Chapter 639: Gao Play and His Strategy Method
Shen Ming is a master player.
The so-called high play does not mean high-level VIP players, or high-investment local tyrant players, but the abbreviation of master players.
What is a master?
Using martial arts as an example, it is not that the martial arts you master are more advanced, you are a master, but the same martial arts, you have mastered more profoundly, and even the blue out of the blue, go further, this is called a master, just like the same use of "Eighteen Palms of the Dragon", in the hands of Qiao Feng and Hong Qigong, you can shock the world, and in the hands of Shi Huolong and Song Qingshu, at most you can only be regarded as famous.
Megatron is a master, and the famous side is just a good hand.
Back to the game, taking the once most popular "League of Legends" as an example, when ordinary players play bronze or silver games, they will occasionally kill all sides, and even win the prestige of "five kills", but this is not a master, because after playing hundreds of rounds, he may not be able to get another "five kills".
However, once in the professional arena, if a professional player wins the achievement of "five kills" in a large-scale or even world-class regular competition, then he is called a "master", which is naturally well-deserved.
It's a pity that Shen Ming himself doesn't have such a sharp top operation as a professional player, his game operation level can only be regarded as middle and upper at best, and the reason why he is respected by many people in many game forums is because he has an outstanding hand and the ability to make game strategies.
Everyone knows that the game strategy is a rigid need for many players when playing games.
Where can I get this material? I don't know...... Check the strategy!
What equipment should I choose for this profession, and what attributes should I stack? I don't know...... Check the strategy!
How to play this dungeon? How to deal with boss skills? I don't know...... Check the strategy!
How does this hero outfit? How to deal with XXX on the line? I don't know...... Check the strategy!
……
Teacher, so preaching and receiving karma to solve doubts. For players, the game guide is the textbook, and the master who makes the game guide is the teacher.
It's just that although the game strategy is not as rigorous and complex as the textbook, it is not easy to do it well.
Except for a small number of officially produced strategies, or official strategies that are "unintentionally" distributed through various channels, most of the strategies made by players themselves are mixed and muddy.
Just like the same strategy for playing a dungeon, a bad strategy may write "Tank pulls well, milk is good, DPS output hard, pay attention to BOSS skills", often less than one or two hundred words to write, but a good strategy will put "what professions are needed, what kind of ratio to do", "what preparations need to be made before entering the dungeon", "how to pull the mob to minimize the loss", "which route to take the fastest clearance", "when the boss reaches a few percent of the blood line, it will enter the next stage", "" How to deal with each skill in each stage of the boss"...... All of them are carefully introduced, and a copy is sprinkled with thousands or even tens of thousands of words, with dozens of pictures.
There are also hero teaching strategies like "League of Heroes", some high-level games are very high-end, what "reset the basic attack five knives in one second", what "R flash", "flash R", "geometric bucket", it looks very powerful, it makes people fascinated, but when ordinary players try it according to this strategy, they will find that it is difficult. At the end of the day, those operations that seem mundane to high-level players are no less than giving you a medical book to read for 10 minutes and then asking you to have heart bypass surgery. Such a high-end strategy is meaningless to ordinary players, and it is better to let him kill all the heroes no matter what, and then absorb the damage in the front row to be effective.
Of course, Shen Ming is the kind of game strategy maker who is excellent, and down-to-earth, and the strategies he makes have always been known for their detailed steps, clear explanations, accurate logic, and simple and easy to understand, which have been well received by the majority of players.
To put it simply, even if you are a new player who has just come into contact with this game, as long as you follow the steps on his strategy step by step, even if you are very handicapped, you can complete the content described in the entire strategy and get what they want.
If you want to make such a strategy, it naturally takes time and thought. But in this world, there is nothing that can be done well as long as you work hard. It's the same with making a game guide, it also requires a certain amount of game skills.
The most critical of these skills is the skills of the strategy game, just like the next dungeon, if you don't clear a dungeon yourself, then the dungeon strategy you make must be lackluster and full of loopholes.
So how can you keep yourself in the first echelon of the game strategy, and rely on the efforts of yourself and your partners to overcome the difficulties in the game?
In response to this problem, each high game has its own method, some people like to rely on attributes to be reckless, some people like to spend money to hire people, some people like to analyze data, some people like to sum up experience, and some people like to work together...... And Shen Ming's favorite is empathy.
What is empathy, simply put, is to imagine yourself as the maker of this game, stand in his position, analyze his ideas, and push back what he thinks when he designs the difficulty of this game.
For example, why did the game maker arrange two teams of mobs in this place? What exactly does he want these two mobs to do? Although they don't seem to be a threat now, when we fight the boss, will these two teams of mobs affect us?
For example, why would a game maker add such a new copy? What is the place of this copy in the version? Is it an over-the-top copy that connects the past and the next, or is it an everyday copy that can be farmed all the time? Or the successor of the next version? Is it cost-effective to spend time playing this copy?
Also, why did the official redo this hero? Obviously, there are a lot of people who use it, and it's not uncommon to play in games. Is there any conflict between the hero's mechanics and the official development plan for the game? Where is this conflict manifested? Will it have an impact on other heroes or the pattern of the next match?
There are many problems that you can't figure out in the game, but if you can jump out of this dilemma and think at a higher level, you can often suddenly become clear.
After getting off the intercontinental train, walking alone to the police station, and then from the police station to the Wayne Group, Shen Ming has been thinking about it, that is, empathy, thinking about why the makers of this game designed such a world view, why they designed such a game, and what position the player is in in the game development blueprint planned by the designer...... Questions like that.
The most important of these are the elements of the game: "city", "citizen", "criminal organization", "supercriminal", "police", "superhero...... the relationship between them.
After Shen Ming straightened out all these relationships as a fantasy game maker and thought through thoroughly, he finally managed to jump out of the fence and get a glimpse of the essence of the rules of this game.
At the end of the day, the essence of this game is the same!
That is to brush "Harmony Points" and exchange "Harmony Points" for all kinds of good things!
As for the other so-called rules......
You can ignore them all! They can all be shattered!