Chapter Eighty-Nine: Shall I Tell You If I Am a Taurus?

While the crooked melons and cracked dates in the technical department were studying with bitter faces in front of the computer screen, Li Ang was also busy in the office.

If nothing else, this martial arts-themed pixel-style open-ended sandbox game, tentatively named "Jianghu Xing", will be officially produced today.

Although there are third-order human intelligent lifeforms in hand, everything is done at the speed of light, but it still took Leon a long time to finish making this game.

Directly throw the plan to the artificial intelligence, and the artificial intelligence will complete the content, and the production will be completed quickly, not even a second of time.

But Leon doesn't want that, because what will come out of this will not be his game, his work, but the game of artificial intelligence, the work of artificial intelligence.

It's like a master planner takes out a plan, hands it to the people below, and then doesn't bother with it, just asks them to complete the content, balance the values, fill in the details, design the art, and program the production...... The final game is probably not the game that the main planner had in mind.

Everyone has their own thoughts, and there are a thousand Hamlets in the eyes of a thousand people.

Just like the boss of a car company, after reading the data report, he called his subordinates: "Now the SUV on the market is selling hot, let's also launch an SUV, the appearance should be fashionable, sporty, and low fuel consumption." ”

Then the subordinates hummed and hummed the design of the car, maybe its fuel consumption is indeed low, but the sense of fashion and sportiness it shows may not be as the boss thinks. It is likely that in the eyes of the boss, it is very rustic and cannot be put on the table, and they will be asked to tear down the original plan and redesign.

It's the same with this martial arts game, just like writing martial arts novels, what Yinyong and Xinlong write is completely different.

Therefore, Leon is willing to spend more time to personally participate in the production of the game, to personally outline some details of the game, to personally control the overall style of the game, to put forward his own suggestions in some places, and to arrange the production direction for the artificial intelligence that suits his heart......

Of course, Leon's idea may not necessarily be good, or even better than the original design of artificial intelligence, but as a dreamer who aspires to become the world's top game producer, he still wants to continue to be willful and stubborn.

The game "Jianghu Xing" is still basically based on Abin's plan, or pixel style, sandbox, large map, free travel, real-time combat, transformation of the world, interactive missions......

Of course, according to artificial intelligence technology, this game does not have to be made in 2D pixel style in order to save money, it can be made as if it is "Ancient Scrolls 5" or "GT· A5".

But after much consideration, Leon decided to make it 2D pixel style.

First, in the eyes of others, the production of 3D large map sandbox games is very difficult, requires a lot of investment, and the development time is extremely long, if Tianang Company has just come up with a top 3A-level "The Legend of Anti-Japanese Heroes", and within a year, it will come up with a top 3A-level "Jianghu Xing", which is obviously unreasonable, it is too attention-grabbing, and it will greatly increase the cost of Li Ang's aftermath.

Second, the game "Jianghu Xing" is different from "The Legend of Anti-Japanese Heroes", it is part of the cultural export plan that Li Ang intends to implement. He hopes to use the martial arts and exercises in "Jianghu Xing", these two elements familiar to foreigners, to vigorously promote this game and promote it abroad, becoming a popular game all over the world.

Compared with 3D, 2D games are more conducive to popularization, after all, there are still many people in the world who are dizzy 3D, or have weak spatial thinking ability, and 3D games are very unfriendly to them. The 2D pixel style is more good at expanding the game's crowd and is suitable for more players.

Third, for a real-time combat game, the 2D type is also easier to operate than the 3D type. This is a martial arts game, which has countless martial arts, a lot of moves, light skills, and even has certain fighting game attributes when fighting, which is too complicated for 3D games.

For example, if you stab a sword, the other party performs the light skill "Shapeshifting" and flashes behind you at once. In a 3D game, the enemy in front of you is suddenly gone, and even if you react that the other party may flash behind you, it will take about a few tenths of a second, plus turning, dodging with light power, and counterattacking, it will take more than a second. It is also possible that some slow hand remnants were beaten by the master and couldn't find the north.

However, it's a different story when it's made to 2D pixels, and in third-person view, you can clearly see the other person flashing behind you, so you can react quickly.

And in 3D mode, "light power", the most important element of the martial arts theme, will be difficult to reflect. Now some domestic martial arts-themed 3D online games also have the selling point of "light power", which can make people instantly dodge forward, backward, left and right, or soar into the sky, fly to some buildings, and even fly on the water surface and sweep by.

But these are just appearances, and only a few functions that can be used to dodge forward, backward, left and right in an instant. Others are useless in battle.

And in serious martial arts novels, light skills are very important in fighting, like the previously mentioned "Bagua Swimming", moving on eight points, close to the body, which is difficult to achieve in 3D games, but easy to achieve in 2D games.

And light skills such as "Phantom Body Method" and "Treading the Ladder" can be said to be almost impossible to achieve in 3D games. In 2D games, you can easily use it directly in battle and can also use it with moves.

There are also some battle scenes, such as plum blossom piles, such as bamboo rows on the river, such as the plank road into Shu, such as the iron cable long bridge...... These scenes, which require the constant use of light skills and the need to constantly send out moves and battles, are simply impossible to operate in 3D games, and are almost technically impossible to achieve.

Fourth, 2D pixel art games also have lower requirements for computer configuration, which is conducive to popularization. Just like the previous production of "The Legend of Anti-Japanese Heroes", the reason why it only sold 800,000 copies in three months under the vigorous promotion of Penguin, did not exceed one million, is that the minimum configuration of its demand is too high, and many players' machines, and even Internet café machines can't play.

Another point, in fact, as far as Huaguo is concerned, there are still a large number of players who like to play 2D real-time combat games very much, such as "Diablo Destruction" players in the previous stand-alone era, "Sword Sealed Demon Record" players, "Swordsman Love" players, "Qin Yin" players, and later "Legend and Strange" players in the Internet era, "Journey" players, "Dragon Babu" players, "Dungeon Warriors" players, and even those players who pit money page games.

A large part of these gamers don't like to play 3D games, they get dizzy and tired after playing, and only 2D games can bring them happiness.

And 3D gamers generally don't have such a problem, 3D can be played, 2D can also be played, which is fun and which.

So, in the end, Leon decided to make the game a 2D pixel style to make it as appealing to players as possible.

Of course, although the game has been made, it still has to be delayed for a while, discuss with the penguins, do some warm-up activities, occasionally leak a little news, and wait for the release to be released after next year.