Chapter 312: It's really hard to put a skill

What are the skills? In encyclopedia, it refers to the ability to master and be able to use specialized technology.

Just like a person who can't program and write code, but after several years of training and learning, he is proficient in a variety of programming languages and becomes a glorious and experienced programmer, which means that he has obtained the skill of "programming".

In the world of video games, the term "skill" is much narrower and, of course, more explicit.

It refers to an attribute trait owned by various NPCs, monsters, game characters and other units in the game.

Among them, what can be controlled by the player is generally the skill of the game character.

Anyone who has ever played video games knows that the release of skills is very simple, either by clicking on the skill icon with the mouse, or by pressing the skill shortcut key on the keyboard, it can be released, which is much more convenient than the original arcade era to memorize the move, and to press the button with a rocker.

The performance of skills in the game is also diverse, such as attack, defense, status, displacement, control...... Manifold.

There are also many subdivisions and combinations of each type, such as the attack class, which has a single attack, a group attack, a continuous attack, a continuous bombardment, an attack with control, and an attack with a state attachment...... All sorts of things, and so on.

Skills, on the other hand, are called skills to distinguish them from "normal attacks".

But what is a "normal attack"? It can be a punch, it can be a knife cut, or it can be a trigger to shoot a bullet, in short, it is something that people can also do in reality, in reality you can swing your fist and hit the target with a punch, you can also use a knife to slash and slash, and use a gun to slash.

And "skills" can often only be achieved in the game, through the computer screen, controlled and released by the player. In reality, people basically can't release such a thing as "skills".

Being able to do things that can't be done in real life is what makes video games different from the real world, and that's what makes video games so appealing to players.

The conversation turned back to virtual reality games.

Naturally, there is such a thing as "skill" in virtual reality games, after all, games are designed to allow players to feel the feelings that cannot be felt in reality.

Who doesn't want to slash out with one sword, the sword qi is twenty or thirty meters long, the staff is raised, and hundreds of fireballs fly out of the air? In reality, you are mortal, so it is naturally excellent to enjoy a handful of extraordinary fun in the game.

However, there are many problems that need to be solved.

Regardless of what type of skill it is, how to get skills is put aside, the first thing to be solved is the "skill" thing, how to release it?

Like a computer game, a holographic screen is summoned, and a few virtual buttons are pressed on it, and then the character is released?

There is no point in that! Also lost the biggest advantage of virtual reality!

Virtual reality is to simulate reality in a virtual way, and it is to simulate the unknown in a computational way.

In Leon's view, there should be a simpler, more convenient, easy-to-understand, easy-to-use, and easy-to-learn way to release "skills" in virtual reality games!

In "The Adventure of Shame", he also did some experiments with the element of "skill".

Although there are no "skills" in most of the scripts in the game, the weapons provided are very ordinary, such as cold soldiers in ancient backgrounds, and various guns in modern backgrounds, these things are similar to those in reality, and their use is naturally not in the category of "skills".

However, there are still a small number of script worlds, almost one percent of all script worlds, that have supernatural powers, and even these powers are available to players.

For example, in the fairy stone technology of the "Immortal Mountain World", after the player wears the fairy stone battle armor, he can invoke the fairy stone energy in the battle armor, and then release it through various weapons to turn into various skills.

This is an attempt at the "skill" element.

The reason why it is tried is because of the process of energy invocation. In the setting of this world, the characters are differentiated by attributes, just like the spiritual roots of each attribute, each character can only invoke the corresponding immortal stone energy of their own body.

With the help of the Immortal Stone Warframe, the player's body becomes a furnace of energy, and they must rely on their own abilities to export this part of the energy and turn it into a skill. Among them, the so-called self-ability is the will, consciousness, or thinking.

It's like a fan staring at the TV screen, staring at the player with the ball, constantly cheering for him in his heart, hoping that he can score with the ball.

The player must rely on such a strong consciousness, constantly shouting in his heart, introducing the ability input into the body into the arm, into the palm, into the weapon in the hand, and the weapon in the hand, and then distribute the amount and size of energy in the weapon, and finally activate the weapon to turn the energy into a skill and release it.

The whole process is all operated by the player's consciousness, and although the movement of energy can be clearly felt, it still requires a high level of concentration. Once the mind is disrupted, the process of invoking energy may be suspended, and the skill cannot be released.

In a state of inner peace, it is certainly not difficult for players to concentrate on unleashing their skills, but what about in the course of intense engagements? Players must find a way to dodge, find a way to find monster weaknesses, find a way to save their companions, thinking is changing at any time, and how many people can complete the process of controlling the energy of consciousness in the case of battle, and release skills?

Of course, there is not much wrong with this setting itself, because in the setting of "Immortal Mountain World", every swordsman starts from a young age and finally trains after more than ten years of hard training. The invocation of energy has completely formed an instinct for them, and of course, it is easy to use various sword techniques that have been practiced tens of thousands of times in battle to release their "skills".

But players are different, they are poor and white as soon as they enter the game, and the vast majority of them are ordinary people, and it is difficult to concentrate on using energy in a very short time, and even use it in battle.

If you want to use it proficiently, you will need a lot of training over a long period of time.

And how many players are willing to spend a lot of time on monotonous and boring, repetitive and boring skill learning?

What they think is that as soon as they enter the game, they can quickly release their skills, fight monsters, fight bosses, and fight other people.

Therefore, this kind of attempt to learn skills that requires a long time of training and learning to release skills freely is undoubtedly a failure.

Leon had to get along with a way to unleash his skills that were easier to learn and, in case, easier to control.