Chapter 588: Spending money correctly and meaningfully is also a science

The purpose of the pilot test is to check and fill in the gaps, and it is to transform and optimize.

Games are also a kind of art, and although third-order artificial intelligence lifeforms are almost omnipotent, there has always been no absolute perfect standard for such things as artworks.

Just like Pablo Diego José Francisco di Paula Juan Napomucino Maria di Los Remedios Cipriano di la Santima Trinidad Crito Reiz. Blasco. Picasso's famous paintings, in the eyes of many people, are simply incomprehensible, ugly, and ghostly paintings.

It's the same with games, no game can be loved by everyone, even games like "World of Warcraft" and "League of Legends" that are popular all over the world, there are a large number of die-hard players who hate them and don't want to touch them.

As a game producer, all you can do is try to make your game as popular as possible, and as we all know, the standard of "more popular" is very difficult to grasp, each era has the aesthetics of each era, and people at each stage also have hobbies at each stage, even if it is a third-order artificial intelligence lifeform, there is no way to guarantee that what they make can win the hearts of the vast majority of players in one fell swoop without cultivation.

Therefore, even if it is a cross-era virtual reality game, if you want to do better, you can't do without the reasonable advice of players.

Lying on the beach chair next to the private swimming pool on the top floor of the Pengcheng Tianang Headquarters Building, Li Ang bathed in the bright sunshine of the 88th floor, while gathering his mind, connecting with the third-order artificial intelligence lifeform with his mental consciousness, and checking the test feedback reports sent by the players of the early test of "Our World".

This report is available to every player who has participated in the beta, and they can fill it out and turn it in at any time during the beta period, of course, if you don't fill it out, but you won't be eligible for the new playtest in the future.

Problems always need to be solved one by one.

The first question is why the player is so weak in the first place, why not make it a little more normal.

Of course, there are reasons for this, not the least of which is to prevent the player from fighting at the beginning of the game.

"Our World" is a game that focuses on teamwork, rather than a game of intrigue and confrontation like "Little Adventure", if the player has enough physical strength from the beginning, there will inevitably be a fight in the food warehouse or equipment warehouse for edible food or useful equipment, and then a group of people will fight in the warehouse to the point of brain collapse and blood flowing.

In psychology, it has been found that the vast majority of animals, when they are weak or injured, will be more inclined to run away or hide in order to protect themselves, unless they can't hide, they will choose to fight back desperately.

This is the instinct of animals, and it is also the instinct of human beings, and it is the most essential strategy for dealing with danger that has been summed up through countless deaths of the same kind in thousands of years of evolution.

Moreover, this makes everyone weak, so even if someone can't help but fight, the destructive power that each other can exert will not be too great, at most they will scuffle and fall to the ground, and hammer each other's noses and faces are swollen.

Secondly, it is also to lead most people to the food warehouse first, so that everyone in the process of searching for edible food, the idea of "try not to conflict with other people, and recover strength as soon as possible" is fixed, and try to maintain a certain tacit understanding between each other, if the effect of solidarity and mutual assistance of the weak can be achieved, it will be better.

The second question is similar, asking why most of the food in the pantry is spoiled and why not all the food is provided in good condition.

Of course, this is also carefully set by Leon, firstly, in order to highlight the background of the game, and in this way, to secretly reveal how long the player character has been hibernating, this way of letting the player discover and guess for himself is more impressive than directly telling them what is going on.

Second, it is also to force players to get out of the underground base and go on an adventure on the surface.

This is a survival game, with the retirement of time, the player's hunger value will rise steadily, and must continue to survive by replenishing food and water, if you directly provide them with a warehouse of food, let them eat to their heart's content, then it is likely that some players will choose not to go out of the base adventure, but stay in the base all day, eat and drink, and tinker with those magical sci-fi equipment in the near future.

Third, it is to highlight the preciousness of food and water in this world.

As the saying goes, what can be easily obtained, people often don't know how to cherish, only if they work hard to get something, they will treasure some.

It's the same with food and water, if they don't go through the boxes and cabinets, and go through countless disappointments to get it, how can they know how to cherish it? How could they put enough effort and cost to fight for food in the rest of their adventures?

Cultivating good habits among players and cultivating their enthusiasm for the game is also one of the important reasons.

The third problem is that many players have pointed out that they spend too much time climbing stairs.

Leon had to admit that it was indeed a long time, and if a player set off from the seventh underground floor and went to the surface, even if he recovered his strength through food and rest, traveled lightly, and climbed with all his might, it would take more than an hour.

Leon's original idea was to show the background of the base through such a long staircase, highlighting the depth of the base and making the game background more realistic.

The idea is good, but as we all know, the patience of players is getting lower and lower nowadays, and many players are pursuing a fast pace, wanting to reap the pleasure in the shortest possible time, and the meaningless climbing time of more than an hour is likely to become the biggest dissuasion factor for them.

After thinking about it carefully, Leon decided to modify this setting.

If you want to fix this problem, there are only two ways, one is to reduce the climbing time so that the player can reach the destination in a short time, and the other is to change the climbing method to make the player's climbing journey more interesting.

Eventually, Leon decided to do both of these things.

First of all, a row of rails is installed next to the staircase, a row of tracks that are about five centimeters sunk into the ground and more than two centimeters wide, and then a kind of equipment called "orbital moving device" is provided in the equipment warehouse on each floor.

It looks like a stool with only one leg, and the player only needs to insert the only thin metal leg under this "stool" into the track next to the stairs, and this "stool" will automatically move up the track faster than everyone can climb on their own, and then the player only needs to sit on it and wait for the "stool" to go all the way up to the top hall.

It can be said that while eating and chatting, I drove the way!

Then, on both sides of the staircase, a picture frame parallel to the wall was added, and the picture frame was painted with the scene when this base was built, and the story of the NPC who wakes up 10 times a year in the life support room on the 0th floor and is responsible for maintaining the entire underground base.

The love and hatred between them, in those silent years, in the huge space, staged untold, singing and crying stories. The reason for these stories is also very simple, once a person is awakened from hibernation, he will forever lose the opportunity to be hibernate normally again.

Moreover, in order to save food and energy, each of them will wait for the next group of people to wake up for a long time, and after taking this group of newcomers to familiarize themselves with the various maintenance work of the base, they will return to the life support cabin and choose another eternal hibernation that can never be awakened.

The next question is why the 0th, 8th, and 9th floors are not open, and when are they going to open.

Leon also has ideas for this problem, first of all, the 0th floor, although there are also life support rooms here, there are also eight hundred and ten life support cabins, but they are not filled with players, but NPCs who have died, or have not been awakened, and there is also a small food warehouse and equipment warehouse, a huge weapons warehouse.

As a game with a near-future background, the weapons in the weapons warehouse are naturally very advanced and developed, and the variety is rich and complete, in addition to small weapons, pistols, rifles, submachine guns, sniper rifles, bazookas, there are also mortars with medium weapons, howitzers, small combat vehicles, small submarines, small aircraft, individual mechas, as well as large missile silos, radar scanning stations, small military satellite launchers, and even ten small-yield nuclear warheads!

This is a whole set of military equipment! Enough to fully arm a division!

This kind of equipment is intended to deal with large-scale mutant biota in the future and clear large cities, so it is not appropriate to hand it all over to the player now.

As soon as they get weapons, there is no pressure to deal with small groups of mutant creatures, and it is very likely that it will become a situation where the members of the base kill each other and have internal friction.

Second, this is a large-scale online game, after the official opening, there will be at least millions of people, and these millions of people will be shunted to various underground life-sustaining hives in different locations throughout the map, if a full set of weapons is given to the player too early, it is easy to evolve into a battle for hegemony between various hives, today I bomb you, tomorrow you bomb me, which is not in line with the game's collective cooperation and the purpose of building a new civilization.

In addition, as one of the hidden elements in the game, it is okay to leave a certain amount of imagination for the player, and it is easy for them to be confused if they give all kinds of things to the player at once.

Moreover, although most of the weapons on hand of players are not very powerful now, and it will be very difficult to deal with mutated creatures, the equipment in the equipment warehouse is very complete, such as "large 3D metal printers" and other equipment, if players can find metal resources, it is still very easy to build some rifled barrels.

To put it simply, it's a game, a very free game where players can build the right weapon on their own!

These homemade weapons may not be much less effective against mutated creatures, and it is entirely up to the players to play themselves.

As for the seed warehouse and plant cultivation room on the 8th floor, the embryo warehouse and the biology laboratory on the 9th floor are temporarily closed, the reason is very simple.

Now most players are still confined to the underground base, using the base as a base camp, and there is no stable and safe base on the ground, not even a piece of land under their control, isn't it a waste to give you seeds and embryos?

When the players have enough strength to protect themselves and their land from the attack of mutant creatures, the 10 NPCs who are the hive maintainers will naturally choose to open the warehouse and let the players freely access it.

The next question is asked by many people, and that is why does the player's character still exist in the game after he goes offline?

Predictably, this premise is very unfriendly to players.

In traditional online games, how can players worry about their characters after they go offline? In many games, offline escape is even a great way to protect your character!

It is very difficult to ensure the safety of the character after going offline, after all, which player can always ensure that he can quickly find a safe place for his character when he is about to go offline?

Or, it's easier to find a place without monsters, and it's a big deal to get back to the base when it's about to go offline, but it's very difficult to find a place without players.

Imagine that before you went offline, you brought the character back to the base, found a room to sleep, and then went online the next day, only to find that some players threw their characters out of the base and fed them to those mutant creatures, and they didn't know how to die, isn't it aggrieved?

Also, for example, I worked hard to collect resources, and begged my father to tell my grandmother to find a group of engineering gods, and let them use those production equipment to build a good gun for themselves, but as soon as they went online the next day, they found that the character had been stripped of their knack, and the good gun they loved was also nowhere to be found, wouldn't they be so aggrieved that they wanted to vomit blood?

As a former game planner, Li Ang is of course deeply aware of the drawbacks of this setting.

However, he still chose this setting, and intends to continue to use it without any modifications!

Of course, he also had his own considerations for making this choice.

As mentioned before, "Our World" is a game that pursues collective cooperation, solidarity and friendship among players, and helps each other.

And there is actually one of the most basic prerequisites for helping each other, that is, "do not do to others what you would not do to yourself"!

If you want to seek the help of the other party, then you can't have bad thoughts about the other party, you must show your sincerity, gain the trust of the other party, and reach a certain tacit understanding, that is, a kind of "empathy" resonance!

You help me, I help you, we promise not to harm each other, not to do anything out of the ordinary, this is the most basic condition for helping each other.

And the premise that the characters in the game are not offline is to force players to seek cooperation!

We don't want the characters we've worked so hard to build have to happen to us when we go offline, so what do we do?

Seeking a protector for your character, of course!

You're responsible for protecting me when I'm offline, and I'm protecting you when you're offline! This is what players are most desperately looking for to help each other!

What Leon wants to see is whether players can overcome this difficulty and defeat this damn setting with trust and tacit understanding between each other and the power of unity without official intervention at all!

Yes, it can be a bit difficult, it's hard for a single player to find a match, and it's unlikely that the player who is found will always be available to help protect you and bring your character with you while you're on your own adventures.

However, a problem that cannot be solved by one person or a few people may not be solved by a group of people!

Collective cooperation is the prototype of the state and the foundation of civilization, and if we want to rebuild civilization in such a cruel apocalyptic world, if we can't even do the most basic collective cooperation, how can we talk about it?

……

Problems one after another, the ones that should be modified and modified, the optimizations that should be optimized, and the ones that should be insisted on will be adhered to to the end.

After solving the biggest problems, Leon picked up the freshly squeezed watermelon juice on the coffee table next to the beach chair and took two sips, then put down business for a while and began to think about some problems encountered in reality.

One of the biggest problems is that I am too rich now!

Those users of the Dream Helmet don't know what's going on, they just like to charge money into the virtual reality world all day long, turn their hard-earned hard-earned money into a good dream fund that can't be seen or touched, and then continue to turn the good dream fund into the same virtual reality items, into a virtual reality game, and spend it all in the sweet sleep.

To put it simply, the speed at which Tianang Company makes money far exceeds the speed at which it spends money, even if the company's branches are now blooming all over the world, building skyscraper-level branch buildings everywhere, and even building tall specialty stores in the North and South Poles, but this money is not decreasing, and it is still increasing wildly day by day, making Li Ang ride the dust and throw the second place on the list of the world's richest people to 108,000 miles away.

Too much money is also a nuisance, so you can't just leave it in the bank all the time, right? It doesn't make much sense to set up a fund, a financial company or something to invest, even if you can make money, but what is the point of making more money?

If you spend all day and wine, you can't spend so much, even if you select a few beauties from all countries, regions, and nationalities in the world to form a beautiful global village, and go in to fool around, how much money can it cost?

There are also private yachts, private jets, private islands, private orbital space stations or something, it doesn't look very interesting, in the virtual reality world Leon can enjoy it with a snap of his fingers, and it is more cool, more free and comfortable.

Moreover, with his character, temper, and loyalty to his "own wife", which the other party does not know, he is not here.

What the hell, labor and capital have worked hard to earn so much money, can't they still spend it?

A glass of watermelon juice slowly bottoms out, and the straw can only suck out the sound of "purring" in the empty cup.

Finally, Leon thought of a way to spend the money!

He decided to do charity!