Chapter 158: The most direct way is to draw a salary from the bottom of the kettle

In the second game, Leon is going to make an idle game.

Idle games, also known as idle games, as the name suggests, are a type of game that only needs to be put there, and the game will automatically run according to a series of algorithm rules of the system and get the game result.

Idle games have very low requirements for the player's operation, and the operation time requirements are also very few, a few clicks a day, you can put it there, and the characters in the game will automatically fight monsters, automatically pick up equipment, and automatically get money resources......

This is a genre that is exceptionally mobile-friendly, and very good at taking advantage of the fragmented time of players.

Even in a sense, idle games are a game type that requires the least amount of game time in all mobile games, often after entering the game, it takes a few minutes to click a few times, you can complete the day's work, you can put it there, and then don't worry about it, in short, it is the most unhepatic game type.

Due to this characteristic, idle games have always occupied a small share in mobile games, and new works are continuous, and there have also been some hits, such as "Everyday Hit Poli", "Clash of Clans", "Island Raiders" and so on.

Yes, although the latter two seem to be strategy games, but in essence, they are undoubtedly idle games, if you choose not to go out to fight, you can go online on time every day to collect resources, build a building and quit, simple and direct, often only a minute or two of effort.

The popularity of idle games also naturally has its reasons, everyone has desires, and the desire to get something for nothing is even more common, but in real life, things that are not worked for, or things that do not work for more rarely happen.

Even in most other games, if you want to get the money, equipment, and resources in the game, you have to put in the time, the effort, the operation, the dungeon, the level, and the game to get it. The vast majority of games embody this kind of thinking of combining universal values with more work, less and younger, and forcing players to go to the liver or recharge.

This is also why a large number of players like to play online games to open plug-ins, play stand-alone open modifiers, can be easily obtained, why waste time and energy?

As a game producer, Leon naturally hates game plug-ins and modifiers, just like his daughter who worked hard to raise was tarnished by others.

Therefore, when making games with artificial intelligence communication games, the anti-cracking function and anti-plug-in function are often put in the first place, and the current game produced by Tianang Company, even if it is a stand-alone game, there is no cracked version, or modifier on the market.

But the desire cannot be suppressed, so the current online games generally advocate simplifying the player's operation, automatic pathfinding, automatic monster fighting, automatic medicine, automatic release of skills, automatic pickup, copy sweeping, and idle income...... All of them are moving closer to the game plug-ins that they hated so much.

Games are all meant to be fun.

There are also many kinds of happiness: the happiness of defeating the opponent and winning, the happiness of overcoming oneself by challenging the difficulty, the happiness of the emperor of Europe coming to the soul, the happiness of abusing and killing others to vent his emotions, and the happiness of being worshiped by thousands of people on the list......

In the same way, satisfying the player's desire to get something for nothing is naturally a way to provide happiness.

If you can't be satisfied in real life, then you can be satisfied in the game, which is reasonable and legitimate, isn't it?

Idle games are designed for this.

This is also the reason why so many people play those domestic idle games that are obviously shoddy and obviously approved, purely for the purpose of making money, so that game companies can make so much money.

Because players have a demand, they provide the right product, it's that simple.

And Leon, what he wants to do now, is a good-looking idle game.

Everyone knows that the domestic idle game is the same, the mode is the same, hang up to fight monsters, explode equipment money, and then combine equipment, strengthen equipment, upgrade skills, inlay gems, create artifacts, and so on The combat power is enough, fight the boss to enter the next level, and then repeat the above steps, the pursuit of higher-level equipment...... There are also some boring things like union wars, gang wars, and arenas. You can also use the recharged diamonds to speed up the idle time, buy enhancement stones, attribute gems, double explosion chance, and other things that disrupt the balance of the game.

Most of them are pure money-making stuff.

Games like Clash of Clans or Raiders are a bit more conscientious, but they are not pure enough and have a certain strategic element, and players tend to spend a lot of time arranging the placement of buildings and attacking other players or NPCs, which is not easy and enjoyable.

Li Ang's plan folder has very few plans for mobile games, and of course there are no plans for idle games, so he picked up the original plan for a computer game and began to revise it.

The name of that plan is called: "Cultivating Immortals World".

Just listen to the name, you know, this is a game with a fairy tale theme.

According to Leon's original design, this is a computer online game, a multiplayer online role-playing game (MMORPG).

But this kind of large-scale online game is planned with a lot of things, there are too many things to consider, the workload is too large, and the MMORPG is gradually declining and weak, so Li Ang did not spend much time on this plan, and only made a small part of the planning, which is far from complete.

What Li Ang is doing now is to transform this plan and make it a mobile idle game!

If he wanted to make a game with a conscience, the first thing Leon built was naturally the consumption system inside.

As an online mobile game that places idle players, it naturally cannot be bought out at one time, and it has to rely on players to recharge to make money.

If you want to have a conscience, you can't let the gap between the RMB players who deposit and the ordinary players too far, and you must ensure a certain degree of fairness.

Li Ang decided to work the amount of recharge first to play, to put it simply, it is to limit the amount of recharge of players and prevent players from spending money indiscriminately! Use the most direct way to narrow the gap between ordinary players and local tyrants!

After thinking for a while, Li Ang decisively removed the classic part of how much money to charge and how many diamonds to get, leaving only two fixed recharge methods.

One is a permanent card, 188 yuan, after recharging, you will immediately get 2000 star diamonds, and you can receive 100 star diamonds every day in the future, and each account role can only be purchased once.

One is a monthly card, 25 yuan, after recharging, you can get 300 star diamonds immediately, and you can receive 100 star diamonds every day for another 30 days, and each account character can buy up to 12 monthly cards at a time, so that the monthly card time lasts for 12 months, and the effect is not superimposed.

Except for these two top-up methods, there is nothing else.

In this way, no matter how tyrant you are, you can open a permanent card at most, 12 monthly cards, get 5,600 star diamonds at one time, and you can get an extra 200 star diamonds every day.

Receiving more means that even if ordinary players don't recharge a penny, as long as they log in every day, they can get 100 star diamonds for free.

And this star diamond is the only currency in this game!