Chapter 510: Let all Shabby have nothing to hide

When players all over the world are preparing for the "Little Adventure World Series", or analyzing and bragging, or contributing to the heat, as the president of Tianang Company, Li Ang is of course also working.

As a well-known game producer who doesn't care much about the company's daily affairs and stays in the office all day, his usual job is nothing more than peeping at his "wife", and all he has left is to make games.

But the game he's making now isn't the big-budget MMORPG, it's a niche, small-scale game.

After all, the relevant test work of "Red Star Brand 99 Good Dream Sleep Pod" has not yet been completed, and there are many things to consider in that large-scale MMORPG game, and if the masterpiece is launched too quickly, it will affect the life and popularity of other games such as "Little Adventure", so Li Ang still decided to postpone the opening, but first make a few niche small-made games to meet the different needs of different players.

Now the segmentation of game types is a general trend, no game can be liked by everyone, such as the once popular "Warcraft World", "League of Legends", "Eat Chicken", there are many players who don't like them, and the same is true for virtual reality games, although "Little Adventure" is very popular, but never touch, don't pay attention, and there are many players who play their own games, for example, some people are diehards of "One Man's Island", and they can stay in it alone for ten hours a day, and they don't care about it.

Therefore, if you want to build a complete virtual reality game ecological chain, some niche games that meet the needs of niche players are also indispensable.

What Leon is working on now is such a game.

It's a retarded ...... Oh no, it's a game of wit.

Wisdom game, as the name suggests, is an intellectual battle game, which is a type of game that eliminates the gap between players in hands-on ability and physical fitness as much as possible, and relies on their own brain power to compete.

This game genre has a long history since ancient times, such as ancient Go, chess, foreign chess, playing cards, etc., as well as various modern board games, as well as the once popular "Werewolf Kill", "Kill Game" and other multiplayer participation, contesting eloquence and analytical ability of mental games.

This type of game essentially provides a certain established rule, allowing players to compete in pure and intelligent competition within the limits of this rule.

One of the most important is this rule, if you want to attract enough players, first of all, it must not be too complicated, it must be able to be learned by the player in a short time, and then it needs to be logical, not against the player's inherent thinking, and finally it must have a certain intuitiveness, which cannot be foggy and incomprehensible.

For example, in ancient chess, "cannon doubles, chariots vertically and horizontally, horses go to the sun, each other walks the fields, and the pawns cross the river without looking back...... these are very intuitive, clear and simple rules, ordinary people don't play a few times, almost enough.

Of course, if you want to play well, you also need a certain amount of effort, experience, and intellectual considerations, which is easy to learn and difficult to master, which is also one of the important elements.

And like the popular "Werewolf Killing", the rules are slightly more complicated, but being taken to play a few games, it's almost enough, the game will also consider the player's speech, game, instantaneous judgment, expression and other aspects of the ability, is pure experience and intelligence of the battle, once win, the player will get a deep, in the IQ of crushing others of pleasure.

This is a completely different kind of pleasure when you shoot someone to death in "Little Adventure".

Of course, the grievance of being crushed by IQ is of course completely different from being shot to death.

There are many players in the virtual reality world who have poor mobility, are not naturally good at sports, and are not good at short-term fierce confrontations, and they will be very uncomfortable playing games such as "Little Adventure". They will prefer games that are slower and can give them time to think about solutions and solve problems slowly.

That is, the niche virtual reality game "Smart War" currently developed by Li Ang.

Compared with traditional intelligent war games, virtual reality games will be more realistic in terms of game performance, making people have a sense of substitution, immersion, and it is easier to use words to arrange the atmosphere, create opportunities with actions, and defeat opponents with IQ.

For example, the game "Werewolf Kill", when playing in reality, if it is offline, it is nothing more than everyone sitting down around the table, each holding a card, and then speaking in turn.

In the virtual reality world, it is completely possible to build an eerie small village, change the players into clothes that suit the environment at the time, and let them play the roles of villagers, werewolves, prophets, judges, guards, witches, etc., and really bring them into the game, using the props specially provided in the game, to carry out a highly realistic "werewolf kill" that does not require brain supplement.

Of course, due to copyright and Leon's dislike of plagiarism, the games in "Smart Wars" are random, original, and immersive, and players have never played before.

Of course, there are templates for these games.

For example, the most common "detective and murderer template", there are thirty-six scenes under this template.

For example, in the scene of "Rainy Night Manor", players will randomly play the roles of murderer, accomplice, detective, assistant, manor owner, manor steward, manor servant, policeman, ordinary rain traveler, etc., to conduct a duel between "detective and murderer".

The detective is responsible for finding the murderer, the murderer is responsible for killing the target, the victim is responsible for providing evidence, the police are responsible for arresting the murderer when the evidence is conclusive, the accomplice is responsible for the accomplice to cover up the evidence of the crime, etc., each player has a clear identity of each player and the winning conditions, and the winning conditions are met to win.

For example, in the role of "accomplice", his winning condition is to ensure that the "murderer" is not caught by the police before killing all the targets, and it does not matter whether the "accomplice" himself is killed or caught.

Of course, violence cannot be used in such a puzzle game, so the system will provide players with special items, such as "colorless and odorless, poison that can be added to any food", such as "a dagger that can kill with a single blow without a word, but cannot be taken away", such as "a bow that can imitate the voice of others".

In addition, there are various system conditions for the game, such as "detectives and assistants are not allowed to go out at night", "detective reasoning activities can only be carried out during the day", "only the police can arrest criminals", and so on.

In addition to the "Detective and Murderer Template", there are also "Hunter and Prey Template", "Chess Player and Chess Piece Template", "Thief and Security Template", "Spy and Officer Template", "Labyrinth Break Template", "Team Confrontation Template" and so on.

When the time comes, it will be clear who is wise and who is mentally retarded.