Chapter 343: Everything is difficult at the beginning, and after the beginning, it is peaceful
For Li Ang, there is no technical difficulty in making a 3A-level stand-alone masterpiece, and the third-order artificial intelligence lifeform can be completed in an instant no matter how difficult the game is.
The key is planning, how to plan a game that is completely different from those "Western fantasy" RPG masterpieces on the market, more in line with the atmosphere of Eastern culture, more acceptable to players, and more fun.
Of course, there are some difficulties in planning.
However, a journey of 10,000 miles begins with a single step, and the Long March has to go step by step, Li Ang is now very leisurely, there is no shortage of time, and he can plan slowly and decently.
The first is the game character, generally speaking, in addition to things like the opening CG, in most cases, the first thing the player does when they enter the game is to choose their own game character.
The choice of the game character is sometimes fixed, and even at the beginning there is only one protagonist for the player to choose, other characters need to be unlocked, and some are freer, you can choose gender, body, age, be able to pinch your face, and create a unique feeling, as well as character background selection, initial career selection, initial attribute points, initial skill selection, initial talent selection and other options to increase the playability of the game.
But in the theme of "Oriental Fantasy", what should a game character look like?
That certainly can't drink the same "Western fantasy" theme, or those old clichés.
Leon was inspired by the oriental fantasy he had seen before. There is a big difference between the protagonists in these and the protagonists in "Western Fantasy".
That is the pig's foot in the oriental fantasy, out of a hundred, there are at least ninety-nine, and they are traversers!
Yes, they are not indigenous, they have a very different mindset and a very different code of conduct from the natives!
Leon has played a lot of Western fantasy role-playing games, but until now, he has never seen any of the games in which the pig's feet are "traversers", most of them are aborigines, and even have some missions and fates such as saving the world, national hatred and family hatred.
So why do all Chinese Internet writers like to use "traversers" as the protagonists? The reason is very simple, in order to improve the reader's sense of substitution, after all, the protagonist who thinks and thinks very similar to himself is always much better to substitute than the protagonist whose thoughts are imprisoned in the background of the story.
Therefore, in the upcoming production of "Tianxuan", it is not difficult to understand the use of a "traverser" as the protagonist, and similarly, it is also to increase the player's sense of substitution, and when talking to NPCs in the game, when performing certain actions, you can also add some words and actions in reality to increase the playability of the game.
The player's control of the game character is a "traverser", which is basically certain, but there is also the question of what type of "traverser" it belongs to.
As we all know, the "traversers" in oriental fantasy are generally divided into two categories, one is "soul wearing" and the other is "flesh wearing".
These two ways of crossing are, of course, very different.
"Soul Piercing", as the name suggests, is a soul crossing, often the protagonist's soul travels from the modern world to the fantasy world for some reason, and then possesses an indigenous teenager who has just lost his soul, occupies his body, and obtains his identity, takes over his hatred, and has since embarked on a road of no return by pretending to be slapped in the face.
"Flesh wears" is a little less, and it's not difficult to understand, this is directly a big living person, I don't know why, the whole time has crossed into the fantasy world, whether the body or soul is their own, at the beginning, these protagonists often need to struggle to get a legal identity, and then they can embark on the road of no return that pretends to be slapped in the face.
The two methods have their own advantages and disadvantages, "Soul Wear" can quickly join the plot, access the contradictions, and come up directly to pretend to be forced to slap the face, while "Meat Wear" can make some fuss on your body and the personal items you carry, adding a certain amount of fun.
So which of these two ways is better suited for video games? Leon thinks it's "meat wearing".
Because only "meat wearing" can not carry any cause and effect, and give the player a clean and innocent, without any drag, any restraint of the character, in order to truly enjoy the fun of the open-ended game, and will not be limited to a certain range of activities at the beginning, a certain plot constraints, must complete the task, in order to be free.
Moreover, the setting of "meat wearing" is also more suitable for players to determine the gender, figure, physiognomy and other DIY elements of the character, so that a certain part of people can spend hours pinching their faces and pinching out a unique character.
Of course, the selection of characters in the game is not only about gender, body shape, physiognomy and other useless options for players to choose from, but also a very important element!
This is the most important element in oriental fantasy, which often must appear in the first three chapters to attract readers!
That's Goldfinger! Abbreviated as "plug-in"!
In any Oriental fantasy network, a protagonist who does not have a "golden finger" is often unqualified, and even in a sense, the highlight of the "golden finger" is much more important than the protagonist who is stupid and only knows how to pretend to be slapped in the face.
Of course, the setting of "Goldfinger" is also rare to see in traditional Western fantasy, and the protagonist in these is still the same old-fashioned, after hardships and hardships, he ended up getting a certain magical treasure, but the degree of this treasure is far less than that of "Goldfinger".
Because the "golden finger", in oriental fantasy, is often throughout the beginning and end, closely connected with the characters, inseparable, and even in many cases, it is the most critical point to promote the plot and create conflicts.
But how should the "goldfinger" be reflected in video games?
Leon's solution uses "Goldfinger" as an option for players to choose before entering the game!
Yes, after the player has pinched the character, the player must choose a "gold finger" for the character before entering the game!
The game will have a huge "cheat database" with 356 "cheats" of all kinds.
When the player determines the character, the "cheat database" will randomly select 10 "cheats" among the 356 "cheats" according to the gender, age, body shape, physiognomy and other indices of the characters selected by the players for players to choose from!
Once the player has selected one of the "golden fingers", they can click to enter the game and use this "golden finger" to freely adventure in this open world!
So, what do these "golden fingers" look like?
Here are a few examples:
[Strongest Killing System]: If a person is killed, he will die!
After killing any target, the character will receive a certain number of points depending on the strength of the target (killing a target weaker than oneself decreases the points, and the one that is stronger than oneself increases). Using these points, you can exchange for a variety of items in the system exchange box, such as exercises, equipment, elixirs, magic items, etc., nine of each type, these items will be updated, replenished, and turned into another batch of items every once in a while.
[Heavens and Worlds System]: Crossing the heavens and worlds, and living forever.
Every three days in the game, the character can take the initiative to open the door of the heavens and all worlds, enter a small copy to break through, the big and small monsters in the copy, the big and small bosses have the opportunity to drop a variety of rare materials, props, equipment and other items, after the copy is passed, you can also get the corresponding copy difficulty of the treasure chest, which also contains countless items. The difficulty of the dungeon that appears is random, and it is possible to pass all the way to the second, and it is possible to be seconds all the way, and it is absolutely impossible to pass. If you fail to complete the level, the character will not die in the Overworld, but will only be weakened for a while, and all items obtained in this quest will be lost. Note: Games cannot be saved in dungeons.
[Crystal Palace System]: I want to build a big Crystal Palace.
If the friendship between the characters and NPCs of the opposite sex increases, you can get a certain amount of points, which can be exchanged for various items, and when you reach more than 100% intimacy, you can exchange them into the Crystal Palace, and directly get a mystery gift package, which contains special items. Note: If an NPC is killed before reaching 100% intimacy, double friendship points will be deducted, and the points can be negative.
[Magical Grandpa System]: An old man in his hand, don't worry about the world.
Your character will get a portable grandfather, who will give the character corresponding guidance in certain situations, such as the coordinates of such and such treasures, the optimization of cultivation exercises, the use of such and such magic weapons, the weaknesses of such and such monsters, the improvement of life skills, and so on. However, summoning the old man requires energy consumption, and the player must complete the task according to the old man's instructions to replenish his energy before he can continue to use it.
……
"Goldfingers" come in all kinds, and so on. Moreover, as in traditional Western fantasy games, those attribute points, natural skills, and initial classes are selected when choosing a character...... Something like that, it's completely different.
In a sense, the existence of some "golden fingers" can even fundamentally change the gameplay of this game, greatly improving the playability of the game.
Just like the characters who get the [Supreme Merit System] and the characters who get the [Reverse Crystal Palace System], under the operation of the players, the things they experience are bound to be different.
This is also one of the goals pursued by Leon, that is, the game process is diverse, absolutely not cookie-cutter, and all the settings are in the service of the game's playability.
Okay, the game character aspect is almost solved, and now it's time to enter the game.
In Western fantasy games, the characters are often born in a place similar to a novice village at the beginning, through a series of arrangements, so that players are familiar with the operation of the game, fight some simple monsters, get a basic equipment, and then let the character leave, set up other more advanced maps, to fight more advanced monsters, and complete more difficult tasks...... Step by step, more and more promotion, the character becomes stronger and stronger, and finally defeats the ultimate boss, and the game is over.
So in "Tianxuan", what should the game characters be like when they first enter the game?
It is still related to the identity of the game character, he is a "meat-wearing" "traverser"!
So, of course, he didn't need to be confined to a fixed place in the first place!
"Tianxuan" is a triple-A, open-world, role-playing game, and in Leon's planning, the map in it is very huge, bigger than any game on the market at the moment!
It has four continents of Dongsheng Shenzhou, West Niuhe Zhou, South Zhanbu Zhou, and North Juluzhou, each of which has different scenery on the road, and there are more than 50 cities on each continent, and there are countless maps of all sizes, and the continents are connected by sea ships.
So, at the beginning of the game, the character will be randomly assigned to any map on any continent! Wake up in a coma and explore this world of déjà vu and mystery with incomprehension and curiosity!
Yes, there is no tutorial for beginners, and players may wake up to see a big tiger, may be locked in a cell in the first place, may have to swim in a river, and may be looking for a way out of a maze......
The reason why there is no tutorial for beginners,The reason is also very simple,Because the operation in the game is similar to the traditional 3D role-playing game,Or ASD controls the direction of progress,The space bar is a bar,The left mouse button is an ordinary attack,The difference is not big,Some difficult operations,Go to the control panel to check the default keys,That is, almost understand,For the vast majority of players who have played 3D role-playing games,There is almost no difficulty to get started。
Therefore, in order to increase the randomness at the beginning and the playability brought by randomness, Leon directly deleted the so-called beginner tutorial part, so that players can enjoy the freedom and freedom brought by the open world when they enter the game!
Yes, at this time, the character doesn't even have a single task! Of course, there are no skills, exercises or anything like that.
The characters have just a modern set of clothes, as well as a mobile phone, a modern smartphone.
Of course, the mobile phone has a role, for example, some players are unlucky, and the initial place to wake up is a cave, a tomb or other place where there is no light source, then he can take out the mobile phone and turn on the flashlight function to illuminate the direction.
Because in any case, a "meat-wearing" "traverser" has flint and torches by his side after crossing, which is logically inexplicable.
Of course, this smartphone is not only about lighting, it also has solar charging, time watching, taking photos, calculators, ...... And most importantly, the link "cheat" function!
Yes, the mobile phone is the carrier of the character's golden finger! Equip your phone and press the "O" letter key on the keyboard to turn on your phone and use its various functions.
Because of this setting, whether this game will be jokingly called "Bringing a Mobile Phone to the Otherworld" by players, Leon doesn't care.
Once these most important things are set, the rest of the game will be simpler, the forces, sects, strongmen, plots, missions, and ...... With the help of third-order artificial intelligence lifeforms, the development progress black box.