Chapter Twenty-Six: What's Wrong with a Man Shooting a Gun!

There are a total of fifteen game plans in Leon's "Beloved Game Plans" folder, three of which are online game plans, and the other twelve are all stand-alone game plans.

It's just that two of them are just putting forward an idea, and they haven't been planned and set in detail, so there are only ten that can really be developed. Moreover, half of these ten plans that can be developed are small indie games with small investment, small production, small framework, simple content, and very short process.

Since there are third-order artificial intelligence lifeforms in hand, there are no problems in terms of technology, Li Ang thought about it again and again, and decided to develop a large-scale single-player game with a large production and a large framework.

With a sweep of his eyes, Leon chose one of the game plans, which was a first-person shooter single-player game!

First-person shooter games, or FPS for short, are a type of shooter game that is played from the player's subjective perspective.

The most classic of this kind of game is "Heroes of Terrorism", where players are divided into two waves of police and terrorists, shooting each other with guns, which was the most popular game in computer rooms or Internet cafes more than ten years ago! There is no one of them.

Even now, with the great development of the Internet and the emergence of various online games, first-person shooter games are not lonely at all.

Every year, there are countless new first-person shooter online games, the most famous of which is the 300 million mouse shootout dream: "Flying in the Line of Fire".

In the world of single-player games, and even in triple-A single-player games, first-person shooter games are also enduring for a long time. As one of the three types of sales guarantee "car", "gun", and "ball", as long as the quality is not too bad, the sales of first-person shooter single-player games have always been very good.

For example, the famous "Command Summoning" series, "Enemy of War" series, "Armed Assault" series, and "Medal of Honor" series are all super game IP series that can easily sell millions of copies as soon as they are listed.

On G Fat's Stiem, first-person shooter single-player games are also often frequent visitors to the sales charts, such as G Fat's own "Counter-Terrorism Heroes: Go", which has always been in the top 10 of the game sales charts.

However, in China, there are many first-person shooter online games, but there are very few first-person shooter stand-alone games. The more famous ones are also classic games developed more than ten years ago and in the golden age of domestic stand-alone machines, such as "Great Qin Warlord" and the like.

But now, there are very few domestic first-person shooters who are either painting a pie and bragging, or their technical strength is extremely poor, and the things they make are a mess. The few models that have been released in recent years are also lacking in quality, with a very poor reputation, extremely low sales, and cannot be put on the table.

For more than a decade, Huaguo is a first-person shooter game series that has not been established, and a classic, well-known first-person shooter single-player game has not appeared.

In Li Ang's opinion, as far as "Daqin Warriors" is concerned, if it can develop year by year, and new products are released from generation to generation, until today, it is not difficult to compete with those famous IP series abroad.

However, the hope is beautiful, the reality is skinny, and the IP of "Great Qin Warlord" has been drowned in the tide of history after all.

There are many reasons why domestic first-person shooting single-unit aircraft are so decaying.

For one, investors are reluctant to invest. After all, first-person shooter online games are more profitable, even if the quality is not good enough, but just by selling guns, the investment can be recovered in two or three months, and even if the game goes out of business after two or three months, it is also profitable. If the game is still successful and can still operate, it is an old hen that can lay golden eggs. Of course, compared with towering trees like "Flying in the Line of Fire", other first-person shooter online games are still too young, too simple.

Second, the development of first-person shooter games is extremely technically difficult! First-person shooter games are not so easy to do, and many new first-person shooter game series abroad can be called 3A-level masterpieces.

What is a triple-A masterpiece? High development budget, large development team, highest level of graphics, perfect artistic expression, rigorous operation testing, outstanding applicability, game balance from start to finish, good operation interface, covering a wide range of target markets...... It has a myriad of clear and strict criteria.

And these standards are not met by the current Chinese game developers.

Yes, in the whole of China, none of the stand-alone game developers have been able to develop triple-A game masterpieces!

Even if you add the game development department of a large company like Penguin and Pig Farm, and even add the online game development department, and invest enough money, you can't develop a triple-A stand-alone game masterpiece!

This is the gap in technology, this is the barrier of technology!

The development company of the "Call of Orders" series, the development company of the "Enemy of War" series, the development company of the "Armed Assault" series, and the development company of the "Ribbon of Honor" series...... They all have all the same techniques for first-person shooters that have been developed with this entire franchise!

Their unique technology! The most advanced technology at the moment! Technology that is not open to China! Even if the development company is acquired, it may not be able to obtain the technology because of the country's policies!

Yes, this is the technological blockade of China under the leadership of Millican! Not only in other areas, but also in the field of gaming technology, but also in the field of programming technology!

For example, Penguin acquired Millijian's Palm Company and acquired Super Cell Company in the Thousand Islands Country, but those companies are still dominated by foreigners, and the high-end programming technologies controlled by those companies still do not flow to Penguin and China.

If you want to acquire this technology, you can only accumulate it yourself, learn from generation to generation, summarize, create, experiment, modify, and finally summarize and accumulate it to become your own technology. Just like when Huaguo made mushroom bombs.

But fortunately, Li Ang doesn't have to think about these, he has a third-order artificial intelligence lifeform, he doesn't need to worry about investment and technology, he can create as much as he wants, and create a real 3A-level domestic first-person shooter stand-alone game masterpiece!

It's just that even first-person shooter games without brains need themes, such as the sci-fi mecha theme of "Great Qin Warriors", "Command Summoning", World War I of "War Enemy", World War II, near-future themes, and different themes will directly affect the most important thing in the game, the choice of firearms and weapons.

Of course, science fiction firearms and weapons can be exaggerated and gorgeous, while real history guns should be realistic and accurate, and even need to collect relevant data on real firearms.

However, the game plan in front of Li Ang is a combination of science fiction and history, a collision of absurdity and seriousness.

The name of this plan is called "The Legend of the Anti-Japanese Heroes"!