Chapter 339: We Only Make Good Games That Eat Well
After so many years of development, Tianang company has developed very strongly.
Although the company's headquarters has not yet been built, due to repeated expansion, it has also occupied most of the Huake Business Building, almost making the entire building become the company's private property.
The reason for the company's expansion is simple, because of the increase in departments. The production of helmets, the procurement of body raw materials, the supply of specialty stores around the country, and the promotion in the media...... All these things need to be planned separately by establishing a whole department.
However, although there are many miscellaneous departments, and the company's focus is spent on the Red Star brand dream helmet, Tianang's own work has never been put down.
Tyon Electronic Entertainment Co., Ltd., at its core, is a video game development company, and its job is to develop video games for various platforms.
The company is engaged in the development and operation of video games, a total of three departments, one is the mobile game department led by Minister Zhou, one is the end game team that was dug up at the beginning and took over the development of "Journey to the Star Sea", and the other is the special personnel team led by Minister Cui, who developed the "Soul of Hua" series of stand-alone games.
Not to mention the latter department, the first two departments were of course responsible for the games made by Li Ang at the beginning with third-order artificial intelligence lifeforms, such as "Battle Royale", "Xiuxian World", "I Pick Up the Male God Home" and other nine mobile games testing and operation, such as the development, update, and maintenance of the computer online game "Journey to the Star Sea".
In the past two years, Li Ang has been busy paying attention to virtual reality, and of course the two departments have not been idle, in addition to continuing to update, maintain, and operate games, they have also begun to initiate plans, using the game engines provided by Li Ang, material libraries, and various development tools to make mobile games and terminal games.
After all, a company can't always rely on the previous games to eat, or according to the market demand, continue to innovate, and use new products to maintain the vitality of the company.
Although Tianang Company is not short of the little money made by these games, Li Ang still supports their independent research and development of games, of course, the project report of the R&D plan Li Ang still has to pass the purpose, he doesn't want his people to develop garbage games, ruining the reputation of Tianang Company.
Li Ang's approval criteria are also very simple, he doesn't value the profit prospects, earn more and earn less, even if it is a loss, it doesn't matter, the key game must have a certain quality, and it looks good.
Quality is the foundation of a game, needless to say, how to tell if it looks good?
In fact, it is very simple, and the most important thing is fairness!
There must be relative fairness between players and players, and the more money you spend, the more powerful it is, but the simple comparison is the level of the player's game strength.
Just like playing cards to fight the landlord, you should not spend money calmly, you can have a few more cards and wave a few fewer cards, but to ensure fairness, all depends on the player's calculation and choice, of course, there is a certain element of luck.
For example, in "League of Legends", when playing the game, the hero will not be better than you because the opponent has a full-effect skin, but the players are still compared with the operation, or the control of the rhythm, the consciousness of the overall situation, and the tacit understanding between teammates.
To put it simply, it means not selling all kinds of values, but making profits in some places that do not affect the fairness of the game, and in a way that is acceptable to the player.
Is it sold in a way that is acceptable to the player?
Or take "League of Legends" as an example, there is a shopping mall in the game, you can sell hero skins, you can also buy eye skins, avatars, experience bonus items and the like.
However, some official activities, such as charging and deducting coins to get diamonds, using diamonds to buy limited-time guard skins, and then using the given props for skin extraction, relying on a variety of rare skins, allowing players to carry out disguised gambling activities, and even allowing players to draw some worthless deadline skins, existing skins......
There is also a limit to some of the original ordinary skins, which will be removed from the shelves, forcing some players to charge money to buy them.
In this way, in this way, the activity will make the player feel unacceptable and think that the food is ugly.
What is the reasonable way, the easy to accept way?
Of course, the skins are clearly priced, and they are only sold in the in-game store, and they don't join those Hex lottery methods that rely purely on luck.
All kinds of limited skins are only sold in a limited period of time, and once the time period passes, it will not be launched again, and there will be no purchase channels, making the "limited" a veritable limited.
This can ensure relative fairness, and it is also a way for players to have a better perception, which will make players' money spend more smoothly and comfortably.
Of course, this kind of thinking will only be seen as a joke in other companies, and every member of the operation and operation team is under heavy profit targets, for their own salary, monthly bonus, year-end bonus, who cares about these so-called fairness? It's not how to make money yet, how to come?
In addition to relative fairness, it is the innovation of the game.
The current environment in the game industry is extremely harsh, and all kinds of plagiarism are rampant.
When a game becomes popular and becomes a hit, there will be countless game companies to follow up immediately, relying on their own capital strength, by squeezing their programmers to work overtime, and soon countless similar products will pour out, start to grab the market, and begin to suppress the previous game.
For example, some small companies finally relied on their own innovation and efforts to create a game that became a game in the market, but it was openly plagiarized and suppressed by large companies, and they had to go to court.
Those who have been acquired and invested in shares are better, and some shameless large companies, even if they lose the lawsuit, they will give you a little money at most, and the plagiarized products are still being bought, and even sell better than the original products.
Leon hates this kind of thing, and in his opinion, innovation is an extremely important part of a game.
The gameplay of the game is often very different, role-playing, first-person shooter, 5v5 MOBA, and even the popular chicken ...... These are the ways to play, and they are the most basic.
The gameplay can be copied, but the content must not be the same!
Just like first-person shooter battle games, "Crossfire" and "CS", the gameplay can be the same, they are all shooting and killing each other, when you can't make the maps are exactly the same, the gun data is all the same, and the character modeling is exactly the same, that is plagiarism.
Just like "PUBG Battle Royale" is popular, those mobile games that follow the trend, you can't also skydive by plane, but also look for guns, bullets, and accessories.
You've got to have something original!
Just like in "Battle Royale", building completely different maps with various backgrounds, completely different weapons and equipment props, and completely different vehicles, just like the three-dimensional movement of the underwater world in the "Future Water World" map, this is an innovation.
Of course, innovation will inevitably produce unknown risks, it is possible that the game will fail, if you copy it, the risk is much smaller, but innovation is also a kind of courage, a company that does not have courage and only knows how to make money safely, so what is the future? 2k reading web