Chapter 361: The War of the Plane Protagonists

Due to the relatively large size of the game "Tianxuan", the test work was carried out for more than a month before it was announced.

After a few days of sorting out and summarizing the test report, a carefully prepared test summary report was put on Leon's desktop.

The purpose of the test is to check and fill in the gaps, and it is to further optimize, and these problems need to be solved by Li Ang one by one.

The first problem is that the difficulty of the game is extremely unbalanced due to the random locations traversed.

To put it simply, the characters in the game are all flesh-worn, and they are randomly placed in any of the four continents, which also leads to the problem that the characters may fall into a desperate situation and have a very poor initial experience.

For example, the role of an employee was put into a demon mountain.,The mountain is full of man-eating monsters.,And most of them are things he can't deal with.,Swallowed by monsters at every turn.,Finally, he kept using the S/L Daihatsu of saving/reading files.,Keep exploring the map.,Find a route.,It took almost three days in reality to escape from the demon mountain.。

Obviously, it is basically impossible for the average player to have the patience and time for three days to experience "your character is dead, please start over".

There are also those who are thrown into the crater and cannot find a way out, they are thrown into underground prisons, and they cannot get out, they are thrown into the vast sea, and they do not know which side is the right direction...... All sorts of things, and so on.

And the character is carrying a golden finger, not a golden elephant leg, and it is not strong enough at the beginning, and it is basically impossible to get the character out of these dangers.

Of course, this is a problem, although the proportion of such characters is not large, but once it appears, it is still very likely to dissuade players.

However, it is not difficult to solve this problem, you only need to interfere with the placement of the characters at the beginning, eliminate these dangers, desperate situations, and put the characters in the basic safe area.

However, this arrangement also seems to be a little rough and not elegant enough......

After thinking about it carefully, Leon decided to add the location of the character to the character selection bar, the player pinched the character, selected the golden finger, and before entering the game, he could also select a birth difficulty, with four levels: "Easy", "Normal", "Difficult", "Dangerous".

To put it simply, it is to put the character on four continents, outside the city of a certain city, and the player can control the character to enter the city directly and start the adventure of the orthodox RPG.

Normally, the character is cast into the mountains and forests far outside the city, and the character may encounter some beasts, small monsters, etc., and experience the fun of fighting.

If it's difficult, it's to put the character in a dangerous area infested by some demons, or a labyrinth, or a cave, or a demon mountain, and the character is very likely to encounter monsters and be attacked, and must find a way to escape.

If it is dangerous, that is, the character's spawn point must be a dangerous situation, and it will inevitably be dangerous, and the player needs to rack his brains and try his best to escape.

Of course, the more difficult you choose, the more likely you are to get your first pot of gold to start your adventure.

After all, the tasks in the city need to be done step by step, and in places like the demon lair outside the city, what if there are treasures left by other masters who crusaded against the monsters and died? If you're lucky, wouldn't it be for nothing?

Of course, this is only the difficulty at the beginning of the game, and it is a chance that accompanies danger, and the difficulty of the game itself will not change accordingly.

The second is the problem of the unclear introduction of the golden finger.

First of all, when choosing, although there are five gold fingers for players to choose from, they only have names, and there is no detailed introduction, players have no way to know what these gold fingers are all about, and some players with difficulty in choosing will have difficulty making a choice.

Then in the game, a large part of the cheats need to be advanced to provide more features, but the advancement methods of these cheats are often obscure and require players to explore on their own, which also brings an inconvenient feeling to the player's use.

This problem is also very easy to solve, in the game to introduce each gold finger in detail, gold finger characteristics, advanced requirements, what functions are added after advancement, and the use of each function......

However, Leon decided not to change and to stay the same.

In his opinion, a good game must have a certain degree of exploration, whether it is the world in the game, or the gold finger that the character has, let the player explore and understand by himself, it should be better, and the player is not a baby, and does not need to be taught by the game development company.

Besides, there are countless games on the Internet, once the game is launched, there must be a lot of people invested in it, and there should be a high play soon to release the detailed information of the 365 kinds of gold fingers in the game, if the player really wants to know, you can check it on the Internet yourself.

Another question was whether it was possible to add connectivity to the game.

The so-called networking function means that after connecting to the Internet, you can invite friends to join you and have adventures in the same world.

The current "Tianxuan" and the like do not have this function, it is just a pure stand-alone game, which can only be played by the player alone.

In fact, the online function is still very common in today's stand-alone games, and many stand-alone games have added this function, such as "My World", "Cuphead Adventure", "GT· A》…… And so on, networking does not mean that it has become an online game, it is just a sharing game, the process of enjoying the game with friends, and the two controllers on the console, the nature of two people playing together is the same.

Moreover, many games are played online and with friends, and the fun of the game will increase geometrically, which is much better than playing alone.

For example, in "My World", it is very difficult to build a big castle by one person, and it takes a lot of time, but if you play with friends, everyone will divide and work together, it will be much simpler, and the time will be greatly reduced.

The reason why Leon didn't include this feature when he made "Tianxuan" was because he felt that "Tianxuan" was a game that was not suitable for online access and playing with friends.

Those games that provide online connection functions, most of them are level-based, each level has a short flow of time, so gather a few friends to play together, and a level can be finished and ended, without any worries.

But "Tianxuan" is different, the world inside it is too large, and there are no clear conditions for clearing the level, the playability time of the game is very high, and the player's friends obviously can't find a fixed amount of time every day to adventure with the player in the same world.

And in online mode, it's not good for players to play alone first, leaving friends aside, because the time in the game is also fluid, such as practicing a skill, a practice is several days, and the time of friends during each reason is forbidden, right? It's a paradox.

Therefore, the online function is difficult to implement in the game.

But after thinking about it carefully, it's not that the networking function can't be realized at all, it's just that it needs to be changed in a different form!

That's a networked copy! For example, the big secret realm in "Diablo III", after the network, several characters work together to clear a secret realm and get rewards, and the characters themselves can continue to play single-player.

In addition to the single-player game, the character can also extract the character data, and in the network mode, together with the characters of other players, explore in a secret realm with a short process, defeat the boss, and get rewards. You can even fight each other and keep the spoils of other characters' for yourself!

It must be very interesting to imagine the scene when a group of gold-fingered pigs' feet are intriguing with each other and cooperating with each other in the secret realm.

Of course, the secret realm should also be divided into levels, so as not to let the characters with too high realm differences be killed casually in the same secret realm, and there is no game experience.

It is divided by the strength realm in the game, divided into "mortal realm", "mortal fairyland", "earth fairyland", "heavenly fairyland", "Taiyi heavenly fairyland", "Xuan fairy land", "Golden fairy land", "Taiyi golden fairyland", "Da Luo Jin Fairyland", "quasi-saint realm", "saint realm", "mixed yuan saint realm" Okay.

After that, there are some other small problems, all of which are very simple, the third-order artificial intelligence lifeform is in hand, and it can be solved casually, so I won't explain much here.