Chapter 280: Find a powerful reason for every battle

But a few days ago, although he fell out of love, Li Ang decisively put his grief and anger into his work, and he was all thinking about and developing and producing a fourth virtual reality game.

In fact, in the minds of the vast majority of Dream Helmet users and virtual reality world players, the three virtual reality games currently launched are not virtual reality games, and they are very different from the virtual reality games in their minds.

The reason is very simple, "One Man's Island" is a desert island survival game, "Gluttonous Pavilion" is a cooking stand-alone game, and "Virtual Stadium" is a sports game.

What they are familiar with is the most traditional type of game, which is to rush with a gun, slash and slash with a knife, rub fireballs with a staff, drive a speeding car to crash around, farm monsters and brush experience, fight bosses under dungeons, kill under the tower, push the high ground with a dragon, and reach the finals with Voldemort...... It's role-playing, it's action-adventure, it's MMOPRG, it's MOBA, it's leveling, it's equipment, it's combat, it's competition, it's competition......

They are accustomed to these games, and think that these traditional, universal, mass games are the video games themselves. , the rest is not a game.

This view, while somewhat narrow, is not wrong.

Just like the online forums discussing the various virtual reality games in the Red Star brand dream helmet, there are always posts calling for the official production of real virtual reality games, and there has always been no shortage of supporters.

Of course, if there is a demand, there will be a supply, since the players are such a call, for the sake of the sales of helmets, in order to make more huge profits, Li Ang will naturally not ignore it.

Therefore, the fourth virtual reality game he is developing now is what most players think of as those "real virtual reality games", although they are still stand-alone, but indeed, they are the most orthodox game genre of combat adventure!

Such a game is naturally not difficult to make, and even some of Tianang's previous stand-alone changes can be made, such as "The Legend of Anti-Japanese Heroes", such as "Jianghu Xing", so that players can kill devils in the virtual reality world, feel the anti-Japanese beacon fire, break into the martial arts in the virtual reality world, and experience the sinister rivers and lakes.

However, as a game producer with dignity, ambition, and dreams, Li Ang doesn't like fried cold rice, and he doesn't like to make the same thing again in a different form! He loves to innovate! Do what you haven't done before!

Therefore, the theme of this fourth virtual reality game must also be brand new!

At the very least, the process of developing the game was not all smooth sailing, and Leon is now facing a very big difficulty.

That's why players go to battle!

Combat adventure games, adventure is the background of the game, and the battle is the most important.

It's a real battle, and players need to really pick up all kinds of weapons to fight one terrifying monster after another, even to the death!

Players will be injured, bleed, feel pain, and even die...... They will have the experience of failure again and again, and they will pay for time and energy again and again.

And fighting, but it takes a reason!

The users of the helmet are all Chinese people, and now Huaguo is a society governed by the rule of law, and the vast majority of people may not be able to fight once a year, let alone pick up a knife to cut people.

It's like a wolf standing there, how many people have the courage to go up and kill it with a knife? Although he may have been physically strong, the wolf did not look tall and not difficult to deal with.

However, battles are dangerous, and if you go to kill the wolf, then there will be a possibility of being bitten by the wolf, and the flesh and blood of the bite will be blurred! The death of the palace in virtual reality may not be terrible, although the pain is protected by the system and will not be too severe, but it is also for the player to endure by himself.

For the player, the frustration of failure, the dedication of time and energy, the resistance to danger, and the endurance of pain...... It's all their work!

And paying, often the pursuit is return!

What they need is not just to fight, to take risks, they want to get something through battles, through adventures!

Of course, every player who understands the game knows how to solve this problem, and it would be good to fight monsters to give experience, money, and equipment.

The more difficult the monster gets, the more experience, the more money, and the better the equipment, so the player will naturally fight and find a way to challenge.

The solution seems simple, but in Leon's opinion, it is not enough!

The reason is also very simple, what is the player gaining experience, or money, or better equipment, for?

Is it just more powerful? Higher on the leaderboard?

A high ranking may bring a certain sense of vanity, but what about greater strength? Why should players strive for more power?

The virtual reality game world is no better than reality, and the higher strength in the game is just being able to deal with stronger monsters.

Challenge monsters, become stronger, challenge stronger monsters, become stronger...... It's so cyclical, monotonous, and boring.

This is also one of the reasons why most MMOPRG games are gradually declining, this set of cycles may be very interesting when you just played, but after playing for a long time, with the game version updated again and again, new copies appear, new bosses appear, new equipment appears, new systems appear, players can't keep up with the form of equipment in the past, and they must go to new copies, fight new bosses, and refresh equipment...... Time and time again, players will eventually get bored, which is reflected in the influx of new players and the abandonment of old players.

Once the loss of old players outpaces the influx of new players, the game is over.

Fighting, you need a reason, not just to become stronger!

A lot of game producers know this, and their approach is very simple, it's the story, adding one story after another to the game.

It's no fun to just kill a bunch of monsters, but what if that bunch of monsters is a bandit who just slaughtered an entire village? That gives the player a reason to fight in the district, so that they have enough rage to support the next monster killing!

Plots like this are not uncommon in games, like Warcraft? Some of the straight plots in "World" are often touching and very immersive, but how many players will carefully experience the plot in the game now?

In the same way, Leon also wants to find a reason for the player's battle in this fourth virtual reality game, a real reason, a reason that is more direct than weaving the plot, so that the player can avoid it!

Just like every plot will have a theme, the reason has to be a theme, revenge? Punishment? Save? Chivalrous and righteous? Pretending to be a pig and eating a tiger?

Leon pondered for many days about this reason, but he never decided.

But now, after carefully admiring his "wife" from all angles for 6 hours and 47 minutes, Li Ang has found this reason!

Why are you fighting?

Because of love!