Chapter 46 Something with a character is a good thing

How do you brand yourself on a game?

The simple way to do this is to make this game, or this game series, have its own unique qualities!

What are the qualities of a game?

Just like human temperament, the idiosyncrasies of a game are often unique.

For example, the famous "White Souls" series has a large and unique world view, challenging hardcore action gameplay, terrifying and realistic art style, complex plot and profound metaphors, and the deep and dark despair that fills the entire game series.

For example, the famous "The Legend of Zelda" series, it has a fairytale-like fantasy world view, simple and interesting gameplay, various levels full of new ideas, cartoon and beautiful graphics, simple and beautiful plots, and the wonderful characteristics that advocate courage, wisdom, and kindness that pervade the entire game series.

The characteristics of these two games are naturally very different, as they are aimed at different target audiences from the very beginning of their production.

"White Souls" is facing a more hardcore player base, and many of them are lovers of Cthulhu culture, and they have a very diehard love for horror, gore, excitement, despair and other characteristics.

The "Legend of Zelda" is facing players who are more young, simply put, that is, children, which of course has to advocate truth, goodness and beauty more, and look at the game more into the psychology of children.

And if the main producer of the "White Souls" series, Hideya Miyazaki, is asked to produce "The Legend of Zelda", or Miyamoto, the producer of "The Legend of Zelda", is asked to make the "White Souls" series, then what is produced must be unrecognizable.

However, "The Legend of Anti-Japanese Heroes" that Li Ang is working on is a first-person shooter game, and it has little to do with the above two series of games.

If you want to talk about first-person shooter stand-alone masterpieces, you have to mention the "Command Summoning" series and the "Enemy of War" series, which are also the most popular first-person shooter games on computers and consoles.

Both series are the best of the best, but their qualities are different.

The "Call of the Order" series is more simple and crude, with no brains along the way, and you can win the battle, but its plot is grand, the characters are numerous, and it is fascinating, and playing a game is like watching a Bollywood blockbuster.

The "Enemy of War" series pays more attention to strategy and cooperation, the single-player plot is weak, the game focuses more on multiplayer, which is exciting to play, and there are all kinds of vehicles, aircraft cannons are available, and one down, hearty.

And Li Ang's "The Legend of Anti-Japanese Heroes", as an anti-Japanese game, is naturally like the "Command Summoning" series, which pays more attention to the plot, rather than playing multiplayer mode like "Battle Enemy", and players are fighting against ...... After all, is it possible to let one of the players play the devil?

Therefore, "The Legend of Anti-Japanese Heroes" only has a single-player campaign, divided into fourteen chapters, a total of 140 single-player card battles, and no multiplayer mode, which is the purest single-player game.

However, the plot expression method and gameplay in "The Legend of Anti-Japanese Heroes" are also different from the "Command Summoning" series.

The story level of "Command Summoning" is linear, and there will be a phased point after entering the level, guiding the player to that point, and you need to destroy one enemy after another on the way, of course, sometimes the player will be killed by the enemy because of poor operation, so you can only resurrect from the previous point, and then rush to the next point, and then rush to the end, there will be a CG video for the player to see.

This is also the most common way to use first-person shooters nowadays.

But Leon was reluctant to do so, in his opinion, the war was brutal and real, and the player should have more options.

Therefore, in "The Legend of Anti-Japanese Heroes", every campaign level is an open-ended map, and of course, this map is not very large. When the player is in the level, they will be given a rough mission, such as blocking the Devil Brigade that comes to sweep up, infiltrating the city to kill the Devil Officer, rushing to rescue the friendly army surrounded by the Devil, etc.

Players are free to choose how they want to complete the mission.

For example, to block the devils who go to the countryside to sweep, he can plant mines on the main road in advance to snipe; You can also put on the exoskeleton armor, eat a small pill, and rush into the devil brigade to open the Wushuang; You can also save the use of props, persuade the young and strong stones in the village, and chop wood to block the road; Or be alone, and after killing the devil officer and the traitor who led the way, lead the devil away......

There are many ways to complete the mission, and the player can even choose to do nothing and let the devil kill the village and do the next tragedy, of course, so that he will not be able to pass the level.

Moreover, players in each level have only one life, and if they die, they cannot be resurrected, and they can only start the level again.

Of course, if you choose a different method, the CG video that will be played at the end of each level is different, and the longer you delay, the more devils you will kill, and the more villagers will survive, the better the ending.

And the more you play, the player will slowly figure out the best way to each level. For example, in order to speed up the evacuation of the villagers, the village chief should be persuaded to suppress the surrender faction in the village, and if you want to delay time as much as possible without consuming too many magical props, the best way is to set up the sniper rifle with an effective range of 800 miles, and blow off the head of the traitor guide with one shot before the devil goes out of the city.

Of course, this may not be the optimal solution, and other players may have many unbelievable ideas.

and in terms of gameplay, it is not the same as the brainless suddenness of the "Command Summoning" series, the devil in "The Legend of Anti-Japanese Heroes" has a very high intelligence, and even his physical fitness is stronger than that of ordinary people or Chinese soldiers.

In today's anti-Japanese dramas, they often like to scandalize devils and portray them as very stupid and weak. This seems to be discrediting the enemy, but isn't it discrediting those anti-Japanese soldiers who have fought bloodily?

What Li Ang wants to do is to restore history, the devil's training level is high, that is, high, the physical fitness is strong, the equipment level is good, that is good, and even the technique of fighting bayonets, even brave, fearless of death, ferocious, and cunning characteristics, he has to restore them one by one.

The protagonist has all kinds of black technology in his body, and he can naturally crush the devils, but, in the same way, the protagonist will also see the difficulties of other comrades-in-arms when fighting with the devils.

The heroic man who charged without a gun and only with a broadsword; the heroism of a few people with bare hands for a devil's life; The sacrifice that rolled under the devil's tank with a bundle of grenades......

What Leon asks for is a display of real history!

Of course, it's not all cruel, and there are some less brutal things about war.

For example, there is a level where the protagonist is pilled by the ghost child spy and is tied to the interrogation room of the devil's headquarters, with only a pair of underwear left on his body...... The player must find a way to escape using the 100 grenades hidden in the underpants and retrieve all the black technology equipment.

For example, there is a level where the protagonist is injured and sent to the hospital, and at this time the bombardment of the devil comes, and the protagonist saves a little nurse, and the two have a love affair......

For example, there is a level, after the battle, the protagonist and his comrades sit around the bonfire, listening to the comrades-in-arms about the past, everyone is pessimistic, at this time the protagonist stands up and depicts the future for everyone, all kinds of high-rise buildings, all kinds of novelty electrical appliances......

The level is not just about combat, players will meet countless people, hear their thoughts on the war, the era, the thoughts of those people, their confusion, struggles, and perseverance.

Therefore, what Leon wants to lay on this game is truth, contrast, emotional resonance, and the authentic and simple quality hidden under the absurdity.

Such a trait cannot be easily created by a third-order artificial intelligence lifeform, so the 140 levels and 140 plots all require Li Ang to write, arrange, invest emotionally, spend time, and consume energy one by one.