Chapter 282: How to Make a Love Action Game (Part II)

The main is on Suo Dafa's PSS game console, and a peculiar game was once released, called "Castle? Lost in the Trail.

The content of this game is simple:

The protagonist wakes up in a huge castle as a sacrifice with a cage next to him with a girl in a white dress in it, and then the protagonist opens the cage and releases the girl.

All the player has to do is have the player take the girl by the hand and take her out of the castle.

But the castle is very huge, full of all kinds of traps, traps, and monsters hiding in the shadows, and the protagonist's weapon is an ordinary wooden stick, he must rely on this stick, crack the traps one by one, dodge powerful monsters, and swing back the shadows that are constantly approaching......

This kind of puzzle-solving game is not uncommon on the PSS console platform, and the level settings in this game can only be considered a standard level.

However, because of its excellent art style and unique settings and settings, it is one of the greatest games on the PSS platform.

And this setting and setting is that the protagonist has an extra girl in his hand.

This gives players a bigger reason to keep playing, and in the hearts of players, there is another responsibility! And, crucially, the developers have a very unique arrangement for each level, which makes it easier to beat the level alone!

Yes, as long as the player chooses to let the protagonist let go of the girl's hand and leave the girl behind, the protagonist will be able to pass the level more easily, escape from this dangerous castle, and complete the game! It's just that when the protagonist clears the customs, there is no girl with this white Lianyuqun by his side.

If you choose not to let go, the difficulty of each level will skyrocket, requiring players to rack their brains and try their best, and there is no room for a little mistake in operation.

Every time the player encounters a level that he can't get past no matter how he thinks, he will face a problem, that is, the girl's hand, whether he wants to put it or not!

In other words, for players, it is more important to just clear the level, or to rescue the girls together!

The game has been on sale for more than ten years, and the answer to this question has long been found, and the vast majority of players have all chosen not to let go, and it is more important to choose to rescue the girl!

Yes, the protagonist doesn't even know the girl, the player can't see the girl's appearance clearly, and the girl doesn't even have a few lines, however, the vast majority of players still choose not to let go and choose to struggle on higher difficulties.

That's a reason for being powerful.

This fourth virtual reality game is also a single-player game, and it is naturally NPCs who provide players with the reason for "love".

What Leon has to do is to make the player "fall in love" with NPCs during the game! Feelings for NPCs!

However, there is an important problem, that is, it takes a lot of time to fall in love over time, although players have an average of seven or eight hours a day to play in the virtual reality world, Tommy may not spend all his time on this fourth game, and it is impossible to play only this game day by day, day by day.

Therefore, Leon must find a way to make the player have feelings for NPCs in the shortest possible time and have the strength to keep fighting!

Fortunately, this problem is not difficult to solve.

Because there is a kind of love, and it comes from fear.

To put it simply, when a person is in danger, jealous and frightened, his heart beats faster, his muscles tense, his adrenaline rushes, and his brain is tense and excited...... This series of physical and endocrine changes is very similar to falling in love with someone!

Just like the traditional plot of heroes saving beauty, after a beautiful woman is rescued, why do she have a good impression of the hero and fall in love with the hero? Because she was in a jealous panic situation before, extreme panic naturally couldn't produce love, but when she regained safety, the changes in the beauty's body and endocrine have not stopped, and in this case, the beauty will mistakenly think that she is in love with the hero.

This is what psychology calls "mistaken love".

Just like some people who have experienced danger together and braved life and death, their feelings are often more profound, and they will have more trust and tacit understanding with each other.

So, with all these problems solved, there is no obstacle for the game that Leon is going to make.

The game's mode is simple, the player is trapped in one place, and then the system provides the player with an NPC companion.

All the player has to do is escape this place with the help of fellow NPCs!

Of course, there is also a certain skill in providing NPCs, which will be provided according to the general preferences of players, such as the type of NPC psychotherapist purchased in "Gluttonous Pavilion", and the type of NPC sports coach selected in "Virtual Stadium".

But with "The Castle? Unlike in "Lost Track", this NPC is combative, and they will fight side by side with the player in the process of breaking out!

They will be back-to-back with the player, facing enemies swarming from all directions; They will push the player away and help them block the fatal blow; They will give the player some fighting skills at their leisure; They will flee with the player after they are injured and help them heal their bodies; In a critical situation, they will take the initiative to explore the way and take the initiative to break off......

They will build a relationship with the player in all kinds of extremely dangerous situations, and in danger again and again. Of course, since NPCs are a matter of system choice, this relationship may not necessarily become "love".

As for the fact that players fall in love with NPCs and can't extricate themselves, of course, Leon also has a response, every game is time-limited, and at the end of the game, either someone breaks out, or both of them die. Once a game is over, the player will of course not be able to go back, and he will have to play the next game and meet a new NPC companion.

Moreover, because each game is not long, at most four or five hours, even if the two of them go through a lot of hardships in the game, the relationship between the player and the NPC must not be too deep, and even if there is love, it must be just a small sprout.

Then, the scene generated by each game is random, and the monsters will change with the change of the scene, and the weapons, armor, props, medicines, etc. that the player can get will naturally change accordingly.

Of course, monsters are also a big problem. Just like dog lovers who go on the highway to stop a car to save their father, there are always some people who have a great aversion to killing other lives.

Respect for life and thus compassion are not wrong.

Besides, the monsters in the game are too real, and the bloodiness is too high, which may not be a good thing, so, in order to avoid trouble, Leon still tries to remove humanoid or animal-type monsters in the game, mainly mechanical, elemental, weird, ghost, and mysterious...... and so on.

Well, most of the problems are solved, only the last question remains, what is the name of this game?