Section 23 Earthquake

"Steve? Why are you free to call me? ”

"I found a very interesting game that I want you to see." Steve laughed and said, "How's Jen?" ”

"She's fine, the doctor said she was going to give birth in a month." mentioned his wife together, and the man on the other end of the phone seemed to be smiling at the corners of his mouth.

"Let me guess...... Isn't that the game you're talking about called the Pest War? ”

β€œβ€¦β€¦ You guessed it. Steve raised an eyebrow, "What?" Someone else has found you? ”

"Well, it's someone from the company who asked me about the image engine." Steve's friend smiled wryly, "Steve, I'm in for a problem......"

"Oh? How? Even you ......" Steve was surprised.

His friend's name is Benny, who used to be one of the developers of special effects software used by ILM (Note 1), and now works for "the worst game company in the United States" (Note 2), where he is mainly responsible for the company's game engine, the famous Frost Engine, to be exact.

The latest masterpiece of the Frost series of engines is "Battlefield 1", a shooting game with graphic expression praised by the media, claiming to "truly restore the cruelty of World War II", and "the battlefield in the game has never been so shocking".

However, despite the fact that the outside world has blown the Frost Engine into the sky, Frost is not perfect for Benny.

"You want to ask how the engine of this indie game compares to Frost, right?" Benny's voice was a little helpless, "I can only tell you...... Compared to it, the frost is like an old antique left over from the last century. ”

"Wow, it's rare to hear you so humble." Stee's gift bag exclaimed - he didn't understand it anyway, he was concerned about something else:

"But you're wrong, what I want to ask is...... Why does the game's graphics fluctuate so dramatically? ”

"That's one of the reasons I want to say." Benny explains, "The game is run with a hardware environment check and the graphics are automatically configured based on the hardware environment. ”

"It wouldn't be special if it was just that, but when your PC is low to a certain point, the game will actually cut down the polygon count to keep the game smooth!!"

"Modern game engines are made with fixed models, such as a tree, and the most we can do is reduce the hardware configuration by cutting down on its shadows, textures, and lighting rendering. However, this game engine can change the model automatically!! ”

"Do you know what this concept is!? This is simply alien technology!! ”

"But that's not the end of it."

"When the hardware configuration is too low, the game engine will not only reduce the number of polygons in the near ground to a minimum, but also turn the medium ground into a 'picture' with only 2D existence......"

β€œβ€¦β€¦ Here comes the most important thing! The engine will even turn the vista into a textured curtain wall! And the picture on the curtain wall will change as your position changes!! ”

In other words, it calculates what you can see from your location and converts those vistas into 2D textures to be attached to the curtain wall in real time! That's why on a low-spec PC it's rough in close-up, average in mid-range, and good in the distance! ”

"This algorithm is simply amazing......

β€œβ€¦β€¦β€

The friend on the other end of the phone was getting more and more excited, and the speed of his speech was getting faster and faster, and although he couldn't understand what he was excited about, another press release gradually formed in Steve's mind.

Well...... It's called "Shocked! An unknown technological revolution is taking place! "Okay? It's still called "Unbelievable!" Alien technology is all around you and me. "Okay?

After jotting down the ideas in his mind, Steve didn't rush to put pen to paper. Instead, he scrolled through the forum again to see if he had missed anything, or if there were any new perspectives or perspectives that could inspire him.

Then he found another hot post from an audiophile.

Unlike its previous discussion thread, this is a review post.

"The ultimate review of the game graphics of Exterminator War."

As under the above title, it is the domineering words of the landlord who comes up:

"As soon as this post comes out, the debate can be stopped."

After just one line of words, there are dry goods directly: computer configuration and game screenshots.

First of all, the computer configuration is the minimum configuration required by the official. It can be seen that he deliberately used the integrated graphics card and the video memory that was cut out of the memory.

After that, there are 4 close-ups, one for rocks, one for trees, one for grass, and one for water.

Although the textures of the stones and trees are okay, you can clearly see that they are angular, and if you look closely at the grass, they are simply "drawn" on the ground, and the water surface is flat, and the ripples on it are also "painted".

Next, the landlord increased the memory and used the integrated graphics card. You can see that the performance of the screenshot is not substantially improved.

The other configurations remain the same, and the low-end discrete graphics card is directly changed. Suddenly, the graphics have been radically improved, but the grass and water are still dominated by animated textures.

As the performance of the CPU and graphics card gets higher and higher, the picture performance is gradually getting better and better. When the CPU and graphics card are replaced with the contemporary flagship version, the graphics of the entire game can already blow up all the games, and sometimes it even makes people feel like they are watching a CG movie.

"But do you think that's all there is to it? It's naΓ―ve. ”

After this passage, the landlord posted a workstation-level computer configuration, and then released a dozen pictures comparable to the level of a Hollywood blockbuster.

Explosions, rain, splashes of blood, ruts on the ground...... No matter how you look at it, these details seem to be real! One can't help but wonder if these images use cinematic special effects in the end.

"And there's more to this game than that."

In the end, the landlord pasted a dozen bullet holes at the same angle into the trees, five or six craters formed by explosions, and the corpses of a dozen killed bugs.

It wasn't until then that everyone realized that all the textures were completely different!!

For games, textures such as gun holes and explosions are just a few or even just one that can be called when needed, and generally no player notices.

And the damage on the model is even more so, and generally speaking, there are only a few kinds of monster death animations.

But that's not the case with this game...... Every bullet hole, every crater, and even every insect corpse had a completely different limb missingβ€”some with different heads, some with severed arms...... Each one is so different!

"It's because of these little details that this game world is so real, and I want to pay tribute to the developers of this game......"

"Friends, for the foreseeable future, I see a technological revolution......"

……

As the post said, a revolution is brewing with this game.

The emergence of new technologies has not only attracted the attention of countless major game manufacturers, but even some film special effects companies have been alarmed.

Just as people in the game and special effects circles were digesting this exciting news, in Africa, far from the mainstream world, Chen Zheng welcomed several uninvited guests......

(See author's words)