Chapter 14 On How to Properly Copy a Game
The idea of plagiarizing the plan of "Mountain and Sea Battle" came from two games.
One is the Silver Bear League, which is the most popular, popular, hot, and ......profitable game on the computer side now. A multiplayer online battle arena game, and it is also the top spot in the MOBA genre now.
The other is now a regular on the mobile game sales charts, and one of the most popular mobile games in the world ...... "Yellow Division War". An innovative card battle game that is now the best card game on mobile.
And "Mountain and Sea Battle" is a simplified version of the real-time strategy game that combines these two game ideas.
What is a real-time strategy game? The English name of real-time strategy games is RTS, and the more classic ones include "Touching Hands", "Scheming", "Yellow Alert", "Passing the Pot Era" and so on.
The general gameplay is to collect various resources, build production buildings, build defense buildings, build technology buildings, and then upgrade technology, build troops, produce hero units, produce mechanical units, and then fight each other until one side is defeated.
This type of game was of course very popular in the past, especially in Internet cafes, where there are not many players who build LAN battles and play in the dark on the battle platform. Among the best played, they even went down the path of professional gamers. It can be said that almost all of the first batch of professional gamers in China are real-time strategy gamers, and there are not a few of them who have stepped onto the international stage and achieved fame.
But real-time strategy games are still lonely after all, and the only still active "Scams 2" is now a niche among the niches, with very few gamers, and most of the players who are still playing are professional players. In other old games, even if you want to get nostalgic for the platform and play against others, you can't match one person in half a day.
The root of the loneliness of real-time strategy games is that there are now many online games, and everyone has more choices, especially the rise of multiplayer online tactical competitive games, or MOBA games, has seized a large number of players. These games are simpler, more exciting, and the flow of a game is shorter, which is more in line with the requirements of today's players who pursue short, fast and cool. Everyone is used to playing these fast-food games, and naturally they don't want to touch those old, complicated, and slow old games.
But in Leon's opinion, real-time strategy games are not dead yet! There are also great prospects for development!
However, if you want to revive real-time strategy games, you have to make certain changes.
First of all, it had to be an online game. The original real-time strategy games are all old games, so most of them are stand-alone, only limited LAN link function, network battle function is just a decoration, players want to play a game with netizens on the Internet, but also have to use a variety of network battle platforms, which is too unfriendly to players. So, the new real-time strategy game can have a single-player campaign gameplay, but its online battle features must be complete and powerful! As powerful as "Silver Bear Alliance", "Collapse 2", and "Yellow Division War"! It has real network battle attributes.
Second, it has to be simplified! All successful and popular games must have the same attribute, that is, they are easy to use! If you want to do it for a long time, you have to add the difficulty of mastery. The success of "Silver Bear" is a good example of this, and it achieves both of these points perfectly. Why did Silver Bear surpass Collapse 2 to become the most popular computer game right now? In addition to the fact that the backer behind her is stronger, there is another crucial reason, that is, she is simpler than "Collapse 2"! Whether it's the game experience itself or the consumption system, it's even simpler! It has no positive and negative complements, no field stores, no couriers to operate...... Even buying skins is easier than the cosmetic system in "Collapse 2"!
What most players like is simplicity. After all, the vast majority of players do not have a good operation, do not have an extremely cool mind, do not have a step ahead of the overall situation, they play games, the pursuit of a stimulus, a cool, the pursuit of the release of suppressed emotions, the relief of mental fatigue. Simple games allow them to enjoy more excitement and excitement without having to spend much time thinking about the operation.
After all, high play is a minority, and the vast majority of those who are willing to spend money in the game are ordinary players who are bent on pursuing excitement and refreshment, and are not willing to use many brains. The ones that are only developed for high-level players are called hardcore games, and hardcore games are inherently synonymous with niche and low sales.
The real-time strategy games of the past were too complicated! Players need to direct farmers to mine resources, arrange the placement of buildings, plan the time for technological upgrades, plan the order of various types of troops, open maps to test opponents, and sometimes need to open sub-bases, grab resources, and fight neutral monsters...... There are so many things that players need to think about in the game! There's so much to do! If you want to play well, you have too many requirements for players! It's so unfriendly to the average player nowadays! By today's standards, it's too hardcore. In the past, those players didn't have a choice, and now they still do it, and it will only be abandoned by most players.
So, it had to be simplified to just the best of the real-time strategy genre!
Finally, there's the quality of the game. There have been no new real-time strategy games for a long time, and even the Stimmi of the G fat family, there are very few new real-time strategy games, and these very few new works are not selling well. So, if you want to make a real-time strategy game that can sell well, it must meet a certain standard of game quality. For example, the standard of "Silver Bear Alliance", the standard of "Collapse 2", or the standard of "Yellow Division War".
"Silver Bear" is a multiplayer online tactical competitive game, but the same type of games are not uncommon on the market, after the popularity of "Silver Bear", many games of the same type have sprung up at home and abroad, but they are without exception, none of them are comparable to "Silver Bear", many have gone out of business, and most of the survivors are half-dead. Why is that? Because the quality of "Silver Bear League" is excellent! Its system is perfect,The game is stable,There are very few plug-ins,Excellent optimization,In the actual game,The sense of impact is very good,The operation is also very smooth and smooth,Although the picture is not the best,But the game experience is one of the best! In the same type of game, "Collapse 2" can be compared to it.
This is also a reflection of the technical prowess of the developer of the "Silver Bear Alliance", Milliken Palm Company. How does the technical strength come from? Two methods, one to accumulate and one to throw money! Needless to say, there are countless technical experts in the palm company, and money is not to mention, "Silver Bear Alliance" earns nearly 2 billion meters of gold a year, and a large amount of money is naturally far more than those small companies and studios.
……
The "Battle of Mountains and Seas" that Li Ang wanted to make was a simplified version of the online real-time strategy game that he carefully planned.
The game does away with most of the complex systems of old-school real-time strategy games, such as gathering resources, building buildings, and upgrading technology...... Only the most basic, the most core, the most nervous, the most exciting, and the most refreshing ...... were left Fight against each other!
Yes, in Between Mountains and Seas, players just need to keep building troops and then keep fighting! Specifically, players only need to choose what classes to build first, and then what classes to build, and then send these classes out to fight.
In the past, one of the coolest things for real-time strategy gamers was to hold back a large number of soldiers at home, and then the whole family went out to push the other side!
So, since you want to simplify, simply help players save the time of accumulating troops and get straight to the point!
As soon as you come up, you will fight, and as soon as you come up, you will kill!
This is very similar to the battle mode of "Yellow Division War", but, unlike "Yellow Division War", "Yellow Division War" puts down units, and then the battles of various units are automatic and cannot be controlled or affected. In "Mountain and Sea Warfare", the created class is controllable by the player, just like the old-fashioned real-time strategy game, the player can send troops to attack the opponent, or return to defend the army, and can also control the class to attack neutral units, to explore the way, to scout, to harass, to ambush, to encircle the point to send reinforcements...... Use the combination of various terrains and classes to play whimsical tactics!
The map in "Mountain and Sea Battle" is very large, and the general appearance is similar to that of "Silver Bear Alliance", there are three main roads in the upper, middle and lower, and there are various small roads between each main road, and the rivers are connected and extend in all directions. There are also a variety of wild terrain consisting of grass, highlands, hollows, etc., which can be used for ambush.
There are also all kinds of neutral monsters in the wild, the so-called neutral monsters, which are similar to "Silver Bear Alliance", if you don't take the initiative to attack them, they won't attack you. After killing these monsters, you will get a certain amount of "Soul Stones".
"Soul Stone" is the only resource in "Mountain and Sea War", just like the holy water in "Yellow Division War", it will slowly increase over time, and you can use "Soul Stone" to summon a variety of troops. Of course, the number of "Soul Stones" spent to summon units varies depending on the class. By killing neutral creeps, you can earn additional "Soul Stones" that summon more units.
And the embodiment of the class unit is similar to that of "Yellow Division War", in the form of cards. Players can choose 10 of the class unit cards they own to use in the official battle, and players can only summon the selected 10 class units for spending "soul stones" in the match. Therefore, which units to choose to play and how to cooperate with each other requires players to carefully consider and arrange.
There are many quality levels of class unit cards, from lowest to highest: white common, green elite, blue rare, purple epic, and golden mythic cards.
Like "Yellow Division War", these cards can also be upgraded, with a certain amount of the same card, plus some gold coins obtained from in-game battles, you can upgrade the card, and each level up, the attack power and HP of the unit represented by this card will increase by 10%. In the beginning, it only takes two identical cards to upgrade from level 1 to level 2, four cards from level 2 to level 3, ten cards from level 3 to level 4, and so on, and so on, until level eight and nine, it takes hundreds of the same cards to level up.
When the player enters the game at the beginning, they will be given ten different unit cards by the system, but they are all the lowest white common cards, and the cards themselves are only level 1.
White common cards represent the most common class units, for example.
【Pikeman (1st Class)】
Vitality: 100
Attack: 10
Movement Speed: 2
Attack Speed: 1 second
Attack Range: 2
Base Attribute: Melee unit, can only attack ground targets.
Special Attributes: Increases damage to cavalry classes by 50%.
Number of Soul Stones to Summon: 10
【Archer (1st Class)】
Vitality: 60
Attack: 6
Movement Speed: 2
Attack Speed: 1 second
Attack Range: 10
Base Stats: Ranged units that can attack ground and air targets.
Number of Soul Stones to Summon: 15
Of course, there are also [Sword and Shield Soldiers], [Cavalry], [Scouts], [Crossbowmen] and other ordinary classes in the white ordinary cards, each with its own characteristics, such as [Sword and Shield Soldier] can cancel a certain amount of far excess damage, [Cavalry] moves fast and has high attack power, but it also costs more soul stones. Scout is the fastest, but has weak attack and HP. Compared to the Archer, the Crossbowman has a slower attack speed, but it has high damage and a quick start.
Green cards are elite classes, such as:
【Tang Mo Daowei (Level 1)】
Vitality: 250
Attack: 25
Movement Speed: 2
Attack Speed: 1.2s
Attack Range: 4
Base Attribute: Melee unit, can only attack ground targets.
Special Attributes: Doubles damage to cavalry classes.
Number of Soul Stones to Summon: 50
【Shu Zhuge Repeater (Level 1)】
Vitality: 100
Attack: 8x2
Movement Speed: 2
Attack Speed: 1.2s
Attack Range: 10
Base Stats: Ranged units that can attack ground and air targets.
Special attributes: Each attack can shoot two crossbow arrows at the same time, doubling the attack power.
Number of Soul Stones to Summon: 35
The green elite cards are all famous elite troops in the history of China, and the names of the troops are prefixed, such as [Han White Horse Yicong], [Wei Tiger and Leopard Cavalry], [Ancient Wei Heavy Soldier], [Tang Xuanjia Army], [Ming Mandarin Duck Array], etc., are also distinctive, and the cost of "soul stones" is also more expensive.
Blue rares are historical figures, such as:
【Hua Tuo (Level 1)】
Vitality: 200
Attack Damage: 1
Movement Speed: 3
Attack Speed: 1 second
Attack Range: 1
Base Attribute: A high-tier healer unit that restores 10 HP to nearby allies in a 5x5 radius every second.
Special Attributes:
"Boiling Thin", an active skill, attack range 15, no damage, can paralyze enemies within a 5x5 range for 2 seconds after use.
Number of Soul Stones to Summon: 125
【Gao Shun (Level 1)】
Vitality: 1000
Attack: 50
Movement Speed: 4
Attack Speed: 1 second
Attack Range: 2
Base Attributes: High-tier cavalry units, melee units, can only attack ground targets.
Special Attributes:
"Trapped", an active skill, after use, can convert all low-level units within a 10x10 range of your side into trapped, increasing attack power and vitality by 50% for 10 seconds.
Number of Soul Stones to Summon: 250
Yes, the blue rares are all famous characters from history, and all have their own unique abilities, but some are passive and some are active.
Regardless of the card quality level, each unit has a maximum of one Action Skill, and it is easy to use, just press the keyboard spacebar to use it after selecting a unit.
On top of the blue rare cards, there are purple epic cards, such as:
【Lu Bu (Level 1)】
Vitality: 2000
Attack: 150
Movement Speed: 5
Attack Speed: 0.8s
Attack Range: 3/12
Basic attributes: Ultimate cavalry unit, ultimate ranged unit, can freely switch attack modes, can attack ground and air targets.
Special Attributes:
"Human King", a passive skill, can increase the morale of all local units within a 10x10 range, and increase attack power, attack speed, and movement speed by 30%.
Number of Soul Stones required to summon: 400
【Wang Xuance (Level 1)】
Vitality: 800
Attack: 25
Movement Speed: 2.5
Attack Speed: 1 second
Attack Range: 2
Basic attribute: The ultimate scribe, who can automatically command the surrounding low-level units to arrange troops.
Special Attributes:
"One person destroys one country", passive skill, can reduce the morale of enemy units within a 25x25 range, and reduce attack power, attack speed, and movement speed by 20%.
Number of Soul Stones to Summon: 350
The purple epic cards are all the top historical figures in the history of China, and they all have famous deeds that are unique in the world, such as [Bai Qi], [Xiang Yu], [Zhuge Liang], [Chen Qingzhi], [Yue Fei] and so on.
As for the golden mythic cards, they are, of course, mythical characters:
【Xingtian (Level 1)】
Vitality: 3500
Attack: 300
Movement Speed: 3/5
Attack Speed: 1s/0.5s
Attack Range: 4
Base Attributes: Mythical unit, can attack ground and air targets.
Special Attributes:
"Fierce Ambition is always there", a passive skill, you can continue to fight for 30 seconds after death, during which you greatly increase your movement speed and attack speed.
"Dance of Dry Relatives", an active skill, increases the attack range by 3 after use, and the attack pattern transforms into a group attack for 20 seconds.
Number of Soul Stones for Summoning: 600
【Hou Yi (Level 1)】
Vitality: 2000
Attack: 250
Movement Speed: 4
Attack Speed: 0.8s
Attack Range: 12+5
Base Attributes: Mythical unit, can attack the ground and the air.
Special Attributes:
"Sun-Shooting Bow", passive skill, attack range increased by 5.
"Golden Crow Falling to the Ground": An active skill that can be used to drop the Golden Crow at any point within a 30x30 radius, dealing 200 damage to all enemy units within a 5x5 radius, up to nine times per match.
Number of Soul Stones for Summoning: 600
The same golden mythical level cards include [Monkey King], [Chiyou], [Nezha], [Lei Zhenzi] and so on. The power of the mythical unit is undoubted, but the amount of soul stones it consumes is also massive, and it takes at least 10 minutes to summon a mythical unit based on the calculation of automatically obtaining one soul stone per second! Therefore, when choosing cards, you can't just choose these mythical powerful cards, you must arrange them reasonably.
"Soul Stones" can accumulate up to 2000, and its source can be obtained by killing neutral monsters in the wild, in addition to the automatic replenishment of the system, and the lowest level of neutral monsters can provide dozens of "Soul Stones" after death, and can also be obtained by killing the opponent's class units, but only one-third of its own value.
There are many lairs of wild monsters, there are many types, the strength is uncertain, and the monsters are also derived from the ancient Chinese ancient book "The Classic of Mountains and Seas", such as the wild monsters in the river "silverfish", "Ran relict fish", "dragon", etc., such as the wild monsters in the forest "Qiqi", "Dijiang", "Hideous", "cunning", such as the flying "Bi Fang", "Ostrich", "Tengu", etc., different wild monsters need different types of troops to cooperate in order to kill efficiently.
In the center of the field, next to the middle lane, there is also a refresh point of the strongest wild monsters, which will randomly refresh some very powerful mythical creatures, once killed, not only can you get a large number of "soul stones", but also special buffs, giving the player's class blessing status.
For example, "Candle Nine Yin", after killing, it can increase the vision of your class by 20%, so that your class can find the enemy first. For example, "Kui Niu", after killing, can bring a trace of thunder to the body of your own class, add paralysis attribute to the attack of your own class, and have a chance to paralyze the opponent's class when attacking, interrupting the opponent's attack action. For example, the "Phoenix", after killing, can give your own class an extra flame aura, and when the opponent's melee class comes up, it will be burned by flames and take damage......
The decision of victory or defeat in the game "Mountain and Sea Battle" is also very simple, that is, attack the opponent's city, demolish the city lord's mansion, and you can win, which is the same as destroying the opposite base in "Silver Bear Alliance". It's just that the building responsible for defense in this game is not a defense tower, but a city wall that can reflect the ancient war tradition of China.
The outer city walls, the inner city walls, and the innermost city lord's mansion. The two city walls are in a circular arc, enveloping the city lord's mansion inside, and only by breaking the city wall can the city lord's mansion inside be attacked. The walls will automatically defend against enemies, such as rolling wood and stones against melee units, and bed crossbows against ranged units, these are all automatic, and if the opponent wants to break through the wall, there will be damage. If these damages are used well, they can allow players who lost the early battle to slowly build up strength and turn defeat into victory.
The online battle system in the game is also very similar to that of "Silver Bear League", there is a beginner tutorial first, followed by human-computer battles, and then there are normal matchmaking and ladder rankings.
That's pretty much the basic way to play, but how does this game make money?
Like "The War of the Yellow Division", sell boxes.
There are two types of chests in the game, one that can be purchased with gold and one that can be purchased with gems. Coins can be obtained through battles between players, with the winner getting more and the loser getting less. Gems, on the other hand, can only be obtained by topping up.
However, unlike "Yellow Division War", the chest bought with any in-game currency can be opened directly, and there is no need to hang up and wait.
There are three types of gold coin chests, bronze chests, silver chests, and gold chests.
The content inside is also very straightforward, which are 10 random cards, and the lowest white is ordinary; 20 random cards, five of which have the lowest green elite; 30 random cards, 10 of which are the lowest green elite and 1 of the lowest blue rare.
There are also three types of gem chests, platinum chests, diamond chests, and royal chests.
The content inside is also very straightforward, in addition to a certain amount of gold coins, they are 40 random cards, of which 10 are the lowest green elite, 5 are the lowest blue rare, and one is the lowest purple epic; 50 random cards, of which 15 are the lowest Green Elite, 10 are the lowest Blue Rare, and 3 are the lowest Purple Epic; 100 random cards, 35 of which are the lowest Green Elite, 20 the lowest Blue Rare, and 10 the Lowest Purple Epic.
The lowest here means a guarantee, and if the player is lucky, the lowest-level bronze chest can also be used to open golden mythic cards. Of course, no matter which chest, the odds of opening a golden mythic card are very low.
The upgrade limit for each class card is ten, which means that you can only upgrade to a maximum of ten levels, and get a 90% increase in HP and attack power. Once a player has reached level 10 of a card, the next time he opens a chest, he will no longer open the card. Therefore, as long as you are willing to spend money to buy a box to open, you can collect all the cards, all of them will be upgraded to level ten, and even a box full of golden mythical cards may be opened.
Of course, ordinary players who are not willing to spend money can also slowly accumulate gold coins to open gold coin boxes, spend enough time, and can also own all the cards and upgrade all the cards to the top ten.
In addition to the profit point of opening the box, this game also has a place for players to consume, which is also learned from the "Silver Bear League", that is, to sell skins, so that their classes look different from others, skins can only be purchased by recharging gems, however, in actual operation, you can also hold some free skin activities.
Yes, "Between Mountains and Seas" is such an online game that pits money.
Although its appearance is much better than that of other domestic online games, it also can't hide its money-making nature.
But today's players have very low requirements for the game, and in their opinion, such a money game is already very conscientious, at least there is an upper limit on spending money, and it is basically fair. Those local tyrant players crushed themselves a few times, and then rolled to the next segment and fought with players who were also local tyrants, and most of the time they fought against themselves were ordinary players of the same card level. Everyone can have fun in the game.
Of course, making such a game is more profitable than making those stand-alone games, and after hesitating, Li Ang still decided to develop this "Mountain and Sea Battle" first, and make a lot of money first.
Of course, the development of such a game, even if there is a complete plan, is very difficult, and the development is very difficult, just like the development company of "Silver Bear League", Milliken Palm Company, they have more than 100 game developers, and they have a deep accumulation of various technologies and high technical strength of their employees.
The development difficulty of "Mountain and Sea Battle" is naturally not lower than that of "Silver Bear Alliance", and even greater in a sense.
However, Li Ang is not worried, he even plans to develop this game by himself, in just a few days.
His confidence was nothing else, it was the black technology he got from the aliens, that matchbox-sized, silver-white metal block!