Chapter 314: We Are All Superpowers
Superpowers, or the theme of superpowers, has always been uncommon in today's television, movies, and its derivative superhero-themed movies are the weapons of major film companies to sweep the box office, and almost all of them are big hits.
However, this genre that is loved by the majority of people is not popular in the video game industry, with thousands of new video games being launched every year, but there are very few games with purely superpowers, and even fewer well-known masterpieces.
Among them, most of the slightly more famous ones are comic book adaptations, such as the "Spider-Man" series, the "Batman" series, and the "Justice League" fighting series...... In fact, none of them are really superpower-themed games.
The reason why this is so is very simple, the superpower theme collides with another enduring popular theme, and that is the "Sword and Sorcery" theme!
Superpowers can breathe fire, and magicians have fire-based magic; The superpowered have great strength, and the magician has the state of great power; Superpowers can fly, and magicians have flying and levitation; The superpowered can control the mind, and the magician has the mind to control the magic; Superpowers can predict the future, and magicians also have prophetic magic; Even those with purely physical abilities had a variety of powerful orc warriors, and the Templars were a match for them.
To put it simply, what superpowers can do, magicians and warriors in the context of swords and magic themes can also do, and even better, clearer, and easier to understand.
Just like the fire-breathing ability of the fire-breathing ability, it is very broad, how powerful is the fire that spews out? How long does it last? How high is the temperature? What are the restrictions on the Adept? These questions are very vague.
But a fire-type mage, from small fireballs, large fireballs, beaded fireballs, burst fireballs, fire golems...... Each spell has a detailed progression route, each with its own characteristics, and how much blue cost, how long it lasts, how powerful it is, and how fast it is cast, all have detailed explanations, which make it clear at a glance.
It is precisely because of the ambiguity of the character abilities under the superpower theme that the superpower-themed game has become very difficult to do, and it is not as popular as the sword and magic theme, so there are fewer companies to do it.
But in Leon's opinion, this theme is promising, as long as you make the right game, it will definitely be a big hit!
After all, who doesn't have a fantasy of having superpowers?
Just imagine, perspective, stealth, mind reading, mind manipulation, time stopping...... What a joy it would be to have such abilities.
And, it's a type of game that's perfect for virtual reality.
Because virtual reality games are different from traditional video games on computers, consoles, and mobile phones, there is no need for such specific numbers to determine the character's abilities. In virtual reality games, players can perceive the strength and weakness of their abilities through their own feelings.
It's like a person has an iron knife in his hand, and after a period of exploration, he can roughly perceive the strength of this knife, which is definitely stronger than a wooden knife, and seems to be softer than a steel knife, and it is not as thick as a thick back knife, and the attack range is shorter than that of a long knife.
Although it is not accurate enough, the player can clearly feel the general situation of it and use it.
Moreover, it is not difficult to add a superpower to the player character in the virtual reality world, just let the player have an extra "energy" in the body like the previous setting in the "fairy mountain world".
Once the player mobilizes this energy with their consciousness, they can release their own abilities, and if the "energy" is used up, they need to recover by eating, resting, etc.
Of course, this process should be simplified a little more, avoiding the process of "energy" being called, and instead directly producing the result.
For example, a player with fire-breathing ability, as long as he moves his mind and mobilizes the "energy" in his body, he can choose to breathe fire from any hole in his body, whether it is his mouth or nose.
The amount of spray and the length of time will determine the degree of "energy" consumption, which can be stopped and adjusted at any time.
Just like a faucet, the player's mind is like turning on the faucet, and when the skill is released, the faucet flows water. Players don't need to think about the process at all, just like we don't need to think about how tap water is filtered and precipitated from the waterworks and finally delivered to our homes.
The process in between is completely done by the system!
In fact, it's the same in superpower movies, the protagonists in it don't need to know how their superpowers come about, they just need to learn to use them.
Of course, it's not just that the player is given superpowers, and there's also a learning process to learn how to use them.
Just like giving a player a gun, it is not difficult for the player to press the trigger to shoot, but how to fire the gun well, have a high hit rate, and save bullets, which requires a certain amount of learning.
The same is true of superpowers, just like the superpowers of fire-breathing, which hole in the body is the most convenient to spray out, what form of the spewed flame is the most powerful, how to spray fast-moving enemies, and how to save the "energy" in the body...... These are all things to learn.
This is also the purpose of the game "Super Power Academy", so that players can learn how to use the superpowers they have just obtained in the academy, and freely use the superpowers in actual combat.
There are many types of superpowers, and there are many forms of similar superpowers, such as the ability to breathe flames, some to set something on fire, some to shoot fireballs, and some to turn themselves into flames...... The method of learning is also different.
And unlike the superpowers in the movie, in order to be fair and just, and in line with the universal values of the Chinese people, superpowers are of course graded, and players need to slowly enhance through continuous learning and cultivation, and meet certain conditions in order to advance their superpowers and make their abilities stronger.
To put it simply, for example, a fire-breather, at the beginning, he may only be able to spew out the flames of ordinary lighters, but after a period of training, he can spew the flames of two ordinary lighters, and when the advanced conditions are reached, he can become an ordinary gas stove.
Of course, although the process of learning and training is taught by NPC instructors according to their aptitude, it is still inevitably monotonous and boring, and in order to make players more motivated, there must be certain measures.
And since the online function has not yet been developed, it is not possible to implement the superpower versus function function.
Therefore, Leon does not plan to release the game "Superpower Academy" as a standalone game for the time being, but as a content booster and DLC.
That's right, it's the expansion pack for Shameful Adventure.