Chapter 193: Simplicity is true, comfort is cool

Time flies quickly, as if in the blink of an eye, the Spring Festival of 2019 has passed and entered March.

At this time, with the continuous efforts of Li Ang, all the problems faced by virtual reality technology have almost been solved, and the entire system has been slowly completed, becoming complete and safe, and can be popularized and used on a large scale.

At this time, Li Ang breathed a sigh of relief: Fortunately, I originally chose [Proton Computer Generator], if I had chosen a few other technologies such as brain waves, consciousness transmission, and psychic networks, these problems would not be easy to solve.

Just like one of the most basic security measures, monitoring the external environment, those technologies are difficult to use.

With a thumbs up to his past self, Leon threw himself into his next step.

That was the development of the first virtual reality game.

Yes, the first paragraph.

When you hear the term "virtual reality game", you will naturally think of massively multiplayer online role-playing games (MMORPGs) in traditional online games.

However, as a cross-generational high-end technology, even in the field of games, how can it exist only for a game?

Besides, genres like MMORPGs may not be everyone's liking.

When the helmets go on sale on May 1st, they will not only be sold to young people who are familiar with the game and have played various games, or gamers, but also a large part of them will be sold to people who have never played a game and do not know anything about the various game types.

Suppose there is a middle-aged woman in her forties, she has never been exposed to video games, her life is only gossip with her old sisters and soap operas on TV, in the evening, cook for the family, wash the dishes, care about her son's studies, watch two more episodes of TV series, and wait for her drunken husband who has just come home to sleep.

After a busy day, she also lay down on the bed tiredly, brought the wedding gift that her husband bought for her, a weird-looking helmet, and was ready to try the old "virtual reality game" mentioned by her husband, turned off the light, and fell asleep with curiosity.

At this time, give her a stick and let her go outside the novice village to knock wolves, which is inhumane!

Even if you're a young man who has never played video games before, and you ask you what games are fun, you recommend him to play World of Warcraft.

When he enters the game, he will only be at a loss, he doesn't know what to do, the various terms and skills of the opposite side are even more ignorant, and the manipulation of the character's actions and skills are all bumps.

Even if he bought a direct upgrade to level 100 and could rank the book, he wouldn't be able to get enough fun from it.

The reason is very simple, there are too many various systems in MMORPG, the game as a whole is too complex, and it is too difficult and slow for novices to get fun and feel good quickly, so that most players who enter the game for the first time are persuaded to quit.

This is one of the reasons why the MMORPG genre is gradually declining.

The original players didn't have a choice, and they felt new about everything when they turned on the computer, and they could play minesweeper, solitaire, and three-dimensional pinball in the last computer class.

The emergence of an excellent MMORPG game like "World of Warcraft" naturally met their needs, and thus became a huge hit.

But now it's different, players have more choices, less patience, and are stingy with time and energy costs.

This is also why the popular games are "easy to use, difficult to master", such as MOBA games.

Because only players who are "easy to learn" will play, and only "difficult to master" will players play.

And there is no doubt that games that are "easy to learn" are much more friendly to new players than games that are "difficult to learn".

Even people who have never played video games before can quickly pick up and have fun and feel good about games, which is one of the common characteristics of successful games on the market today.

This is also why the games that have been handed down from ancient times to the present day are very simple and easy to play; Why do games nowadays have detailed and complete tutorials for beginners? Why are all kinds of mobile games becoming simpler, giving players less and less room to operate, and more and more functions being simplified and automated......

Of course, relatively speaking, virtual reality games are now firmly in the hands of Leon, in a state of complete monopoly, without any competitors, but there are no concerns about this.

After all, everyone sleeps at least seven or eight hours a night, and players generally have plenty of time to play. With enough time and no real interference, the player's patience will naturally go up, and with a little thought, it is not difficult to get started with an MMORPG game.

But the key point is that MMORPGs inevitably have fights and kills, and this is not what everyone, or every player, likes.

Even if you are a scenery party or a tourism party, you will accept the protection of the system and do not participate in the fight. However, when others are killing and killing flesh and blood, you stand on the mountain and look at the scenery, talk about love with people, can you watch it, talk about it?

There are also so-called life players, who don't fight, just stay in the city to make medicine and fight iron.

But those jobs are often boring and boring, and they may be interesting at first, and after a long time, they are no different from the assembly line of a sweatshop.

Players enter the game for leisure, for relaxation, after all, there are all kinds of pressure in life, and this virtual reality world that can completely block the hustle and bustle of reality in their sleep allows them to temporarily forget about the pressure and enjoy the peace of mind, which only belongs to their own shelter.

There will be a lot of players who don't even want to interact with other players at all, and when they enter the game, they just want to be alone, do what they love, and enjoy the free seven or eight hours.

And the limitations of MMORPG are very large, even in the peak period of "World of Warcraft", it is not necessarily "World of Warcraft" on every computer in the Internet café, and there are still many players playing other games.

Moreover, MMORPG games are also very stressful on players, and if you don't level up, you will be behind in your level, your relationship with other teammates, and your relationship with other hostile players, what should you do if you have monsters...... Even if you quit the game, it will still put a certain amount of pressure on the player's heart.

There are many players who don't want this kind of pressure, they just want to finish the game and end it, there is no follow-up to worry about things, as long as you take off the helmet, you don't have to think about things in the game, and pursue a relaxed game atmosphere.

Therefore, as the first virtual reality game, in order to make virtual reality games, virtual reality equipment is more popular......

What Li Ang intends to do is one that is extremely easy to use, can be accepted by the vast majority of players, does not contain any violent or illegal elements, and is not bothered by negative news as much as possible, and is suitable for large-scale popularization...... Mini-games.