except for the white bones that are composed, there is nothing.
In this case, if the production team can still feel that the team game is fun and addicted to it, then it really means that the game is fun.
After all, the game is not like a movie with a limited amount of time, which may mislead itself during the screening because of subjective factors -
Even if the game misleads itself and plays for a few more days, the illusion will !!!!! slowly disappear, and then all the truth will be revealed.
As a former otaku, he also tried to make small games, and Charlotte still knows a lot about this aspect.
So, one of the criteria he put forward for the game department of Ghost Party Studios is to enjoy playing the games he made.
- This is not a forced demand, but a criterion for judgment. Any game that can meet this criterion has the potential to become a hit.
In this regard, as the actual manager of the game department, Shi Deen also agrees.
However, although he also thought the previous games produced by the Ghost Party studio were good, they did not reach the level of addiction, but now this game of the same name of "Pirates of the Caribbean" has completely addicted Stern-
The first thing he does when he goes to work every day is to turn on his computer, log in to the game that is in open beta, and start a day at sea.
- He didn't particularly like to be a pirate robbing others, but the feeling of floating fishing on the sea made him feel very comfortable, and the special items that he would salvage from time to time made him even more happy.
Of course, for this kind of work paddling, Ghost Party Studios does not support it. But the peculiarity of the work in the game department makes their occasional paddling justified, and with Steen still being the head of the game department, Charlotte turns a blind eye to him.
Of course, the main reason is that this online game of "Pirates of the Caribbean" has been open beta in the United States and has begun to make a lot of money.
- This time, the game came out ahead of the Pirates of the Caribbean movie, which not only borrowed the popularity of the movie, but also promoted the movie in disguise.
In this case, the game of "Pirates of the Caribbean" even overwhelmed Blizzard's "World of Warcraft" for a while.
- Actually, because of Charlotte's early layout, the Ghost Party Studios researched the technology of D online games earlier, which has some advantages over other companies in the same period.
And Charlotte, as a traverser, is forward-looking in game design, which saves them a lot of detours.
Coupled with the Ghost Party Studios' film and game linkage policy, their game is more publicized and targeted.
- To put it simply, while others in the game industry are still stupidly making original themes, Spectre Studios has already started making IP games in advance......
In this way, the works of other game companies in the same industry at this time are always crushed when facing the works of the Ghost Party Studio.
Even Blizzard, an existence that can be called a hang-up at the end of the P game, is a little powerless in the face of the real hang-up of the Ghost Party Studio-
At the end of last year, Ghost Party Studios' online game of the same name, which was released at the same time as the "Lord of the Rings: The Return of the King" movie, set off a wave of craze in the U.S. market, competing with "World of Warcraft".
And this year's open beta of the more refined and more diverse Pirates of the Caribbean game has made it even more difficult for Blizzard.
At this time, the player base of the "Pirates of the Caribbean" game is rapidly expanding, and some special bugs in the game are gradually emerging as the open beta progresses - in this case, as the head of the game department, Stern is actually good at the game every day.
What's more, with the hot public beta of the "Pirates of the Caribbean" game, it's not just Stern who is eyeing this game - at this time, many game operators in Europe and South America have already come to the United States to talk to the Ghost Party studio about the introduction of the game, and people from the other side of the Pacific are also here-
"It seems that we can get a soft hand for this game just by charging agency fees! As a producer, I should be able to get a lot of money!"
Shi Deen felt that the "money journey" was very good for a while.
However, how to choose an agent, he has a headache -
In some countries in North America and Western Europe, where Spectre Studios are more controllable and do not have too many restrictions, Spectre Studios can go into battle in person.
However, in places such as Central Europe, Brazil or the other side of the Pacific, there is a need for agents for various reasons.
In this regard, Europe and other regions where the game industry has been developing for some years are good - as a veteran gamer, Stern understands them well, and can easily choose powerful agents to cooperate.
But the other side of the Pacific Ocean is more troublesome-
As the Internet industry has just emerged for a few years, and the game industry has just been born, there are a lot of agents from the other side of the Pacific, and the bidding is quite arrogant, which makes Shi Deen, who doesn't know much about it, a little headache......