Chapter 192: Level 3 Doomsday Fortress (Barracks)
In addition to the mecha, another function of the institute also made Li Wenbin very excited. β’ with β’ dream β’ small β’ .lΔ
That's biomedical modification technology.
Nanoworms, which appear in many movies, can penetrate deep into living organisms for cell-level treatment, or attack from within the enemy, whether in terms of medical treatment or combat, they are a very powerful robot.
However, judging from the information given by the Doomsday Fortress, the nanoworms here are mainly used to treat injuries, and their role in combat is very small.
Biological modification, this function is awesome!
It can combine humans and mutants, merging the strengths of both and transforming them into new creatures. It can be either a human-based cyborg or a mutant beast.
This ability is absolutely a blessing in heaven for those disabled human beings who lack arms and legs.
This is only the ability of the first-level research institute's technology, if it continues to upgrade, whether it is a mecha or biological modification technology, it will become more and more powerful.
Li Wenbin believes that one day in the future, he can even build super biological warships and mecha that sail in the boundless universe, and transform superhuman-like modified creatures.
Of course, if you want to achieve that kind of scientific and technological ability, you don't know how long it will take, and Li Wenbin is just thinking about it.
At this moment, it is what he should pay attention to the most.
After continuing to carefully check the information of the research institute, his attention finally came to a series of buildings such as the barracks.
ββ
Barracks (Lv3)
Function: Production, Upgrade.
Productive Classes: Farmer, Infantry, Archer, Spear and Shield Warrior, Elemental Mage, Wolf Cavalry, Shadow Assassin, Priest.
Special Classes: Infantry Captain, Archer Captain, Spear and Shield Captain, Elemental Mage Captain, Wolf Cavalry Captain, Shadow Assassin Captain, Priest Captain, Junior Commander (Warrior, Mage).
Farmer - the basic personnel of the territory, mainly responsible for various basic work in the territory, with low combat effectiveness and strong work ability, and cannot be upgraded independently.
Infantry - Basic combatant, responsible for defending territories, foreign wars, and can be upgraded independently.
Archersββ......
Spear and Shield Warrior ββ......
Elemental Mage - has the ability to control wind, wood, water, fire, and earth, is good at group combat, and can level up independently.
Wolf Cavalry - Highly mobile, good at group charges, and can be upgraded autonomously.
Shadow Assassin - Stealthy, silent, and deadly, skilled in scouting, harassment, and assassination, and can be upgraded on its own.
Priest - Controls the light element, has healing abilities, and only works for the Doomsday Fortress class.
Infantry Captain: A special class, each infantry captain can lead 50 infantry, increase the power of infantry battle formations, and can be upgraded independently.
Archer Captain: A special class, each archer captain can lead 50 archers, increase the range of archers, and can be upgraded independently.
Captain of the Spear and Shield Warriors......
Elemental Mage Captain - a special class, each elemental mage captain can lead 00 elemental mages, improve the elemental mage's elemental control ability and attack power, and can be upgraded independently.
Wolf Cavalry Captain - a special class, each wolf cavalry captain can lead 00 wolf cavalry, increase the speed and charging ability of wolf cavalry, and can be upgraded independently.
Shadow Assassin Captain - A special class, each Shadow Assassin Captain, can lead 50 Shadow Assassins, increase the concealment effect and duration of Shadow Assassins, and can be upgraded independently.
Priest Captain - a special class, each Priest Captain, can lead 20 Priests, improve the Priest's healing ability and healing range, and can be upgraded independently.
Primary Commander (Warrior, Mage): A special class, a junior commander, can lead 50 captains, improve morale and the overall combat effectiveness of the team.
Energy required for production:
Farmer, Infantry 2, Archer 0, Spear Shield Warrior 0.
Infantry Captain 00, Archer Captain 00, Spear Shield Warrior Captain 00.
Elemental Mage 500, Wolf Cavalry 500, Shadow Assassin 500, Priest 000.
Captain 5000 for Elemental Mage, 5000 for Captain Wolf Cavalry, 5000 for Shadow Assassin, 0000 for Priest Captain.
Junior Commander (Warrior, Mage) 50,000.
Current Classes:
Farmer 00, Infantry 400, Archer 400, Spear and Shield Warrior 400, Elemental Mage 0, Wolf Cavalry 0, Shadow Assassin 0, Priest 0.
Captain Infantry 28, Captain Archer 28, Captain Lance Warrior 28, Captain Elemental Mage 0, Captain Wolf Cavalry 0, Shadow Assassin Captain 0, Priest 0.
Junior Commander (Warrior, Mage) 0.
ββ
As Li Wenbin expected, after the Doomsday Fortress was upgraded to level three, there were several new types of troops.
There are four ordinary combat arms, Elemental Mage, Wolf Knight, Shadow Assassin, and Priest!
For Li Wenbin, who often played games before the end of the world, he probably guessed the abilities of these classes just from the names and profiles of the troops.
Needless to say, elemental mages control all kinds of elemental powers, they are definitely meat grinders on the battlefield, and their killing power is incomparably huge with every move.
Wolf knight, not weak either. Especially fighting on the plains, whether it is pursuing or cutting, they will always come and go like the wind, leaving only blood everywhere.
The Shadow Assassin may not be very useful on the frontal battlefield, but they can infiltrate the enemy's lair at any time and destroy or even assassinate the enemy's leader, which will definitely become a nightmare for the enemy.
Not to mention the Priest, as long as they are there, it is almost impossible to lose the battle, the only pity is that the Priest can only heal the troops summoned by the Doom Fortress.
If they can even heal survivors, it wouldn't be too perverted!
Corresponding to the normal classes are their captain-level troops, Captain Elemental Mage, Captain Wolf Knight, Captain Shadow Assassin, and Captain Priest.
The four captains, among which the Elemental Mage and the Wolf Knight Captain can each lead 00 corresponding ordinary troops, the Shadow Assassin Captain can only lead 50 people, and the Priest Captain can only lead 20 people!
Li Wenbin understood the meaning of this after thinking about it for a while.
Elemental mages and wolf cavalry will be the main force on the battlefield, and the number will definitely not be small, correspondingly, their captain-level characters will naturally be able to lead more.
The Shadow Assassin is different, this type of unit tends to act alone, at most a few cooperate with each other, and the number of requirements is relatively small, and the number of leaders of the captain is also smaller.
As for the priest, Li Wenbin felt that in addition to the special function of the priest one-to-many during the battle, there was only one reason - that is, this class was too fucking expensive!
Ordinary priests need 000 energy points, and priest captains need 0000 points, which is twice as much as the other three troops.
Of course, when it comes to expensive, the special class of junior commander is the most expensive of all the new troops.
50,000 energy!
When Li Wenbin saw it for the first time, he thought he was dazzled, but after carefully checking it several times, he believed that it was 50,000, not 5,000, let alone 500.